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Revenge of the Empire: Fall of the Naboo

Posted: Mon Jul 17, 2006 2:31 am
by MasterSkywalker
The Seperatist space forces have been destroyed. The surviving droid units reunited with the ground forces in Theed to stop the invading Imperial troops. Using new Imperial techniques the Empire now has an Army stronger then any army before. However, in Theed a small rebellion rised that is helping the droid forces with new weapons and extra soldiers. . . .

Imperial Units:
-Imperial Stormtrooper (White EP3 Sandtrooper): DC-15S Blaster Carbine, DC-15A Blaster Rifle, Thermal Detonators, Crack grenades from SWBFI
-Imperial Alpha Shock Trooper: Rocket Launcher, mines, Blaster Pistol, Thermal Detonators
-Imperial Camo Scout Trooper: Sniper Rifle, Blaster Pistol, Faster Speed and Thermal Detonators
-Imperial Clone Engineer: Shotgun, Fusion Cutters, Timebomb, Mines
-Imperial Officer (not the General Veers one but the original, correct officer): Mortar Launcher, Sonic Blaster, Fusion Cutter, Health/Ammo Packs
-Imperial Phase III Jet Trooper (has grey markings): EMP Launcher, more fuel, DC-15A Blaster Rifle, Thermal Detonators
-Imperial Lekauf Clone Trooper (has normal Stormtrooper armor): More health, E-11 Blaster Rifle, Thermal Detonators, Crack Grenades
-Imperial Cuis Clone Trooper (Has normal Stormtrooper armor, appeared in "A Two Edged Sword"): Red Lightsaber, Force Push, Saber Trow, Force Choke.

Imperial Vehicles:
-Prototype AT-ST
-AT-XT
-AT-RT
-Prototype AT-AT
-AT-TE
-BARC Speeder
-Imperial Speederbike


Hero: Darth Vader

Seperatist Units:
-B-1 Battle Droid (standard BD)
-B-2 Super Battle Droid (slower speed, faster fire rate and more clips)
-B-1 Rocketeer Droid (new skin, new weapons)
-B-1 Engineer Droid (new skin, both new and old weapons)
-Naboo Guard (original BF1 Vanguard with new skin)
-Geonosian Warrior

Seperatist Vehicles:
-AAT
-STAP
-MTT
-Snailtank
-Alliance AA-1 Tank (or whatever its called :P) with yellow markings
-Gian Speeder

Hero: Boba Fett

Red = Things changed

RE: GCW: End of the Seperatist Movement Part II: Fall of Nab

Posted: Mon Jul 17, 2006 3:08 am
by AlPhA29
I must say i am very excited about this map...heres a suggestion since u said the seperatist got reinforcements, how about putting a lot of the naboo troopers and make them overwhelme the imps but hype the imps with better weapons?? :wink:

RE: GCW: End of the Seperatist Movement Part II: Fall of Nab

Posted: Mon Jul 17, 2006 5:57 am
by Aksel3
Sounds awesome! Just one thing, it makes no sence that Boba Fett is the CIS hero :P

RE: GCW: End of the Seperatist Movement Part II: Fall of Nab

Posted: Mon Jul 17, 2006 7:29 am
by Guest
MasterSkywaler
i agree with Aksel3. ^sounds awsome^ have you first ZE-screenies or ingame-screenies? :D

RE: GCW: End of the Seperatist Movement Part II: Fall of Nab

Posted: Mon Jul 17, 2006 8:48 am
by MasterSkywalker
I can't show ingame screenies yet because my 501st Division Troop keeps crashing my game :P I'll post a ZE pic within the next 2 hours :P Boba Fett is the only hero I could think of because all other CIS heros ingame are killed at the time this battle takes place.

RE: GCW: End of the Seperatist Movement Part II: Fall of Nab

Posted: Mon Jul 17, 2006 9:42 am
by Aksel3
Why don't you just make up some special Droid Unit with more Health, Damage and new weapon set, as the CIS Hero?:)

Posted: Fri Jul 21, 2006 12:08 pm
by MasterSkywalker
Sorry that it took so long but here are so screenies:
Image
I probably will need to port the Yavin 4 arena from SWBF1 and reskin it to fit as a destroyed base, unleas somebody is willing to help me out with modeling this :) I'm still working on getting the Locals work well and i'm having some trouble with my AT-XT and MTT, but I'm looking into that.

Posted: Fri Jul 21, 2006 12:38 pm
by OGEB1103
Dude, your pics are tiny! What hosting site do you use?

Posted: Fri Jul 21, 2006 12:45 pm
by MasterSkywalker
Nvm, I'm upping new ones, the previous ones still had the Yavin sky and background.

Posted: Fri Jul 21, 2006 12:46 pm
by Rekubot
He uses ImageShack. Next time, MasterSkywalker, use the very bottom link to get the full size.

Posted: Fri Jul 21, 2006 12:52 pm
by MasterSkywalker
Image
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Posted: Fri Jul 21, 2006 1:11 pm
by Narlie-Charlie
Did you change Boba's skin? Because he looks cooler than before.

Posted: Fri Jul 21, 2006 1:33 pm
by Rekubot
Boba looks awesome, but I'd use a blur tool on him a bit; you've sharpened him up way too much. I like the other skins though.

Posted: Fri Jul 21, 2006 1:38 pm
by MasterSkywalker
Yes Boba's skin is different, this is my interpertation of a First draft repaint of Jango Fett's armor :) But I didn't sharpen Boba's skin :S

Posted: Fri Jul 21, 2006 1:52 pm
by Rekubot
You didn't? Hm... I guess it's just different graphics settings to mine then. :P

Posted: Fri Jul 21, 2006 2:09 pm
by MasterSkywalker
But it probably because I merged the Boba skin with another Mandalorian skin, so its more detailed :)

Posted: Thu Jul 27, 2006 3:33 pm
by MasterSkywalker
Update:
I completely changed my mind about the map and I decided to re-start from scratch, and this time the action is happening INSIDE Theed, but I didn't completely deleted the "Naboo: Plains" part of my map, but now the main fight is taking place in Theed.

I changed the name to just "Fall of Naboo", removing the reference to "GCW: End of the Seperatist Movement". I'll post some W.I.P pics of Theed. Don't expect much because I didn't find a modeller yet and I didn't finish the core elements yet, but I just wanted to give you guys an update :P

Posted: Fri Jul 28, 2006 7:15 am
by AlPhA29
Way too many attes.Is there a way u can dont let the bots spawn at the command walker??

Posted: Fri Jul 28, 2006 10:14 am
by MasterSkywalker
Yea I know. I deleted three AT-TE's and 2 AT-AT's, because all bots tryed to get in one and to capture command posts when they where still IN the command walker :P But I started from scratch and didn't add in the command walkers in yet, but I hope I won't get the same errors as with the old map.