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Re: Space: Angruya v1.1 Release

Posted: Sun Sep 02, 2007 4:53 am
by Aman/Pinguin
Well, here is the Link for the Magnaguardchunks, just credit Qdin!!!
FILEFRONTDOWNLOAD
Now corrected

Re: Space: Angruya v1.1 Release

Posted: Sun Sep 02, 2007 10:18 am
by Hebes24
Ooh!! MagnaGuard chunks!! Thanks, Qdin

Edit: There's only chunks 2-4 here, is there a 1 and 5?

Re: Space: Angruya v1.1 Release

Posted: Mon Sep 03, 2007 10:05 am
by Moonwolf=SotG=
ok this map rocks :D i found the secret room yesterday, took me a small time
*tried to glitch in first, im a good glitcher, but i got shot all the time*, the way u have is way easier and its not a glitch, though if u glitch at the wrong points, like in the engine coolers when theyre destroyed, you will fall next to the secret room, great great great map :D

screenies, check my xfire profile
xfire: wijsneus0

my IE is acting weird so i cant add a link

Re: Space: Angruya v1.1 Release

Posted: Tue Sep 04, 2007 11:13 am
by authraw
I've always wanted a conquest mode on a space map--it's about time somebody did it! :) You've done a great job here! This map will definitely be a keeper in my addon folder for a long time.

Where does everyone get that gun model? The one that the marine uses? I've seen it used a lot lately but I haven't a clue where it came from... :?
EDIT: Found it in some assets released by -_-. :P

Re: Space: Angruya v1.1 Release

Posted: Thu Sep 06, 2007 10:25 am
by Moonwolf=SotG=
the model is imp_inf_lascannon but i didnt find the 1st person model

Re: Space: Angruya v1.1 Release

Posted: Thu Sep 06, 2007 10:56 am
by Teancum
lieutenantcoda wrote:dude, jus for ur info, that Republic Shuttle(RTT) is meant to be a GROUND vehicle, not a shuttle, unless that is GCW era where it is a shuttle for the alliance
Just because you never see it as a shuttle in the CW game doesn't mean couldn't have become one sometime in the Clone Wars. If it's a flyer in Empire At War maybe the Republic converted them (or a new model was released that could fly) sometime after the time of the Clone Wars game.

Re: Space: Angruya v1.1 Release

Posted: Fri Sep 07, 2007 7:54 am
by Aman/Pinguin
Moonwolf=SotG= wrote:the model is imp_inf_lascannon but i didnt find the 1st person model
Because there is no one, the first person should use the imp_inf_lascannon model.

Re: Space: Angruya v1.1 Release

Posted: Fri Sep 07, 2007 9:48 am
by Moonwolf=SotG=
sry my fault: its imp_inf_lascannon2

Re: Space: Angruya v1.1 Release

Posted: Sat Sep 08, 2007 11:17 am
by Noob117
wtf is up with this?
http://img168.imageshack.us/my.php?imag ... n11oo0.jpg
i usualy hate maps that incorrectly put it as a WTFing armour clad space transport
FOR THE LAST TIME IT WAS A WEAKLY ARMOURED UNARMED TRANSPORT~ :funny2:
8)
still gunna DL

Re: Space: Angruya v1.1 Release

Posted: Sat Sep 08, 2007 4:41 pm
by FragMe!
Noob117 wrote:wtf is up with this?

FOR THE LAST TIME IT WAS A WEAKLY ARMOURED UNARMED TRANSPORT
http://starwars.wikia.com/wiki/Republic_Troop_Transport

Lightly armored and weak lasers and was used by rebels during GCW as a space transport.

Re: Space: Angruya v1.1 Release

Posted: Sat Sep 08, 2007 5:06 pm
by -_-
Noob117 wrote:wtf is up with this?
http://img168.imageshack.us/my.php?imag ... n11oo0.jpg
i usualy hate maps that incorrectly put it as a WTFing armour clad space transport
FOR THE LAST TIME IT WAS A WEAKLY ARMOURED UNARMED TRANSPORT~ :funny2:
8)
still gunna DL
Do stop with the wtf-ing. This is a modding site, not for curse-spamming.

Re: Space: Angruya v1.1 Release

Posted: Sat Sep 08, 2007 5:35 pm
by Noob117
W=with
T=The
F=Ferret

it can be from a blam to a joke. that was a joke.

Re: Space: Angruya v1.1 Release

Posted: Sat Sep 08, 2007 5:45 pm
by Caleb1117
Well it isn't funny, everyone else will assoiate it with the curse.
And its not like we're just gonna say: "Oh it was a joke? Ok, say it as much as you want."

Re: Space: Angruya v1.1 Release

Posted: Sun Sep 09, 2007 7:15 am
by Aman/Pinguin
Im very happy about the fact, that my map got a so good rating ^.^
1.2 is ready soon but i still need help with the coding... (When Bridge is destroyed ---> Turrets on bridge are destroyed too) would be great if someone could help me... :P

Re: Space: Angruya v1.1 Release

Posted: Fri Sep 21, 2007 6:02 pm
by woner11
This Looks absolutely insane I want to download it so much!!!!!!!!!!!

Re: Space: Angruya v1.1 Release

Posted: Mon Sep 24, 2007 7:57 pm
by River Tam
the link just takes me to the Filefront Homepage

Re: Space: Angruya v1.1 Release

Posted: Tue Sep 25, 2007 2:52 am
by Aman/Pinguin
That's a shame, the file become deleted...maybe because of inactivity? :?
But i will upload the version 1.2 in 1 or 2 weeks with a better gameplay. (CIS wons too fast in conquest) :)
I edited the Clone Assassin skin by ARC_Commander a bit and thats what cames out:
Image
It will be in version 1.2, so the republic has a good weapon against the Magna Guards :D
Comments? :D

Re: Space: Angruya v1.1 Release

Posted: Tue Sep 25, 2007 9:14 am
by Caleb1117
-=]BFWE[=-Pinguin wrote:I edited the Clone Assassin skin by ARC_Commander a bit and thats what cames out:
Image
Woah Arm blades! :o
Awsome.
What animation does he use? Alyaa?

Re: Space: Angruya v1.1 Release

Posted: Tue Sep 25, 2007 9:39 am
by Aman/Pinguin
Yes he uses Aaylas Anims, dont know which other he could use. A friend made these armblades for me, because im still learning to model with XSI.
They arent perfect but i think it looks cool :)

Re: Space: Angruya v1.1 Release

Posted: Tue Sep 25, 2007 10:24 am
by Caleb1117
Could your friend PM me? or you for him.
I'm trying to do something similar, and a working .xsi of something like that would be greatly helpful.