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Re: Space: Angruya v1.1 Release
Posted: Sun Sep 02, 2007 4:53 am
by Aman/Pinguin
Well, here is the Link for the Magnaguardchunks, just credit Qdin!!!
FILEFRONTDOWNLOAD
Now corrected
Re: Space: Angruya v1.1 Release
Posted: Sun Sep 02, 2007 10:18 am
by Hebes24
Ooh!! MagnaGuard chunks!! Thanks, Qdin
Edit: There's only chunks 2-4 here, is there a 1 and 5?
Re: Space: Angruya v1.1 Release
Posted: Mon Sep 03, 2007 10:05 am
by Moonwolf=SotG=
ok this map rocks

i found the secret room yesterday, took me a small time
*tried to glitch in first, im a good glitcher, but i got shot all the time*, the way u have is way easier and its not a glitch, though if u glitch at the wrong points, like in the engine coolers when theyre destroyed, you will fall next to the secret room, great great great map
screenies, check my xfire profile
xfire: wijsneus0
my IE is acting weird so i cant add a link
Re: Space: Angruya v1.1 Release
Posted: Tue Sep 04, 2007 11:13 am
by authraw
I've always wanted a conquest mode on a space map--it's about time somebody did it!

You've done a great job here! This map will definitely be a keeper in my addon folder for a long time.
Where does everyone get that gun model? The one that the marine uses? I've seen it used a lot lately but I haven't a clue where it came from...

EDIT: Found it in some assets released by -_-.

Re: Space: Angruya v1.1 Release
Posted: Thu Sep 06, 2007 10:25 am
by Moonwolf=SotG=
the model is imp_inf_lascannon but i didnt find the 1st person model
Re: Space: Angruya v1.1 Release
Posted: Thu Sep 06, 2007 10:56 am
by Teancum
lieutenantcoda wrote:dude, jus for ur info, that Republic Shuttle(RTT) is meant to be a GROUND vehicle, not a shuttle, unless that is GCW era where it is a shuttle for the alliance
Just because you never see it as a shuttle in the CW game doesn't mean couldn't have become one sometime in the Clone Wars. If it's a flyer in Empire At War maybe the Republic converted them (or a new model was released that could fly) sometime after the time of the Clone Wars game.
Re: Space: Angruya v1.1 Release
Posted: Fri Sep 07, 2007 7:54 am
by Aman/Pinguin
Moonwolf=SotG= wrote:the model is imp_inf_lascannon but i didnt find the 1st person model
Because there is no one, the first person should use the imp_inf_lascannon model.
Re: Space: Angruya v1.1 Release
Posted: Fri Sep 07, 2007 9:48 am
by Moonwolf=SotG=
sry my fault: its imp_inf_lascannon2
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 08, 2007 11:17 am
by Noob117
wtf is up with this?
http://img168.imageshack.us/my.php?imag ... n11oo0.jpg
i usualy hate maps that incorrectly put it as a WTFing armour clad space transport
FOR THE LAST TIME IT WAS A WEAKLY ARMOURED UNARMED TRANSPORT~
still gunna DL
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 08, 2007 4:41 pm
by FragMe!
Noob117 wrote:wtf is up with this?
FOR THE LAST TIME IT WAS A WEAKLY ARMOURED UNARMED TRANSPORT
http://starwars.wikia.com/wiki/Republic_Troop_Transport
Lightly armored and weak lasers and was used by rebels during GCW as a space transport.
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 08, 2007 5:06 pm
by -_-
Do stop with the wtf-ing. This is a modding site, not for curse-spamming.
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 08, 2007 5:35 pm
by Noob117
W=with
T=The
F=Ferret
it can be from a blam to a joke. that was a joke.
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 08, 2007 5:45 pm
by Caleb1117
Well it isn't funny, everyone else will assoiate it with the curse.
And its not like we're just gonna say: "Oh it was a joke? Ok, say it as much as you want."
Re: Space: Angruya v1.1 Release
Posted: Sun Sep 09, 2007 7:15 am
by Aman/Pinguin
Im very happy about the fact, that my map got a so good rating ^.^
1.2 is ready soon but i still need help with the coding... (When Bridge is destroyed ---> Turrets on bridge are destroyed too) would be great if someone could help me...

Re: Space: Angruya v1.1 Release
Posted: Fri Sep 21, 2007 6:02 pm
by woner11
This Looks absolutely insane I want to download it so much!!!!!!!!!!!
Re: Space: Angruya v1.1 Release
Posted: Mon Sep 24, 2007 7:57 pm
by River Tam
the link just takes me to the Filefront Homepage
Re: Space: Angruya v1.1 Release
Posted: Tue Sep 25, 2007 2:52 am
by Aman/Pinguin
That's a shame, the file become deleted...maybe because of inactivity?
But i will upload the version 1.2 in 1 or 2 weeks with a better gameplay. (CIS wons too fast in conquest)

I edited the Clone Assassin skin by ARC_Commander a bit and thats what cames out:

It will be in version 1.2, so the republic has a good weapon against the Magna Guards

Comments?

Re: Space: Angruya v1.1 Release
Posted: Tue Sep 25, 2007 9:14 am
by Caleb1117
-=]BFWE[=-Pinguin wrote:I edited the Clone Assassin skin by ARC_Commander a bit and thats what cames out:
Woah Arm blades!
Awsome.
What animation does he use? Alyaa?
Re: Space: Angruya v1.1 Release
Posted: Tue Sep 25, 2007 9:39 am
by Aman/Pinguin
Yes he uses Aaylas Anims, dont know which other he could use. A friend made these armblades for me, because im still learning to model with XSI.
They arent perfect but i think it looks cool

Re: Space: Angruya v1.1 Release
Posted: Tue Sep 25, 2007 10:24 am
by Caleb1117
Could your friend PM me? or you for him.
I'm trying to do something similar, and a working .xsi of something like that would be greatly helpful.