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Side Name Fileing Help (Lol)

Posted: Mon May 06, 2013 7:41 pm
by Ant
Okay so I got a Pre Viszla class I replaced over the Droideka. Then I replaced a normal Mandalorian over the droid sniper class. The Mandalorian and Viszla share all the same files (body, jetpack, and scarf, other mshs) so one of the guys always overwrites the other in the game, so I have either two Vizla or Mandalorian classes, instead of one of each. How do I make it so that I can have both?

Re: Side Name Fileing Help (Lol)

Posted: Mon May 06, 2013 7:49 pm
by Cleb
Well, you could start by having separate ODFs with different names for each person. :angel:

Re: Side Name Fileing Help (Lol)

Posted: Mon May 06, 2013 7:50 pm
by Ant
Cleb wrote:Well, you could start by having separate ODFs with different names for each person. :angel:
Ummm? What? :cpu:

EDIT: Oops! Typo on my first topic, only the .mshs and .tgas are the same.

Re: Side Name Fileing Help (Lol)

Posted: Tue May 07, 2013 3:14 am
by AceMastermind

Re: Side Name Fileing Help (Lol)

Posted: Wed May 08, 2013 5:38 pm
by Ant
Wow :shock: How didnt I see that!?!?

Okay...more stupid questons!
1. Okay, so sometimes when I switch to my secondary class, it wont let me switch back to my primary. How can I fix this?
2. When I munge my stuff, my changes to the colors of the battledroid NEVER change..not even when I clean out stuff or delete my addon folder. How can I fix this?
3. I don't want any 1st person weapons or guns..how do I make it so that when I go into 1st person, nothing shows up...like no weapons or arms?

Re: Side Name Fileing Help (Lol)

Posted: Wed May 08, 2013 7:03 pm
by Loopy53
1) If you mean when you swap weapons you can't swap back, I think thats a bug with han solo or leia, though I did not know it happens to other weapons.
2) Which battledroid do you mean? For instance there is the Super Battle Droid (cis_inf_rifleman) then there are the regular battledroids which use override textures (cis_inf_engineer). Please post the ODF of the battledroid(s) you are trying to edit and their names.
3) It is along the lines of ForceThirdPerson = 1 if I recall correctly. Do a search or it and I'm sure you will find something on gametoast. I can't test that line right now, so dont be mad at me if it doesn't work...

When asking questions it is important to provide detailed information. Be specific. Tell us what you have done so far (in order) and post any errors you may have in a) your error log or b) you munge log. We will be able to help you better if you can provide these details. Happy modding! :)

Re: Side Name Fileing Help (Lol)

Posted: Wed May 08, 2013 7:58 pm
by Marth8880
Loopy53 wrote:3) It is along the lines of ForceThirdPerson = 1 if I recall correctly. Do a search or it and I'm sure you will find something on gametoast. I can't test that line right now, so dont be mad at me if it doesn't work...
ForceMode = 1, but I'm not sure that's what he means.

Re: Side Name Fileing Help (Lol)

Posted: Thu May 09, 2013 5:27 pm
by Ant
I'll go indepth more...and we will solve on problem at a time

PROBLEM NUMBER ONE: I replaced the CIS stock sniper and engineer's weapons with the rifle that came with the BF2 Mod Tools pack. I did this by editing the sniper and engineer's odf to this:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"


[Properties]
UnitType = "Scout"

MaxHealth = 300.0
MaxSpeed = 8.0 // base forward speed
MaxStrafeSpeed = 6.0 // base right/left speed

WEAPONSECTION = 1
WeaponName = "cis_weap_inf_rifle"
WeaponAmmo = 7

WEAPONSECTION = 2
WeaponName = "cis_weap_inf_pistol"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "cis_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "cis_weap_inf_detpack"
WeaponAmmo = 1
WeaponChannel = 1

VOUnitType = 084

VOSound = "cis_command_follow SC_Follow"
VOSound = "cis_command_stopFollow SC_StopFollow"
VOSound = "cis_command_stopVehicle SC_VehicleWaitUp"
VOSound = "cis_command_getIn SC_GetIn"
VOSound = "cis_command_getOut SC_GetOut"
VOSound = "cis_response_follow SC_FollowResponse"
VOSound = "cis_response_stopFollow SC_StopFollowResponse"
VOSound = "cis_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "cis_response_getIn SC_GetInResponse"
VOSound = "cis_response_getOut SC_GetOutResponse"

VOSound = "cis1_inf_pc_com_hostile SpottedVO"
VOSound = "cis1_inf_pc_com_bacta NeedMedicVO"
VOSound = "cis1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "cis1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "cis1_inf_pc_com_transport NeedPickupVO"
VOSound = "cis1_inf_pc_com_backup NeedBackupVO"
VOSound = "cis1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "cis1_inf_pc_com_defend DefendPositionVO"

VOSound = "cis1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "cis1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "cis1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "cis1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "cis1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "cis1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "cis1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "cis1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum121 AcquiredTarget +VOUnitNum121"
VOSound = "cis1_inf_chatter_AcquiredTarget_Left AcquiredTarget +Left"
VOSound = "cis1_inf_chatter_AcquiredTarget_Right AcquiredTarget +Right"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum123 AcquiredTarget +VOUnitNum123"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum124 AcquiredTarget +VOUnitNum124"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum124 NotShootingCriticalHit +VOUnitNum124"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum125 AcquiredTarget +VOUnitNum125"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum125 NotShootingCriticalHit +VOUnitNum125"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum126 AcquiredTarget +VOUnitNum126"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum126 NotShootingCriticalHit +VOUnitNum126"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum127 AcquiredTarget +VOUnitNum127"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum127 NotShootingCriticalHit +VOUnitNum127"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum132 AcquiredTarget +VOUnitNum132"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum132 NotShootingCriticalHit +VOUnitNum132"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum161 AcquiredTarget +VOUnitNum161"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum161 NotShootingCriticalHit +VOUnitNum161"
VOSound = "cis1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "cis1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "cis1_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "cis1_inf_chatter_KillingSpree8 KillingSpree8"
VOSound = "cis1_inf_chatter_HeadshotKill HeadshotKill"
VOSound = "cis1_inf_chatter_Grenade Grenade"
VOSound = "cis1_inf_chatter_MissileIncoming MissileIncoming"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum122 AcquiredTarget +IsSniper +VOUnitNum122"
VOSound = "cis1_inf_chatter_FriendlyFire FriendlyFire"
VOSound = "cis1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "cis1_inf_chatter_GivePowerup GivePowerup"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsTurret AcquiredTarget +IsTurret"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum181 AcquiredTarget +VOUnitNum181"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum186 AcquiredTarget +VOUnitNum186"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum187 AcquiredTarget +VOUnitNum187"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum188 AcquiredTarget +VOUnitNum188"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum189 AcquiredTarget +VOUnitNum189"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum190 AcquiredTarget +VOUnitNum190"
VOSound = "cis1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "cis1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "cis1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "cis1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "cis1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "cis1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "cis1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "cis1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "cis1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum177 AcquiredTarget +VOUnitNum177"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "cis1_inf_chatter_AcquiredTarget_Above_VOUnitNum121_InHover AcquiredTarget +Above +VOUnitNum121 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_Left_InHover AcquiredTarget +Left +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_Right_InHover AcquiredTarget +Right +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum124_InHover AcquiredTarget +VOUnitNum124 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum124_InHover NotShootingCriticalHit +VOUnitNum124 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum125_InHover AcquiredTarget +VOUnitNum125 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum125_InHover NotShootingCriticalHit +VOUnitNum125 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum126_InHover AcquiredTarget +VOUnitNum126 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum126_InHover NotShootingCriticalHit +VOUnitNum126 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum127_InHover AcquiredTarget +VOUnitNum127 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum127_InHover NotShootingCriticalHit +VOUnitNum127 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum132_InHover AcquiredTarget +VOUnitNum132 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum132_InHover NotShootingCriticalHit +VOUnitNum132 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum161_InHover AcquiredTarget +VOUnitNum161 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum161_InHover NotShootingCriticalHit +VOUnitNum161 +InHover"
VOSound = "cis1_inf_chatter_NearbyEnemySlaughter_InHover NearbyEnemySlaughter +InHover"
VOSound = "cis1_inf_chatter_NearbyFriendlySlaughter_InHover NearbyFriendlySlaughter +InHover"
VOSound = "cis1_inf_chatter_KillingSpree4_InHover KillingSpree4 +InHover"
VOSound = "cis1_inf_chatter_KillingSpree8_InHover KillingSpree8 +InHover"
VOSound = "cis1_inf_chatter_HeadshotKill_InHover HeadshotKill +InHover"
VOSound = "cis1_inf_chatter_Grenade_InHover Grenade +InHover"
VOSound = "cis1_inf_chatter_MissileIncoming_InHover MissileIncoming +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum122_InHover AcquiredTarget +IsSniper +VOUnitNum122 +InHover"
VOSound = "cis1_inf_chatter_FriendlyFire_InHover FriendlyFire +InHover"
VOSound = "cis1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsTurret_InHover AcquiredTarget +IsTurret +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum181_InHover AcquiredTarget +VOUnitNum181 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum186_InHover AcquiredTarget +VOUnitNum186 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum187_InHover AcquiredTarget +VOUnitNum187 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum188_InHover AcquiredTarget +VOUnitNum188 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum189_InHover AcquiredTarget +VOUnitNum189 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum190_InHover AcquiredTarget +VOUnitNum190 +InHover"
VOSound = "cis1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "cis1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "cis1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "cis1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "cis1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "cis1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_Above_VOUnitNum121_InWalker AcquiredTarget +Above +VOUnitNum121 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_Left_InWalker AcquiredTarget +Left +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_Right_InWalker AcquiredTarget +Right +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum124_InWalker AcquiredTarget +VOUnitNum124 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum124_InWalker NotShootingCriticalHit +VOUnitNum124 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum125_InWalker AcquiredTarget +VOUnitNum125 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum125_InWalker NotShootingCriticalHit +VOUnitNum125 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum126_InWalker AcquiredTarget +VOUnitNum126 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum126_InWalker NotShootingCriticalHit +VOUnitNum126 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum127_InWalker AcquiredTarget +VOUnitNum127 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum127_InWalker NotShootingCriticalHit +VOUnitNum127 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum132_InWalker AcquiredTarget +VOUnitNum132 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum132_InWalker NotShootingCriticalHit +VOUnitNum132 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum161_InWalker AcquiredTarget +VOUnitNum161 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum161_InWalker NotShootingCriticalHit +VOUnitNum161 +InWalker"
VOSound = "cis1_inf_chatter_NearbyEnemySlaughter_InWalker NearbyEnemySlaughter +InWalker"
VOSound = "cis1_inf_chatter_NearbyFriendlySlaughter_InWalker NearbyFriendlySlaughter +InWalker"
VOSound = "cis1_inf_chatter_KillingSpree4_InWalker KillingSpree4 +InWalker"
VOSound = "cis1_inf_chatter_KillingSpree8_InWalker KillingSpree8 +InWalker"
VOSound = "cis1_inf_chatter_HeadshotKill_InWalker HeadshotKill +InWalker"
VOSound = "cis1_inf_chatter_Grenade_InWalker Grenade +InWalker"
VOSound = "cis1_inf_chatter_MissileIncoming_InWalker MissileIncoming +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum122_InWalker AcquiredTarget +IsSniper +VOUnitNum122 +InWalker"
VOSound = "cis1_inf_chatter_FriendlyFire_InWalker FriendlyFire +InWalker"
VOSound = "cis1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum181_InWalker AcquiredTarget +VOUnitNum181 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum186_InWalker AcquiredTarget +VOUnitNum186 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum187_InWalker AcquiredTarget +VOUnitNum187 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum188_InWalker AcquiredTarget +VOUnitNum188 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum189_InWalker AcquiredTarget +VOUnitNum189 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum190_InWalker AcquiredTarget +VOUnitNum190 +InWalker"
VOSound = "cis1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "cis1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "cis1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "cis1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "cis1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "cis1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
Now in game, I play fine as my primary gun, but when I change to my secondary, it wont let me change back to my primary rifle...any ideas why?

Re: Side Name Fileing Help (Lol)

Posted: Thu May 09, 2013 6:05 pm
by Bob
If you have the award rifle already permanently unlocked, the solution is simple:
Add

Code: Select all

WEAPONSECTION = 5
WeaponName         = "rep_weap_award_rifle"
WeaponAmmo         = 4

WEAPONSECTION = 6
WeaponName         = "rep_weap_award_pistol"
WeaponAmmo         = 6
The game want's to switch to the award weapon, but since you don't call for it in the ODF it can't find it and therefore prevents you from changing weapons, bacause having a non-existant primary would result in a crash.

Re: Side Name Fileing Help (Lol)

Posted: Sun May 12, 2013 7:22 pm
by Ant
Thanks a lot! I also solved my second problem, but I can't figure out my third problem. How do I remove the first person arms so that when you switch to it, you don't see anything?

Re: Side Name Fileing Help (Lol)

Posted: Sun May 12, 2013 8:44 pm
by Marth8880
Comment out or delete any "FirstPerson" parameter(s) in the unit's ODF. Example:

Code: Select all

FirstPerson         	= "CIS\cissbdrd;cis_1st_sbdroid"
Precede the parameter with two forward slashes (//) to comment it out like so:

Code: Select all

//FirstPerson         	= "CIS\cissbdrd;cis_1st_sbdroid"
Hidden/Spoiler:
Wait, apparently neither you nor anybody else cares about anything that I have to say, so disregard all of those instructions. :roll:

Re: Side Name Fileing Help (Lol)

Posted: Sun May 12, 2013 9:49 pm
by Noobasaurus
Marth8880 wrote:
Hidden/Spoiler:
Wait, apparently neither you nor anybody else cares about anything that I have to say, so disregard all of those instructions. :roll:
I found those instructions useful(I never knew that stuff). However, I am yet to begin working on my mod for the contest, so I cannot use them in reality.
Still can't think of a good crazy theme...And yet I do crazy things all the time! ... like the Crazy Stuff IDK mod...hmm brb

Re: Side Name Fileing Help (Lol)

Posted: Mon May 13, 2013 8:06 pm
by TWINKEYRUNAWAY
Marth8880 wrote:Comment out or delete any "FirstPerson" parameter(s) in the unit's ODF. Example:

Code: Select all

FirstPerson         	= "CIS\cissbdrd;cis_1st_sbdroid"
Precede the parameter with two forward slashes (//) to comment it out like so:

Code: Select all

//FirstPerson         	= "CIS\cissbdrd;cis_1st_sbdroid"
Hidden/Spoiler:
Wait, apparently neither you nor anybody else cares about anything that I have to say, so disregard all of those instructions. :roll:

The Co-Creator of the well acclaimed Mass Effect Unification Mod recieiving well over 10,000 downloads and voted one of the highest mods on ModB, great map creator and excellent sound editor. A talented Coder as well as one of the most helpful people on here as well?
Hidden/Spoiler:
You better beleive I would take your suggestions/comments seriously. lol only an extremly low IQ indivisual would try to shut up anything helpful you would try to give.
I imagine if I ever take the careful amount time to learn how to mod, this would be most useful.

Re: Side Name Fileing Help (Lol)

Posted: Tue May 14, 2013 5:49 pm
by Ant
Thanks :) Eventually I would have asked every question possible...new question! How do you make a new rep_inf_default_blank so that my troops can have a variety of weapon choices?

Re: Side Name Fileing Help (Lol)

Posted: Tue May 14, 2013 7:00 pm
by AQT
Ant wrote:How do you make a new rep_inf_default_blank so that my troops can have a variety of weapon choices?
Um, make a copy of an existing one, rename it to something else, edit its content to your liking, and have your troops inherit it using the ClassParent parameter? Seriously, Ant, how do you expect to innovate and grow as a modder if you can't figure out little things like this on your own? You can learn a lot of things on your own by simply attempting to see how stock examples of anything are set up.

Re: Side Name Fileing Help (Lol)

Posted: Tue May 14, 2013 7:37 pm
by Ant
Forgive me, I did exactly what you said before I asked, and a error showed up, so I thought I forgot something. The error happened however because I forgot to add a primary...lol