Republic Crisis: Hostage

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Republic Crisis: Hostage

Post by Fiodis »

NOTE - This map was being worked on on-and-off for the past few days. I have 5 projects going on all at once, and I've decided to tackle them one by one. Republic Crisis: Hostage was first on the list. Second is Tientia: Submerged. Third will be a conversion of a Snowball Fight map from BF1. Fourth will be Republic Crisis: Delagate, the sequel to Hostage. Fifth is a tentative, possible Minesweeper-to-BF2 conversion.

Republic Crisis: Hostage has been my focus as of late, and so si the first to recieve a WIP.

And now, the WIP.


Republic Crisis: Hostage



Featuring a small, backwater city on a small, backwater world, Republic Crisis: Hostage (hereafter refered to as "Hostage") will boast a campaign mode. It will go as followed:


*Comm transmition from Republic High Command, recieved by covert "BlackKnife" commando Special Operations unit 48-Omnicron*

Clones, an event has just transpired that may put our position in this war into jeopardy.

At 0800 hours yesterday, a leading Republic war engineer/scientist was abducted by Separist forces. The engineer, whose name is Sarun Trag, vanished from his quarters at the exact same time a CIS guerilla group on Coruscant staged a suicide attack on the Senate Chambers. We now believe the attack to be a diversion. News of the attack is on the Holonet; the abduction is not. Keep it that way.

Intelligence has been able to track the vessel that abducted Trag to a small, backwater world called Kroola that fell into CIS hands on this day eight months ago. Kroola also happens to be Trag's homeworld. The Kroolish are a large species that, except for size and coloration, resemble Jawas. We do not expect them to be an obstacle, as Unit 48-Omnicron is famed for its efficiency with weapons.

Prior to his capture, Trag was working on a top-secret experimental teleporter device. His reports indicate he was almost done with the plans. Such a device, in Separist hands, would undoubtley give them and edge, an edge we cannot afford to give them. Your assignment is to go down to Kroola and recover Trag, as well as destroying the plans if they are already in CIS hands.

Be advised, there may be a CIS prescence on the planet.

This comm will now self-destruct.

*End transmi-BOOM*


A little more info:

Republic Special Operations Unit 48 - Omnicron is one of only two "BlackKnife" Commando Units ever cloned. BlackKnifes were not infamous for their skill and deadly accuracy, not because they lack these traits, but because they were so top-secret. Comprised of three troopers plus a commando, to make a total of four, BlackKnifes had been known to defeat radical odds. The reason only two units - 8 commandos - were ever cloned is because each single commando requires the most careful attention and training. If left unsupervised during training, a commando could literally explode with a medley of emotions. The emotions were an unfortunate side effect of their special DNA tweaks. If they were not tuned down during training, their emotions could cause their hearts to beat so fast that their veins would explode. With each commando requiring 100 Kaminoan attendants, you can imagine how limited the amount would be.

Nevertheless, it paid off. Big.


Now you get the chance to play as a BlackKnife in 48-Omnicron. Under the command of your commander, BK-001 "Ozzy", you are assigned the task of locating the wayward Professor Sarun Trag and returning him safely into Republic hands. A mission that at first seems vital but boring quickly turns into an escapade that threatens the entire Grand Army of the Republic. I guaruntee, you'll get a mission with a twist that you'll never see coming!


------------------------------



Percent completion estimate: 80%


To do list:

Add localization for objectives.

Create custom units. (Almost done)

Delete Region and Entity markers form the campaign script.

Shuffle teleports correctly.


-------

Pics:

The BlackKnife landing spot on the planet:
Hidden/Spoiler:
Image
Negotiating with a Kroolish:
Hidden/Spoiler:
Image
A view of the mountains:
Hidden/Spoiler:
Image
An updated view of the mountains:
Hidden/Spoiler:
Image
The Smokescreen Canister, before detonation:
Hidden/Spoiler:
Image


The smoke screen it releases:
Hidden/Spoiler:
Image

--------


I am going to probably go with a reskin of the ep3 rocketeer, that is unless someone else has a model/skin they'd like to recommend?....


Thanks goes to RepSharpShooter and Zerted for helping me with the script. It's still not done, even; I need to figure out how to remove those yellow markers. Nothing I try works.


Well, post comments on what you think.
Last edited by Fiodis on Sun Jan 04, 2009 12:13 pm, edited 1 time in total.
fiddler_on_the_roof
1st Lieutenant
1st Lieutenant
Posts: 460
Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Republic Crisis: Hostage

Post by fiddler_on_the_roof »

looks and sounds cool. Pics look great! :thumbs: :thumbs:

Most likely a download when you finish!
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Republic Crisis: Hostage

Post by Ping »

Sounds great! And five projects! :shock: You're one busy bee :wink:
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: Republic Crisis: Hostage

Post by elfie »

Looks pretty good to me. I am always a fan of campaign modes. I especially like the mountains. Maybe add some interesting lighting on them that matches the sky. Since the sky looks kinda like a sunset you could add a light source possibly casting an orange/ yellowish light on the mountains and environment. That would look really cool and make the map's environment even more realistic. I did it on my maps and the result was great. Keep workin' at it!
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Republic Crisis: Hostage

Post by Fiodis »

Thanks. But to do that light thing, I'd have to learn. I have no idea how. I'll add it to the to-do.

I would post more pics, but I don't want to give the campagin story away.
User avatar
Null_Clone_Assasin
Lance Corporal
Posts: 90
Joined: Wed Nov 12, 2008 7:24 pm

Re: Republic Crisis: Hostage

Post by Null_Clone_Assasin »

this looks awesome :thumbs: :thumbs: :clone:

very cool! :yes:
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Republic Crisis: Hostage

Post by Eggman »

Fiodis wrote:Thanks. But to do that light thing, I'd have to learn. I have no idea how. I'll add it to the to-do.

I would post more pics, but I don't want to give the campagin story away.
Lighting is pretty easy. In ZE, go to the lighting tab and place a new light (in this case you'd want directional light). Then just play around with the settings until you're satisfied, maybe using a shipped map as a reference if you don't understand what to do some of the settings. If you want the lighting to show up on the terrain, just make sure to burn the terrain before you exit ZE and munge. As with most things you're doing for the first time, I'd recommend using a test map to figure things out.

Anyway, looks interesting. Like elfie said, objective based modes or any other type of extra scripting are always nice to see.
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Republic Crisis: Hostage

Post by Nova Hawk »

Looks pretty good. But lol, that one pic with the trooper talking to the oversived Jawa...
Smug
Corporal
Corporal
Posts: 158
Joined: Sun Nov 16, 2008 1:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New...what was is again....Hmm....
Contact:

Re: Republic Crisis: Hostage

Post by Smug »

Good work, this one looks pretty good.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Republic Crisis: Hostage

Post by Fiodis »

Thanks.

I figured out lighting, so I have pics of that up, as well as a weapon that your character, BK-003 "Sneaky", has - the Smoke Nade, or Smokescreen Canister. You won't need it in the mission, but I just thought it's a cool weapon that I'd like to include. I'll probably release a Commando asset later on, with this, a poison dart sniper rifle, maybe a grappling cable.... I might even make an era mod, that has these special units/weapons in.....

Anyway, for the meantime, enjoy the pics! The Smoke Nade does very little damage, but it releases a lot of smoke that's great for sowing confusion in places like Coruscant and Tantive IV.



EDIT - Due to unfortunate circumstances that I will not go into, Republic Crisis: Hostage has been put on hold!!! I do not know how long this hold will be, I do not know if it will ever be lifted at all. This is very unfortunate, and I apologize to those of you who were looking forward to its release.


In the meantime, I am going to take up a major project of mine.

[/apology]
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Republic Crisis: Hostage

Post by Null_1138 »

:bowdown:

Darn, I just saw this today. It sounds like a very well-thought-out story, too. Well, if you decide to reopen this project, I wouldn't mind handing over a skin I made for the rocketeer.

Well, good luck on your other projects.
Post Reply