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Re: Unconventional Weapon Ideas

Posted: Tue Apr 28, 2009 4:52 pm
by Fiodis
Fluffy_the_ic wrote:
Skyhammer_216 wrote:
kinetosimpetus wrote:hm, what about an autoturret with an autofiring energy draining buff?

Don't think theres a way to get a buff to drain energy.
If he means health, than you forget Nueropoison. If he means stamina, that I dunno.
In the Battlefront world, energy = stamina. It's not possible so far.

Re: Unconventional Weapon Ideas

Posted: Tue Apr 28, 2009 7:26 pm
by RogueKnight
Throwing knives.... Sort of like the ewok spears, ya throw em, they stick to something and don't go away till X number are thrown.

Re: Unconventional Weapon Ideas

Posted: Thu Apr 30, 2009 5:32 pm
by Jodandotson
I have 2 ideas right now.

1. You are going to think I am crazy but how about dual underarm chainguns? You would have a big muscular character like a wookie with a chaingun strapped under each arm. The character would probably be slow but have a lot of health and could mow down enemy lines twice as fast! Ive seen it done with pistols so it should work but I am not much of a modder so I would not know.

2. You could make a concussion pistol (or rifle but I think a pistol would be cooler) that would knock down enemies or make them flinch or even trigger the force choke animation for like 2 seconds. I think this would be a really useful weapon. You would be able to kill your enemy without them being able to defend very well.

Re: Unconventional Weapon Ideas

Posted: Thu Apr 30, 2009 5:56 pm
by Twilight_Warrior
I know this sounds pretty conventional but...
A weapon modeled after the new AA12 shotgun (as seen on FutureWeapons).
- Fully Automatic
- Low Recoil
- Multiple special rounds to use
- One of the special rounds is a freakin' mini-grenade! To quote the inventor, "We can put four of them into a window per second at a hundred yards out. With a blast-radius of a little over 9 feet, once they're in there, noone is coming out."

Re: Unconventional Weapon Ideas

Posted: Thu Apr 30, 2009 6:20 pm
by GangsterJawa
Jodandotson wrote:I have 2 ideas right now.

1. You are going to think I am crazy but how about dual underarm chainguns? You would have a big muscular character like a wookie with a chaingun strapped under each arm. The character would probably be slow but have a lot of health and could mow down enemy lines twice as fast! Ive seen it done with pistols so it should work but I am not much of a modder so I would not know.

2. You could make a concussion pistol (or rifle but I think a pistol would be cooler) that would knock down enemies or make them flinch or even trigger the force choke animation for like 2 seconds. I think this would be a really useful weapon. You would be able to kill your enemy without them being able to defend very well.
@2: Yes, and the first time an AI (or human if you're playing on multiplayer) does it to you, you would regret ever suggesting this.

Re: Unconventional Weapon Ideas

Posted: Thu Apr 30, 2009 7:23 pm
by Jodandotson
Jedi knock people down in battlefront all the time with there lightsabres. The key is to just avoid being hit by the bullet/lightsabre in the first place.

Re: Unconventional Weapon Ideas

Posted: Thu Apr 30, 2009 8:55 pm
by Twilight_Warrior
Yes, but you can roll dodge a lightsaber. A shot has range, and is therefore 1000 times harder to dodge. Moral of the story: If you see Luke charging at you, you get out of the way. If you see a sniper pointing a blaster at you, you're shot already and you can't do anything.

The point of these weapons is not to give someone ungodly power on the battlefield, it's to mix things up a bit. Which brings me to my second point.

Battle Disruption:
I wasn't sure what to name this, but essentially, when you click, everything in the area goes flying back. Kind of like Mav's Force Finisher in DT, but you go flying, too, and no damage is caused. Just units flying through the air.
Say you're in a tough situation. Activate it and give you precious seconds of non-firing and maybe a chance for back-up to show. Limitless possibilities at the cost of disabling yourself for a moment.

Re: Unconventional Weapon Ideas

Posted: Thu Apr 30, 2009 9:18 pm
by Jodandotson
I still think my weapon ideas would be useful without being to overpowered or frustrating, but it is the developers choice so I will stop talking now and end the spam.

Re: Unconventional Weapon Ideas

Posted: Fri May 01, 2009 8:47 pm
by da_great_ghost
What about a grenade that pulls enemies to it on the 1st explosion, then a 2nd explosion is activated and it blows up killing the enemies is pulled.

Also you know the incinerator weapon? Notice that when someone is killed with it their body dissapears rather then falling on the ground. Maybe you could make a line of plasma/energy weapons that disintigrated enemies.

What about a gravity cannon? Low damage but it pushes enemies far away.

A deployable battledroid? Like a auto turret but it can move around.

Ill post some more later!

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 12:23 pm
by Fiodis
da_great_ghost wrote:What about a grenade that pulls enemies to it on the 1st explosion, then a 2nd explosion is activated and it blows up killing the enemies is pulled.

Also you know the incinerator weapon? Notice that when someone is killed with it their body dissapears rather then falling on the ground. Maybe you could make a line of plasma/energy weapons that disintigrated enemies.

What about a gravity cannon? Low damage but it pushes enemies far away.

A deployable battledroid? Like a auto turret but it can move around.

Ill post some more later!
Deployable droids/units can be done, in the way of remote droids, and you can control them, but that yields a rather severe and unfixable bug in which if you drop another while the body of the first hasn't yet vanished then you get a CTD.

You ought to be able to make them self-piloted, though; and if you can't you could just grab a few AI from across the map and hurl them to your position.

The gravity cannon can be done, it is possible.

The disintergration weaponry....that's interesting, that vanishing body effect; I'll have to sneak a look at a few ODFs to figure out why it does that.

The first is not possible; grenades by nature only blow up once.

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 12:38 pm
by kinetosimpetus
for two explosions could an invisible secondary ord with longer lifespan, both ords sticky work?

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 12:42 pm
by Sky_216
Fiodis wrote:
da_great_ghost wrote: The first is not possible; grenades by nature only blow up once.
Orbital strike beacons, however, blow up as many times as you want them too. Pulling in bit (force pull/well) would be strike ordnance and explosion expire of beacon would be the killing explosion.

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 12:45 pm
by Fiodis
Fiodis wrote:The first is not possible;
As I typed that I had a feeling I'd be eating my words. :wink:

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 2:52 pm
by Jodandotson
I have a few more ideas:
Flame mine-would light people on fire as they pass it.
Dual Flamethrowers-just throwing it out there.
Jump Pack-I thought the jump pack from the Dark Times era was very creative.
Push-does little or no damage but knocks the enemy down.
Hunt-a pack of some kind of creature that hunts down enemy units like the dogs in Call of Duty. Maybe Kath Hounds? I have know idea if this is possible though.
Basilisk-Its really a vehicle and its not that unique but how about one of those mandolorian basilisks as seen in the wii version of TFU. Wookieepedia article: http://starwars.wikia.com/wiki/Basilisk_war_droid
Gas gun-Like a flamethrower only it has the effect of Nero Poison. They use gas in the military so why not star wars.

Many of these ideas I even think are not the things you are looking for, but I hope this helps.

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 3:05 pm
by da_great_ghost
Fiodis wrote:
Deployable droids/units can be done, in the way of remote droids, and you can control them, but that yields a rather severe and unfixable bug in which if you drop another while the body of the first hasn't yet vanished then you get a CTD.

You ought to be able to make them self-piloted, though; and if you can't you could just grab a few AI from across the map and hurl them to your position.
What is you made a really long cool down and have the deployable unit die after a set amount of time(the original probe droid died when it ran out of stamina)

EDIT: Just thought of a few weapon! What about a buff that heals you but kills all friendly units around you.

Flame sword! Idk if its possible but a sword that lights people on fire.

Creature summoner. A grenade you throw on a unit and a creature comes out of the ground and eats it.

This on is pretty much not possible but ill throw it out there. A morph ray! Changes units into something really retarded! Like a ammo droid or something.

Dig, you deploy a tunnel much like the ones on geonosis. Useful for getting under walls.

Camera! Maybe have it activate the Print Screen button or something.

Air strike, like an orbital strike with electro binoculars as its msh.

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 4:40 pm
by destructo_bot
POSSIBLY POSSIBLE
deployable brick wall (someones suggested thst already, I think?)
portable base-creates a ring of sandbags w/turrets and ammo/health droids
staircase to heaven-deployable staircase to get you to higher buildings/up a steep hill/ instant vantage point
heavy flamer-flamethrower with a larger area of effect

POSSIBLY IMPOSSIBLE
midgetisation grenade-makes everyone really small
deadly disguise-turns you into a health/ammo droid that deals damage/removes ammo
ghost mode-allows you to walk through objects

thats all for now.

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 4:49 pm
by Fiodis
Jodandotson wrote:I have a few more ideas:
Push-does little or no damage but knocks the enemy down.
I somehow feel that one is faintly familiar. :wink:
da_great_ghost wrote:What is you made a really long cool down and have the deployable unit die after a set amount of time(the original probe droid died when it ran out of stamina)
Only you can't do that with a unit's body. Their fadeout times are hard-coded. And the really long cool-down wouldn't work because it starts from the moment the unit is launched, not the moment the unit dies.

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 5:09 pm
by imweird24
I dont have the time to read through all of the posts unfortunately, so someone probably already said this, but you could make a gun that is two different weapons in one, so technically you could have a sniper, and rifle as primary weapon. And a rocket and shotgun as secondary weapon.

Re: Unconventional Weapon Ideas

Posted: Sat May 02, 2009 5:27 pm
by da_great_ghost
da_great_ghost wrote:What is you made a really long cool down and have the deployable unit die after a set amount of time(the original probe droid died when it ran out of stamina)
Only you can't do that with a unit's body. Their fadeout times are hard-coded. And the really long cool-down wouldn't work because it starts from the moment the unit is launched, not the moment the unit dies.[/quote]

Well what im saying is that the stock probe droid's stamina slowly went down and When it ran out the droid blew up. So couldn't you make the cool down the same as the length of the units life? Then by the time you could deploy another it would be dead no matter what.

P.S. Im talking about deployable AI controlled units

Re: Unconventional Weapon Ideas

Posted: Tue May 05, 2009 6:41 am
by SCORCH
What about a pressure pad kind of deployable weapon? for instance if you step on it, nerou poison(no clue how to spell it) would come out. but it could be a see-through color so that its disguised.

and, what about a mini force shield generater attached to a droids wrist? so that if you aim it at somebody and click, a bluish color would make them float in the air. sorta like force grip... :vader2: