In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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acryptozoo
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by acryptozoo » Fri Dec 17, 2010 3:59 pm
okay this is a probably a stupid question but ive been having troubles with
made a new tga power of 2 and all and refrenced it in my req but nothing ingame
any ideas on what I did wrong
thanks in advance
snippet of gsc.req
Last edited by
acryptozoo on Fri Dec 17, 2010 8:47 pm, edited 1 time in total.
Xavious
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by Xavious » Fri Dec 17, 2010 4:12 pm
Did you add these lines to your lua?
Code: Select all
SetNumFishTypes(1)
SetFishType(0,0.8,"fish")
acryptozoo
Master Bounty Hunter
Posts: 1642 Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
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by acryptozoo » Fri Dec 17, 2010 4:38 pm
Xavious wrote: Did you add these lines to your lua?
Code: Select all
SetNumFishTypes(1)
SetFishType(0,0.8,"fish")
ah thanks i knew i forgot something
EDIT: having another problem
trying to add more that than one
tryed this but
Code: Select all
SetNumFishTypes(2)
SetFishType(0,0.8,"fish",
SetFishType(0,0.8,"fish2")
that makes the LUA angry
AQT
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by AQT » Fri Dec 17, 2010 5:43 pm
That , after "fish" should be a ) .
acryptozoo
Master Bounty Hunter
Posts: 1642 Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
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by acryptozoo » Fri Dec 17, 2010 6:03 pm
AQT wrote: That , after "fish" should be a ) .
hrmm they still dont show up :S
AQT
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by AQT » Fri Dec 17, 2010 6:11 pm
Did any fishes show up at all when you only had one type? Did you forget to reference the second type in your REQ? In what folder did you put these TGA's? What does the error log have to say, if anything, about this problem of yours?
acryptozoo
Master Bounty Hunter
Posts: 1642 Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
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Post
by acryptozoo » Fri Dec 17, 2010 6:21 pm
AQT wrote: Did any fishes show up at all when you only had one type? Did you forget to reference the second type in your REQ? In what folder did you put these TGA's? What does the error log have to say, if anything, about this problem of yours?
yep the first fish showed up
yep its there
put it in the world1 folder
and no errors in the munge log
AQT
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by AQT » Fri Dec 17, 2010 6:48 pm
acryptozoo
Master Bounty Hunter
Posts: 1642 Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
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Location: in the jungles of Yavin IV
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by acryptozoo » Fri Dec 17, 2010 7:14 pm
nope .. still only one
Xavious
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by Xavious » Fri Dec 17, 2010 7:35 pm
Do you have "fish2" in your req? The posted req only has "fish."
acryptozoo
Master Bounty Hunter
Posts: 1642 Joined: Wed Jun 03, 2009 3:14 pm
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by acryptozoo » Fri Dec 17, 2010 7:41 pm
Xavious wrote: Do you have "fish2" in your req? The posted req only has "fish."
yeah added it after i got the 1st one to work
Xavious
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Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
Post
by Xavious » Fri Dec 17, 2010 8:04 pm
Ah, didn't see you had answered that already.
And it seems the first number in the SetFishType line is the type number. Try this:
Code: Select all
SetNumFishTypes(2)
SetFishType(0,0.8,"fish")
SetFishType(1,0.8,"fish2")
acryptozoo
Master Bounty Hunter
Posts: 1642 Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:
Post
by acryptozoo » Fri Dec 17, 2010 8:42 pm
Xavious wrote: Ah, didn't see you had answered that already.
And it seems the first number in the SetFishType line is the type number. Try this:
Code: Select all
SetNumFishTypes(2)
SetFishType(0,0.8,"fish")
SetFishType(1,0.8,"fish2")
thanks that got them working