Space Endor

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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JPI Dictator4life
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Re: Space Endor

Post by JPI Dictator4life »

Were'd you guys get the map? I didnt see a beta release.
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Re: Space Endor

Post by Xavious »

He sent out a private beta.
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Re: Space Endor

Post by Lord Bardar »

for a beta, it was better than most betas i've tested. totally can't wait for the official release. i didn't find any problems, was busy having too much fun with it.
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Re: Space Endor

Post by AlexSecura »

LIKE ALL YOUR MAPS THIS IS A
Awesome SpaceMap. :thumbs: :thumbs:

Liked all reskinned ships much.The DS and the Executor fitting very good in backround.I didnt found any important bugs and Problems.
Loved to see the Pilots in their Cockpit but the B-Wing dont has it.On Imp Side that special Tie Model .Tie Phantom?? Great ship,easy to handle and very destructable.
I didnt found the Falcon,didnt found the secret area and didnt found out what the doors from the interrogation chambers used to be.
I try to look into it tommorrow.Hope i find the secret.
I made a bunch of screens,i compress them and send you a link so you can decide if you like one as an loadscreen. :wink:

Edit:
screens
http://files.filefront.com/Space+Endor+ ... einfo.html
Last edited by AlexSecura on Sat Apr 19, 2008 10:24 pm, edited 1 time in total.
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Re: Space Endor

Post by Taivyx »

I had lotsa fun playing the map, not quite as much as Abraxas, but still, this is clearly a well-done space map.
The dummy turrets really add to the general feel of the battle, and the background scenery was great.

I personally have no qualms with it, and but if I find one I'll be sure to post it.
JPI Dictator4life
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Re: Space Endor

Post by JPI Dictator4life »

Am I the only one who didnt get a beta? :cry: JK. I dont mind.
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Re: Space Endor

Post by MercuryNoodles »

That sound bug I spoke of is not what I thought it to be earlier. I'm beginning to think it has something to do with the way the AI fly, because I flew the Y-wing myself and there's nothing wrong with the sound while I'm in the cockpit. It only happens when I'm observing AI.

Barriers don't seem to be in place yet. I've noticed the AI like to try to run through things they shouldn't all over the ships.

The collision for the prop lift in ISD#1 isn't all there.

Destroying the Rebel consoles in the life support room damages your unit, but it doesn't happen when destroying the Imperial counterparts.


I'll post screenshots later, now that I've finally realized I was using the right key after all. My screenshot folder just happens to be a mess.


As for that comms array, I really do think it's in a bad spot. It is your map, and accuracy is not an absolute priority, so I'm trying to avoid picking out details like this. It's a good idea, but honestly, that geometry really just has no place on the ISD, so I can't really tell you what to do with it. Let's just say Im biased. :P


Alright, I'm out of time.
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Re: Space Endor

Post by RevanSithLord »

Ah crap. I missed the beta. Oh well. :oops: I'm sure it was fun to the beta testers. :P
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Re: Space Endor

Post by Maveritchell »

Barriers don't seem to be in place yet. I've noticed the AI like to try to run through things they shouldn't all over the ships.
Do you mean inside the ships themselves?
The collision for the prop lift in ISD#1 isn't all there.
If you're talking about the service trucks, I know they've got a little collision issue. It's a model-specific thing that's not a huge deal to me, since they're only props anyway. I did spend a bit of time retexturing those, since the original texture is terrible and unrelated to the model (and if you'd like the texture, I'll send it to you).
As for that comms array, I really do think it's in a bad spot.
Sure, I'll fix it then. It's only there to draw attention to itself; it's part of the easter egg.
Guest

Re: Space Endor

Post by Guest »

awww... looks like i missed something [censored] university and [censored] army took almost a whole week away :faint:
anyways if the beta is so good as the people here are saying it will not take much time till the public release
well... lets wait for another masterpiece :bowdown:
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Re: Space Endor

Post by Rekubot »

Mav, will you have any custom music for this map such as the Battle of Endor song that plays in the movie? I get tired of listening to the same old Star Wars songs over and over again.
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Re: Space Endor

Post by Lord Bardar »

hmm.. there aren't many songs Mav can use, except for The Battle of Endor, Parts II and III. But since it's a space map, only THE BATTLE OF ENDOR II and III can really be used. Good thing they're long songs!
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Re: Space Endor

Post by EraOfDesann »

Rekubot wrote:Mav, will you have any custom music for this map such as the Battle of Endor song that plays in the movie? I get tired of listening to the same old Star Wars songs over and over again.


I was also thinking that The Battle Of Endor I would make it feel more like the movie.

Oh, and I noticed one small "bug" in the rebel medical bay:
Hidden/Spoiler:
Image
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Re: Space Endor

Post by woner11 »

It may be a bug, but it actually looks kinda cool.
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Re: Space Endor

Post by MercuryNoodles »

Do you mean inside the ships themselves?
Yes. The bots like to run into walls, props...whatever's in the way.

Speaking of which, the spacecraft tend to ram the ships. I know I'm one to talk, but I have to point it out.

Sure, I'll fix it then. It's only there to draw attention to itself; it's part of the easter egg.
Like I said, don't pay me too much heed on this. I'd prefer to not see that geometry anywhere other than on the Providence-class ships (or any other ship that has those antennae), where they belong, because I only accept their presence for gameplay reasons. For me, it'll look ugly no matter where it is. So, where would you put it?



You don't have to look at these, since I've already covered the issues involved. I just want to illustrate the point, so to speak.
Hidden/Spoiler:
trying to run though the prop
Image

trying to run through the wall
Image

This one continually ran into the chair.
Image

This was bad enough to warrant a screenshot.
Image
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Maveritchell
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Re: Space Endor

Post by Maveritchell »

Speaking of which, the spacecraft tend to ram the ships. I know I'm one to talk, but I have to point it out.
The interior stuff'll be fixed, it's a small issue, but you may want to recheck the outside. The AI spacecraft are about as smart as they can get in any space map. They're following flyer splines that steer clear not only of the stationary ships but the animated ones as well. The only time they'll crash is if they make an evasive maneuver that leads them into an object - no way around that, unfortunately.

And if you guys really want a custom background track, I can do that. I'll probably remix Battle tracks 1 and 3 ("Into the Trap/etc." and "Superstructure Chase/etc.").
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Re: Space Endor

Post by Frisbeetarian »

The edge of the door to the meeting room in the right spawn ISD still shows when the door opens:
Hidden/Spoiler:
Image
In the same ISD, the collision from the added rooms follows through to the shield core room. You can go down the stairs through the collision, but you can't go back the way you came (this shows me as far forward as possible):
Hidden/Spoiler:
Image
I don't know if you want to add more effects, but only half this prop is flaming when it's damaged:
Hidden/Spoiler:
Image
Two things about the Nebulon-B, it needs to be localized, and when you blow it up, it stays there and there is no explosion:
Hidden/Spoiler:
Image
Image
So you said your not going to fix the collision on these props?
Hidden/Spoiler:
Image
Also, when I got an award for a weapon (the pistol specifically) it told me on the HUD, but I couldn't access the weapon.

Lastly, there are sound phrases in there that refer to shuttles, if you can, perhaps you can take those out.
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Re: Space Endor

Post by MercuryNoodles »

I'm quite sure of the AI ramming cruisers. At least, the Rebels constantly ram ISD#1. It's not evasive action they're taking, either. I've seen A-wings strafe the hull, and not turn away. I've also seen Y-wings taking nosedives into the hull while dropping bombs with no apparent danger. Do you have any danger regions? I remember reading something about the splines allowing for a certain amount of leeway when it comes to adhering to the path. In general, they seem to stay clear, but I just spent a few minutes doing nothing but watching the AI fly around, and I saw something like 10 incidents similar to what I described in a short period of time just around this one particular cruiser.


Also, if it's not too much trouble, would you consider changing the camera position for the opening shot(s)?
Hidden/Spoiler:
Image
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Re: Space Endor

Post by Maveritchell »

All right, every bug or tweak mentioned so far in this thread has been fixed to the best of my ability (sorry, the AI are still no Han Solo in terms of piloting, although they're better and definitely as good as they can possibly get). I've gone ahead and made a few visual tweaks as well. If there's anything else anyone that's played this needs to get off his chest, say it now because I'm about ready to wrap this up.
JPI Dictator4life
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Re: Space Endor

Post by JPI Dictator4life »

Maveritchell wrote:All right, every bug or tweak mentioned so far in this thread has been fixed to the best of my ability (sorry, the AI are still no Han Solo in terms of piloting, although they're better and definitely as good as they can possibly get). I've gone ahead and made a few visual tweaks as well. If there's anything else anyone that's played this needs to get off his chest, say it now because I'm about ready to wrap this up.
You mean finish the map? SWEET!!!
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