Tientia: Downfallen
Posted: Sun Jul 21, 2013 4:59 pm
After taking a break from modding for a long, long time, I decided to come back to it for a while. Of the three maps I've released, my favorite has been Tientia: Naval Engagement. Unfortunately it also has several bugs which I'm quite upset with myself for never having fixed.
So I decided to create a complete reboot. I'd lost the source files anyway, so as long as I was rebuilding from scratch I might as well make large changes all over the place.
A couple months later, I've made enough progress to show the unfinished product, Tientia: Downfallen.
Premise: The GAR's 364th Aqueous Legion arrived in the Tientia system to investigate reports of a CIS-sympathetic pirate syndicate forming in the area. As their Venator entered orbit around the system's only habitable planet, a blast from the surface disabled it, and it crash-landed by the side of an eroded impact crater, which had filled with rainwater to become a lake. On the far side, the pirates mobilized from a hidden hanger to finish off the Republic troops.
Featuring vehicle combat over a lake and two custom sides, Downfallen is a spiced-up version of the original.
Screenshots:
Downed Venator:
Pirate base:
364th vehicles:
Pirate vehicles:
364th Legion:
Rifleman, Rocketeer, Sharpshooter, and Engineer all use this unit mesh:
364th Legionnaire (Heavy assault rifle, grenade thrower, combat knife melee attack):
364th Hazard Trooper (Underhand flamethrower, combat knife melee attack, may add more):
Pirates:
Trandoshan Slaver (ACP Repeater, combat knife):
Clawdite Assassin (Cycler sniper rifle, combat knife):
Corellian Infiltrator (Disruptor rifle, stealth field generator, detpacks, combat knife):
Wookiee Madclaw (Custom Bowcaster, Melee Claws):
The pirate skins are all WIP, with the exception of the Corellian Infiltrator. All units have some form of melee attack, either BFX-style or, in the Madclaw's case, combo driven. Still need to add more platforms throughout the lake with CPs on them, and route the pathing so the AI don't keep drowning themselves.
I'm quite proud of the sky - I was surprised that a simple, near-monochrome texture would fit in so well in-game. It's particularly nice when occasional lightning flashes reveal the trees and rocks around the edges of the lake as dark shapes against a lighter backdrop.
Thoughts, comments, flames, jawas?
So I decided to create a complete reboot. I'd lost the source files anyway, so as long as I was rebuilding from scratch I might as well make large changes all over the place.
A couple months later, I've made enough progress to show the unfinished product, Tientia: Downfallen.
Premise: The GAR's 364th Aqueous Legion arrived in the Tientia system to investigate reports of a CIS-sympathetic pirate syndicate forming in the area. As their Venator entered orbit around the system's only habitable planet, a blast from the surface disabled it, and it crash-landed by the side of an eroded impact crater, which had filled with rainwater to become a lake. On the far side, the pirates mobilized from a hidden hanger to finish off the Republic troops.
Featuring vehicle combat over a lake and two custom sides, Downfallen is a spiced-up version of the original.
Screenshots:
Downed Venator:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Rifleman, Rocketeer, Sharpshooter, and Engineer all use this unit mesh:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Trandoshan Slaver (ACP Repeater, combat knife):
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
I'm quite proud of the sky - I was surprised that a simple, near-monochrome texture would fit in so well in-game. It's particularly nice when occasional lightning flashes reveal the trees and rocks around the edges of the lake as dark shapes against a lighter backdrop.
Thoughts, comments, flames, jawas?














