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Weird munge error [Solved]

Posted: Sun Jan 12, 2014 11:34 am
by Anakin
I cannot help me. No idea why this error comes up.

Munge log:
Hidden/Spoiler:
WARNING[PC_modelmunge msh\cis_inf_b1droid.msh]:cis_inf_b1droid has 2633 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_b1droid_heavy.msh]:cis_inf_b1droid_heavy has 2633 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_b1droid_sniper.msh]:cis_inf_b1droid_sniper has 2633 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_droideka_roll_low1.msh]:cis_inf_droideka_roll_low1 has 1166 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_droideka_walk.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\cis_inf_droideka_walk.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\cis_inf_droideka_walk_low1.msh]:cis_inf_droideka_walk_low1 has 1164 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_magnaguard.msh]:cis_inf_magnaguard has 3527 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_sbdroid.msh]:cis_inf_sbdroid has 2894 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 9 Warnings

ERROR[levelpack cis.req]:Expecting bracket, but none was found.
File : munged\pc\cis_inf_b1_1.lvl.req(1)...

ucft <--
ERROR[levelpack cis.req]:Expecting bracket, but none was found.
File : munged\pc\cis_inf_b1_1.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
cis.req
Hidden/Spoiler:
ucft
{
REQN
{
"lvl"
"cis_inf_b1_1"
"cis_inf_b1_2"
"cis_inf_b1_3"
"cis_inf_sbd"
"cis_inf_magnaguard"
"cis_inf_droideka"

}
}
cis_inf_b1_1.req
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"cis_inf_b1_1"
}
}
I'm sure it's some other file that cause the error, but i don't find it.

I just removed the cis_inf_b1_1.req file, the cis_inf_b1_1.odf file and removed the cis_inf_b1_1 line from the cis.req. than all works fine. so somewhere there is the error.

here the odf file
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "cis_default_b1"


[Properties]
UnitType = "trooper"

GeometryName = "cis_inf_b1droid"
FirstPerson = "CIS\cisbdrd;cis_1st_bdroid"

MaxHealth = 700.0


WEAPONSECTION = 1
WeaponName = "cis_weap_E5"
WeaponAmmo = 8

WEAPONSECTION = 2
WeaponName = "cis_weap_grenade_thermal"
WeaponAmmo = 4
WeaponChannel = 1


VOUnitType = 083

Re: Weird munge error

Posted: Sun Jan 12, 2014 3:30 pm
by AceMastermind
Your cis_inf_b1_1.odf references a file named cis_default_b1.odf, does this file exist?

Re: Weird munge error

Posted: Sun Jan 12, 2014 4:51 pm
by Anakin
Yes the cis_inf_b1_2 and cis_inf_b1_3 use the same. No problem with it.

Re: Weird munge error

Posted: Sun Jan 12, 2014 5:32 pm
by AceMastermind
Take the underscore out from between the 1_1 in your file names to rule out any possible conflict with engine code.

Example:
cis_inf_b1_1
would be
cis_inf_b11

Re: Weird munge error

Posted: Mon Jan 13, 2014 7:56 am
by Anakin
mh i'll give it a try, but i had the same names before and they worked, than i cleaned up the cis and deletet waste files and renamed some defaults and weapon names and than the error

==EDIT==

same problem. Just named the req file blub and the odf file test, but still the same error


==EDIT==

it's defently something wrong with the cis_inf_b1_1.odf. When i changed the working cis_inf_b1_2.req file to call the cis_inf_b1_1 odf file it crashes. Otherwise not.

for reference here my working cis_inf_b1_2.odf file:
Hidden/Spoiler:
[code]
[GameObjectClass]
ClassParent = "cis_default_b1"


[Properties]
UnitType = "assault"

GeometryName = "cis_inf_b1droid_heavy"
FirstPerson = "CIS\cisbdrd;cis_1st_bdroid"

MaxHealth = 900.0
MaxSpeed = 6.0 // base forward speed
MaxStrafeSpeed = 4.5 // base right/left speed


WEAPONSECTION = 1
WeaponName = "cis_weap_E60r"
WeaponAmmo = 15

WEAPONSECTION = 2
WeaponName = "cis_weap_fusioncutter"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "cis_weap_powerup_dispenser"
WeaponAmmo = 2
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "cis_weap_mine_dispenser"
WeaponAmmo = 2
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "cis_weap_detpack"
WeaponAmmo = 2
WeaponChannel = 1


VOUnitType = 082

[/code]

==FINAL EDIT==

Ok i fixed it but don't ask how i did. i don't know.
So what i did:
1. Copied the proporties from cis_inf_b1_2.odf to cis_inf_b1_1. So i had the same unit 2 times.
2. munge with no problems.
3. changed all back, but the VOUnitType i took the one from the 2nd unit.
4. munge with no problems.
5. i thought that couldn't be, so i changed the votype back again (all was like before)
6. munge without problem
7. :faint:
8. manuel clean cis and munge
9. No problem.

So at least all is fixed and munge works, but please don't ask what was wrong.


==FINAL FINAL EDIT==

So i now found the error. I just noticed that i loaded in the cis_inf_b1_1.req the wrong odf file. so the munge worked. But i now know the error. The cis_inf_b1_1.req calls cis_inf_b1_1.odf and this opens the cis_weap_E5.odf and now comes the problem the cis_weap_E5.odf calls as Ordnance itselfe. So it was an infinite loop while mungeing and windows stoped it. And than there was this missing breaked, because munge.exe couldn't finish the task