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Posted: Mon Mar 20, 2006 11:01 pm
by Jango_Fett_A
Stager00 wrote:The white textures was a problem many had with Battlefront 2 when it came out..seems upgrading the latest Nvidia drivers was the fix. Do you have an Nvidia card?
I'm not sure, what does it look like? Is there a different way to fix it or just upgrading the Nvidia card?
Posted: Mon Mar 20, 2006 11:19 pm
by mnl1121
Stager this will really be my MOST FAVORITE MAP. Great job!!!
Posted: Mon Mar 20, 2006 11:21 pm
by TheTao
Stager00 wrote:TheTao
Could I talk you into making another one of those videos? And include some Jedi to Jedi encounters..and some footage of inside the hangars? Maybe an ariel shaot or two of the number of troops on the ground(turning on the red enemy circles helps).
I'd llove to make it a promotional video of the FINAL release this weekend.
Im thinking the solution to the Cap ship issue is to leave them in...but make them higher(out of sight of the ground with a thick cloud cover)..that way the ground war looks like what it is..and those who want sky action can fly up and engage there.
No problem! I'll get to work on that as soon as I'm back from work tomorrow.
Posted: Mon Mar 20, 2006 11:52 pm
by him
Teancum wrote:@ him --- are you running any mods?
no
Posted: Mon Mar 20, 2006 11:57 pm
by EmperorDonkey
So i was jsut playing eh, and i was up on the core ship again. I was walking around and went down toward the front of it where a hanger would be.
Well i got a glance at the inside of the ship and I noticed that there is a hanger inside of the core ship.
(was gonna post the picture but i couldnt figure it out)
I was told that these ships could not have hangers cause they wouldnt fit?
Anyway just interesting.
Posted: Tue Mar 21, 2006 12:00 am
by Stager00
Ah you found one of my secrets! I put it there(it used to work..but there were......issues).
Those who said it would'nt fit underestimated the size of that monster...Two of them would almost fit side-by-side. I have an entire Circular interior system prepared for that beast...as soon as someone models out the hangar hole on the ends.
Posted: Tue Mar 21, 2006 12:02 am
by EmperorDonkey
Sweet. lol, wasnt TOO hidden.
You stopped working on it? Or are u trying to get the bugs out still?
Posted: Tue Mar 21, 2006 12:10 am
by Stager00
Well... ships used to spawn out of there(fighters) and players as well....but the AI wanted to capture that command post..and kept flying into the "wall" covering the hangar doors. When inside the ship..that "wall" is non-existent. When outside it is there. I abandoned the use of the hangar until a modeler would "cut" that mesh out of the way soit will function both ways. But i left the hangar inside just to cause some speculation(also had a landing region on that deck in v1.2 ).When that happens...Ill actually put the NEW interior to the ship in(based on EP1 screens).
That mesh is actually big enough to be a map all its own. If you plave it on an empty default-sized "world" map...it covers from end to end.
Posted: Tue Mar 21, 2006 12:16 am
by EmperorDonkey
I noticed a while back there was 2 guys trying to cut it out for a space map. Im not sure how succsesful they were.
Is there also a hanger on the opposite side making it like the movies?
If you ever get the hanger completely in tact and themesh cut out i have an excilent idea for a new space map involving one side has one of each of the hangers (captured by republic one is) and then you just dog fight it out.
Anyway agin VERY nice map. Thanks for your time and keep up the awsome work man.
Posted: Tue Mar 21, 2006 3:16 am
by darkmole2006
oh, and i just thought of another cis hero:
The Geonosian from the Campaign

:):)
That would mean: Cis side:
superbattledroid
sniper
engineer
rocketeer
magnaguard (with staff)
droideka
dooku
grievous
jango
Hero: The Geonosian boss from the campaign
darkmole2006
Bots
Posted: Tue Mar 21, 2006 9:46 am
by Lahren
Why arn't you able to disable all bots? I want to play with my friends on this map, but the bots disturb ever: they are capturing command posts killing me and my friends... This is not so cool
By the way nice map
RE: Bots
Posted: Tue Mar 21, 2006 4:04 pm
by Teancum
Lahren --- I've never seen a multiplayer map that didn't have bots. All maps do.
RE: Bots
Posted: Tue Mar 21, 2006 4:32 pm
by him
Could not open mission.lvl! can anyone help i desperatley wana play this map!!!!
RE: Bots
Posted: Tue Mar 21, 2006 4:38 pm
by plokoon761
ya, that happened to me also. maybe someone can email or use xfire to give us a successful download?
n.m. i got it working
Bots
Posted: Tue Mar 21, 2006 5:28 pm
by Lahren
Yes, on all maps there are bots, but on all of them you are able to decide if you wanna play with bots or not. on this map it isn't able, or i don't get it to work. so why not? i wannna play with my friends online without bots, because we want to discover the map together.
Posted: Tue Mar 21, 2006 5:30 pm
by Darkwedge
Then when your hosting a server when your setting up the map "rotation" set the conquest to 0
Posted: Wed Mar 22, 2006 7:54 am
by Sans_Fi
Another little cool bug: Jedi dont die when jumping out from a Cap Ship

, you feel like Flying!!!!
A cool picture:
Posted: Wed Mar 22, 2006 3:37 pm
by androidgeoff
Thought this was a cool picture:

RE: A cool picture:
Posted: Fri Mar 24, 2006 10:36 pm
by Lord-Bandu
Great map . Defo my favourite mod map. Iv just been playing with no music and I could swear I was in the clone wars
Stager , check your PM . I might be able to help you out with somethin
Thats a nice pic but I prefer this one
My only real critisism of this map is the the lack of variety in ground texturing.
Posted: Fri Mar 24, 2006 10:52 pm
by Darkwedge
So stager are you still prefecting the geo map? or have you started on you newest addtion? You got me hooked..
