Page 1 of 1
How do you remove scopes on weapon .msh files? [Solved]
Posted: Thu Oct 09, 2008 5:26 pm
by 666rulerofclones
I tried to make a real DLT-19 rifle model for a mod im working on, but when i tried the model in-game, it still had the dang scope! so how do i remove it? do i remove the lines about the scope in the .msh file or what?
Re: How do you remove scopes on existing weapon .msh files?
Posted: Thu Oct 09, 2008 6:24 pm
by MercuryNoodles
What? It seems you don't really understand what you're trying to do here. You can't just hex edit the scope out. You'll have to import the model, fix it as you'd like, and export it back to mesh. It's either that, or create a new model. I'd recommend a new model, if you can manage it. The DLT-19 is really just a World War 2 era German machine gun (The MG-34 if I'm not mistaken.)that they happened to use while filming ANH, with a few small modifications.
Re: How do you remove scopes on existing weapon .msh files?
Posted: Thu Oct 09, 2008 6:34 pm
by computergeek
I believe you mean the zoom in thing, right?
That's odf work I believe
ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"
Removing this might help
Re: How do you remove scopes on existing weapon .msh files?
Posted: Thu Oct 09, 2008 6:43 pm
by MercuryNoodles
Actually, if his problem is in the odf, meaning he doesn't want a scoped view when zooming, he'd want to remove this line:
Taking that out will remove the texture seen in first person.
Those Zoom lines deal with the magnification, if you will. At best, that'd remove the ability to zoom in, but the scope texture would still be there.
Edit: Oh, and this would be handy for the third person view:
Re: How do you remove scopes on existing weapon .msh files?
Posted: Thu Oct 09, 2008 7:35 pm
by Culvar
Or he could add transparency to the scope.
Re: How do you remove scopes on existing weapon .msh files?
Posted: Fri Oct 10, 2008 1:40 am
by MandeRek
Culvar wrote:Or he could add transparency to the scope.
True, but it will leave a hole in the model. Check in 3DOC if the scope is one seperate object/MODL;
THEN you can hex it out, and there might be a hole..
Re: alpha channel on skins? Need Help. Check My Edit
Posted: Sun Oct 12, 2008 10:58 pm
by 666rulerofclones
what im trying to do is remove the scope from the model!
EDIT
cool, will this work for removing scopes from existing weapon models?
EDIT2: I wanna know if it can because im trying to make a DLT-19 Rifle model (using the shipped Imperial Sniper Rifle model, only without the scope).
Re: alpha channel on skins? Need Help. Check My Edit
Posted: Sun Oct 12, 2008 11:16 pm
by Frisbeetarian
Posting in two topics won't change the facts.
MandeRek wrote:True, but it will leave a hole in the model.
Re: How do you remove scopes on existing weapon .msh files?
Posted: Sun Oct 12, 2008 11:45 pm
by AQT
I think everyone who replied
knew that. The answer to your problem was in the first post by
MercuryNoodles all this time. Alternatively, you can download
Syth's BFP Model Pack which contains a DLT-19 rifle model. It should save you the trouble in XSI.
Re: alpha channel on skins? Need Help. Check My Edit
Posted: Mon Oct 13, 2008 4:49 am
by MercuryNoodles
Yep, that's why I said you can't just hex it off. The scope's part of the same texture as the rest of the weapon, so more than likely the scope doesn't have it's own MODL chunk. Check it out, if you wish, but don't expect to find anything we haven't told you. I know my answers are often half-baked, but I'm usually right about things like this, and the others have told you the same. So, I'd say you've got more than a confirmation on that.
Can anyone merge these last posts with ruler's other topic? I don't want to clutter this one further if at all possible.
Re: How do you remove scopes on existing weapon .msh files?
Posted: Sun Nov 30, 2008 7:47 pm
by 666rulerofclones
ok thanks guys, this topic can be locked now