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How do I use the wrl2exporter? (Blender)
Posted: Fri Jun 10, 2011 5:36 pm
by Bonecrusher16O
Ok thank to Darth Duck for responding to my last post! I'm stuck with a problem now though.. How do I use the wrl2exporter? I had no readme when I downloaded it.

Re: Were to put the wrl2exporter?
Posted: Fri Jun 10, 2011 5:46 pm
by DarthD.U.C.K.
would you care to elaborate your problem a bit more?
How to USE wrl2exporter..
Posted: Mon Jun 13, 2011 11:57 am
by Bonecrusher16O
Ok, so I downloaded the wrl2exporter, but were does it go? (If its a pluggin), Or how do I open it. (if its a program.
EDIT
Well I asked the wrong question last time I guess. I ment to say, How do I USE the wrl2exporter? When I downloaded it (from the thread) it had no readme.
Any help would be AWSOME. (Since i've got a few new models I want to be msh's)
Re: How to USE wrl2exporter..
Posted: Mon Jun 13, 2011 4:28 pm
by AceMastermind
Bonecrusher16O wrote:...I downloaded the wrl2exporter, but were does it go?
...
How do I USE the wrl2exporter?
I changed the link to go to the wrl2export page instead of a direct download; the quick instructions are on that page so go check it out(read it) then let us know if you still have problems understanding.
Re: How do I use the wrl2exporter? (Blender)
Posted: Mon Jun 13, 2011 7:02 pm
by Bonecrusher16O
Ok.. Thanks for all the help! I still can't find were to put the file, so I guess i'll just get XSI instead.
Re: How do I use the wrl2exporter? (Blender)
Posted: Mon Jun 13, 2011 9:13 pm
by AceMastermind
Are you using Blender 2.49b? If so, it comes shipped with vrml97(aka vrml 2.0) export so you may not even need the additional wrl exporter unless it isn't fully compatible with SWBFViewer.
EDIT
I just tested the shipped .wrl exporter and it works fine.
- File>Export>VRML97 (.wrl)
The shipped .wrl importer also imports .wrl files exported from SWBFViewer fine also.
- File>Import>X3D & VRML97 (.x3d/wrl)
No additional scripts/plugins are really necessary to move these assets back and forth.
Re: How do I use the wrl2exporter? (Blender)
Posted: Tue Jun 14, 2011 6:39 pm
by Bonecrusher16O
No, i'm using 2.57. I can import .wrl files just fine. I can't export though.
EDIT
Hey but thanks, I just looked around the older releases page on blender.org and found 2.49b!
EDIT2
Sweet. I got it to work but I'm still having tga troubles. lol better go read up on Hex Editor.
Here are 4 of my models that are close to finish,
1:Acclamator with hanger.
2:Super Imperial Destoryer. (One that there is only a ODF to.)
3:Igloo. (request of Dakota)
4:Some real-world super cars.
So yeah.... Lets hope I can get the tgas right???
