Page 1 of 1

Gun Game Mode 2.0

Posted: Sun Aug 17, 2014 11:13 pm
by razac920
This mod attempts to recreate the Gun Game Mode from Call of Duty and Counter-Strike. Everyone begins with a sonic blaster, and getting kills advances you to the next weapon. In total there are 20 weapons. Later weapons require more kills to advance, for a total of 60 kills to win. There are no teams; this mode is free-for-all. The two scores displayed are the levels of the top two players. The AI have been boosted considerably in difficulty to provide a greater challenge.

IMPORTANT:
- This mode requires [RDH]Zerted's UnOfficial v1.3 Patch, found here: viewtopic.php?f=35&t=14483
- This mode may appear as "Custom Mode 1" instead of "Gun Game".
- This mode uses Conquest settings.
- This mode works in SINGLEPLAYER only.

Download link: http://www.moddb.com/members/razac920/a ... -game-mode

Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Gameplay videos:
Video 1
Video 2
Video 3
Video 4
Video 5
Video 6

Installation Instructions:
copy GGM to your Star Wars Battlefront II/GameData/addon folder (if it's not there, create it first)

To uninstall just remove GGM from your addon folder.

Bugs:
Only point counts are accurate; kill and death counts are all very inaccurate.
A few spawn points may be inside objects or outside the map.
Most death and kill messages are inaccurate.

If you find any more bugs, or have any comments or questions, feel free to contact me at [email protected]

Credits:
Pandemic/LucasArts
[RDH]Zerted for first creating a functional free-for-all mode
Maveritchell for scripting help
Testers:
- AcaelusThorne
- KeepAmazinn
- PRECISION
- Noobasaurus
- TWINKEYRUNAWAY
- MileHighGuy
- Locutus
- MikeTheBeast55
everyone else who's helped me at Gametoast Forums

Permissions:
Anyone can do whatever they want with this, so long as credit is given.

Re: Gun Game Mode 2.0

Posted: Mon Aug 18, 2014 3:39 pm
by MileHighGuy
Wow you finally finished it! Nice work. Are you going to put it on ModDB?

Re: Gun Game Mode 2.0

Posted: Mon Aug 18, 2014 5:10 pm
by Maveritchell
This is a clever mode, but it's about 100MB too large, since it uses all stock assets. With no art assets to speak of, you could have made this be only a few MB in total.

Re: Gun Game Mode 2.0

Posted: Mon Aug 18, 2014 9:45 pm
by Noobasaurus
It used to be small, but there were some mismatches in unit names between my version and what the mod needed, so he included the stock sides to that it would work on everyone's game.

Re: Gun Game Mode 2.0

Posted: Mon Aug 18, 2014 11:07 pm
by Maveritchell
Noobasaurus wrote:It used to be small, but there were some mismatches in unit names between my version and what the mod needed, so he included the stock sides to that it would work on everyone's game.
Fine, then build a custom side. You're still using all stock art assets, which is what takes up all the space. A side constructed of .odfs alone is going to weigh in at one megabyte or so.

Re: Gun Game Mode 2.0

Posted: Thu Aug 21, 2014 8:53 pm
by razac920
I wasn't planning on posting it on ModDB, why? Do most people put things there now?

I originally had a small side of just .odf files, but a number of testers with custom sides were unable to play it then. So I ended up adding in all the textures and models. But do you mean making new class odf files that reference the stock classes as ClassParent? That might work, but the stock classes have too many weapons. Is there a way to not just overwrite but also delete inherited WeaponSection values?

Re: Gun Game Mode 2.0

Posted: Thu Aug 21, 2014 9:16 pm
by Marth8880
razac920 wrote:I wasn't planning on posting it on ModDB, why? Do most people put things there now?
Pretty much, yeah. You'll get a LOT more attention there than really anywhere else. Mod DB is the best place to post Battlefront II mods, largely due to the site's fantastic Google search rankings. Like seriously, search for "M35 Mako" in Google Images and you'll see a lot of WIP images for my Mako model.

Re: Gun Game Mode 2.0

Posted: Thu Aug 21, 2014 11:41 pm
by Maveritchell
razac920 wrote:I originally had a small side of just .odf files, but a number of testers with custom sides were unable to play it then. So I ended up adding in all the textures and models. But do you mean making new class odf files that reference the stock classes as ClassParent? That might work, but the stock classes have too many weapons. Is there a way to not just overwrite but also delete inherited WeaponSection values?
My suggestion was basically what you just said you already tried (the previous post made it sound like the issue was .odf names). Honestly, I wouldn't bother trying to accommodate for people using side replacement mods, at least not for this mod.

That's mostly a practicality thing - the various different unit models bring basically nothing to your mod (which is fine - it's entirely gameplay-based), and they're not worth the extra space they take up.

Re: Gun Game Mode 2.0

Posted: Thu Aug 28, 2014 2:27 pm
by major0spidey
nice mod,but please upload on mediafire or something because gamefront doesn't support all countries,thanks :)

Re: Gun Game Mode 2.0

Posted: Sun Aug 31, 2014 12:52 pm
by Generalfacu
major0spidey wrote:nice mod,but please upload on mediafire or something because gamefront doesn't support all countries,thanks :)
Use VPN. It is a way of "cheating" on gamefront :P
You can use HotSpot Shield.

Re: Gun Game Mode 2.0

Posted: Sun Aug 31, 2014 2:29 pm
by major0spidey
Generalfacu wrote: Use VPN. It is a way of "cheating" on gamefront :P
You can use HotSpot Shield.
are these proxies? I used proxies before,and the result was 5kb/s!(I turned it off before downloading)
off course i'll check them,but if they're proxies,then I need you to upload on mediafire or mod DB
EDIT: do VPNs make me download faster(generaly)
EDIT 2: so far 60~70kb/s,better than 5...oh wait,slowed down again :(

Re: Gun Game Mode 2.0

Posted: Sun Aug 31, 2014 6:43 pm
by commanderawesome
Have you tried downloading with it still on?

Re: Gun Game Mode 2.0

Posted: Mon Sep 01, 2014 12:08 am
by major0spidey
that's exactly what I did,I got the game anyway,no need for links,thanks for the help guys!
Just one more Q,does the VPN affect all machines on a network(my dad has a mac,will it affect him)

Re: Gun Game Mode 2.0

Posted: Mon Sep 01, 2014 3:19 am
by [Padawan]Helkaan
A/ The VPN affects only the machine it's installed on - so your dad's comp won't be affected unless he installs the VPN too.
B/ It may or may not seem obvious, but in case you use a proxy, location is an important point. I live in France and use middle/eastern Europe proxies (mostly Ukraine & Russia) and get very decent speeds with them (~800 kb/s) whereas USA/CA proxies are very slow to me. Choose location wisely and you'll get very fast servers, for example if you use this list http://proxylist.hidemyass.com check only the "Fast" boxes and select the nearest countries.
[/off-topic]

Re: Gun Game Mode 2.0

Posted: Mon Sep 01, 2014 3:44 am
by major0spidey
usa looks good,otherwise I'll need a list of GF's whitelst,anyway I was able to find a bug in naboo,I spawned underground,recheck spawn positions or something if you want to fix that