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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Fri Nov 25, 2011 3:24 am
by Ginev
No no i just show you example

I am just saying if you like textures of this type send me some skin i will edit it for you.

Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sat Nov 26, 2011 1:59 pm
by jdee/barc
Nah its fine, i won't make yo udo the extra work on top of mapping. besides, i already made new skins (screenshots coming soon)
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sat Nov 26, 2011 2:24 pm
by Ginev
I am starting Taris but i think which one to make?The Taris from KOTOR or the destroyed one from TOR?

What you think?
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sat Nov 26, 2011 2:35 pm
by jdee/barc
would both be ok

? i don't remember what either one looks like

Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sat Nov 26, 2011 2:49 pm
by Ginev
Ok but just to mention please find some time to show me a tutorial how to place a BF2 jedi step by step because i will make also a locals teams and need to know.send it to me in Pm.The maps are for this project.Dont think that i am making my maps.

I fully working on this project :d
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sun Nov 27, 2011 10:41 am
by jdee/barc
I'm writing a tutorial now on how to do it, but i don't think you need to make jedi sides, since i already have a jedi side thats been sitting around for a few months.
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sun Nov 27, 2011 10:42 am
by Ginev
I just want to try something.I promise i wont use them in other maps,beside i am making now maps only for this project.

Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sun Nov 27, 2011 7:02 pm
by jdee/barc
Well, before i can give you steps on how to do these things, are you trying to
a. add brand new animations?
b. add just a new side with the prexisting animations in the mod
c. add a new side with brand new animations
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Mon Nov 28, 2011 3:25 am
by Ginev
I am making one map and there will be one local team with 2-3 jedis and i want to add them some jedi moves.I think they will not make any problems to your sides since my will be separated from yours.And like i say i wont make big new sides with jedis.I talk about locals so your jedis will be the main attraction! :maulsaber:
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Mon Nov 28, 2011 4:19 pm
by jdee/barc
This wouldn't work (adding new moves) because
1. you can't have combos in bf1
2. you cannot haven new animation sets in bf1. i know it looks like i did that, but i didn't. i overwrote the stock lightsaber animations with new animation pose models from bf2.
the animations work like this
the game shifts the model to conform to different animation poses, basically, which are msh files too, with i think bones posed in different ways. what i did was, take a pose model from darthmauls bf2 animation set. and rename them to match the stock bf1 lightsbaer attack. then i overwrote the stock with the one from bf2
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Mon Nov 28, 2011 5:25 pm
by giftheck
jdee/barc wrote:This wouldn't work (adding new moves) because
1. you can't have combos in bf1
2. you cannot haven new animation sets in bf1. i know it looks like i did that, but i didn't. i overwrote the stock lightsaber animations with new animation pose models from bf2.
the animations work like this
the game shifts the model to conform to different animation poses, basically, which are msh files too, with i think bones posed in different ways. what i did was, take a pose model from darthmauls bf2 animation set. and rename them to match the stock bf1 lightsbaer attack. then i overwrote the stock with the one from bf2
You can play around with some of the existing animation sets beyond that though, like I did when I imported the AT-RT pilot animation. Beyond that, you can't add new animations as it crashes the game upon loading.
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Tue Nov 29, 2011 3:59 am
by Ginev
I know that i have simply to replace something but i dont know where and how to do that.Thats why i need one simple tutorial step by step (Tutorial for noob)

If someone know how please to explain since i really dont know where to place this stuffs.It will be good to show me one example,lets says the darth maul lighsaber pose.
---------------------------------
UPDATE:(04 december 2011 3.25 am)Here is few pictures from planet Morishim.
http://imageshack.us/g/14/battlefront201112041509.jpg/
I want to say that this is the only map that i add my own side to clone war era.
For Jdee/Barc:GCW era is free to use it.More maps come in future.The other maps eras will be both for your sides dont worry

----------------------------------
UPDATE2:
This is TOR models that i will use for the TOR era (If Jdee/Barc want

) They are converted by Darth_spiderpig,great sith and friend.Without him the TOR era will not be possible
http://imageshack.us/g/265/swbfviewer2011120415141.jpg/
soon i will show and models converted by Arcyptozoo!
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Fri Dec 30, 2011 4:32 pm
by jdee/barc
So i've been gone for a while, but send me the datafolder because i want to change the sky a bit, but other then that it looks awesome
Update12/30/11
I'm bringing back the ep3 troopers to the mod. the ep2 troopers will exist in campaign missions that have not been planned out yet.
Clone Trooper: DC-15s Carbine, Hand Blaster, EMP grenade, Health/Ammo Pack
Heavy Trooper: (I thought the chaingun was too powerful, so i gave it to a different unit)
DC-15A Rifle, Missile Launcher, Thermal Detonator, Mines
Clone Pilot: DC-15s Carbine, EMP Launcher, Fusion Cutter, Thermal detonator
Clone Commando (1st Sniper Class, revolves with Shadow trooper): DC-17M rifle, Sniper, Tripwire Mines, Sonic Detonator
Clone Shadowtrooper: DC-19 Stealth Carbine (its basically a sniper rifle, but more advanced), Disguise Kit (a bit buggy), Artillery Strike, Knife
Special Units
Jet Trooper: Arc Caster, Hand Blaster, Wrist Rocket, EMP grenade.
Clone Marine: Chaingun, Flamethrower
Clone Commander: DC-15A Rifle, Hand Blaster, Orbital Strike, Thermal Detonator
There are more things i've added and i'll update in a bit with some screens. and some ingame screens.
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sat Dec 31, 2011 6:33 pm
by giftheck
Nice work! I think I have a lot to live up to with my own mod now!
You could use these if you want the clones to have their kama:
http://www.gametoast.com/forums/viewtop ... 64&t=25005
(I have since tested them, and they all work fine)
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sun Jan 08, 2012 1:12 pm
by Ginev
Hey Jdee very nice textures.Is that your work?

Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sun Jan 08, 2012 2:25 pm
by jdee/barc
Edited Stock textures, but i suppose yes.
@ggctuk, i have the updated pack and i'm planning on using some of the models

Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sat Jan 14, 2012 2:25 pm
by Cerfon Rournes
Ginev wrote:Hey Jdee very nice textures.
Seriously, nice skins.

Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Tue Feb 14, 2012 6:06 pm
by jdee/barc
Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Wed Feb 15, 2012 10:58 am
by Ginev
Hmmm it will be beter to make the range of the fog more high since when you look too far away the objects are orange :s

Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Posted: Sun Feb 26, 2012 5:59 pm
by jdee/barc
Update: adding Tantive IV conversion by Sleepkiller and then i'll release.