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Mission Error

Posted: Tue Jun 09, 2009 11:04 am
by jango
I ran my map with sptest and it crashed so i looked at the bfront log and it said this:

Code: Select all

Opened logfile BFront.log  2009-06-09 1058

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LuaScript.cpp(523)
OpenScript(Tat4a): script (47c58f65) not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameState.cpp(804)
Could not open MISSION\Tat4a.lvl

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameState.cpp(823)
Could not open mission Tat4a
How can i fix this?

Re: Mission Error

Posted: Tue Jun 09, 2009 2:51 pm
by jedikiller32
Looks like you changed the path to your world file to something different. Make sure you add dc: before the path to your map. Then make sure the path to the lvl file is correct.

Re: Mission Error

Posted: Tue Jun 09, 2009 3:44 pm
by jango
ive fixed the problem now my map works :)

Re: Mission Error

Posted: Tue Jun 09, 2009 11:06 pm
by jango
ugh now im getting the same error again and crash! something in my lua is wrong it says. heres my lua:

Code: Select all

--start header
function ScriptInit()
local ALL = 1
local IMP = 2
local ATT = 1
local DEF = 2
--end header
--start objectives
AddMissionObjective(IMP,"red", "level.Tat4.objectives.1");
AddMissionObjective(IMP,"orange", "level.Tat4.objectives.2");
AddMissionObjective(IMP,"orange", "level.Tat4.objectives.3");
AddMissionObjective(ALL,"red", "level.Tat4.objectives.1");
AddMissionObjective(ALL,"orange", "level.Tat4.objectives.2");
AddMissionObjective(ALL,"orange","level.Tat4.objectives.3");
--end objectives
--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1gcw");
--end soundlvl

-- Start sidelvls
ReadDataFile("SIDE\\all.lvl",
"all_inf_basicdesert",
"all_inf_lukeskywalker",
"all_hover_combatspeeder",
"all_inf_smuggler");
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basic_tie",
"imp_inf_darthvader",
"imp_hover_speederbike",
"imp_walk_atst",
"imp_inf_dark_trooper");
ReadDataFile("SIDE\\des.lvl",
        "tat_inf_tuskenhunter",
        "tat_inf_tuskenraider")
--end sidelvls
--start loadouts
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldierdesert",12)
AddUnitClass(ALL, "all_inf_vanguard",4)
AddUnitClass(ALL, "all_inf_pilot",3)
AddUnitClass(ALL, "all_inf_marksman",4)
AddUnitClass(ALL, "all_inf_smuggler",1)
SetHeroClass(ALL, "all_inf_lukeskywalker")
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_trooper",12)
AddUnitClass(IMP, "imp_inf_shock_trooper",4)
AddUnitClass(IMP, "imp_inf_pilottie",3)
AddUnitClass(IMP, "imp_inf_scout_trooper",4)
AddUnitClass(IMP, "imp_inf_dark_trooper",1)
SetHeroClass(IMP, "imp_inf_darthvader")
--end loadouts
--start teamstats
SetUnitCount(ATT, 24)
SetReinforcementCount(ATT, 250)
SetUnitCount(DEF, 24)
SetReinforcementCount(DEF, 250)
--end teamstats
--  Local Stats
    SetTeamName(3, "locals")
    AddUnitClass(3, "tat_inf_tuskenraider", 8);
    AddUnitClass(3, "tat_inf_tuskenhunter", 8);
    SetUnitCount(3, 16)
--start alliances
SetTeamAsFriend(ATT, 1)
SetTeamAsEnemy(ATT, 2)
SetTeamAsFriend(DEF, 2)
SetTeamAsEnemy(DEF, 1)
SetAttackingTeam(ATT);
--end alliances

--  Level Stats
    ClearWalkers()
    AddWalkerType(0, 0)
    AddWalkerType(1, 4)
    AddWalkerType(2, 0)
    SetMemoryPoolSize("EntityHover", 12)
    SetMemoryPoolSize("EntityWalker", 12)
    SetMemoryPoolSize("EntityFlyer", 5)
--  SetMemoryPoolSize("EntityBuildingArmedDynamic", 16)
--  SetMemoryPoolSize("EntityTauntaun", 0)
    SetMemoryPoolSize("MountedTurret", 22)
    SetMemoryPoolSize("PowerupItem", 60)
    SetMemoryPoolSize("EntityMine", 40)
    SetMemoryPoolSize("Aimer", 200)
    SetMemoryPoolSize("Obstacle", 725)
--  AddDeathRegion("Sarlac01")
    SetMaxFlyHeight(100)
    SetMaxPlayerFlyHeight(100)
--end memorypools
--start worldlvl
ReadDataFile("dc:Tat4\\Tat4.lvl")
SetSpawnDelay(10.0, 0.25)
SetDenseEnvironment("false")


--start soundconfig
OpenAudioStream("sound\\tat.lvl","tatgcw_music");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\gcw.lvl","gcw_vo");
OpenAudioStream("sound\\gcw.lvl","gcw_tac_vo");
OpenAudioStream("sound\\tat.lvl","tat1_emt");
SetBleedingVoiceOver(ALL,ALL,"all_off_com_report_us_overwhelmed",1);
SetBleedingVoiceOver(ALL,IMP,"all_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,ALL,"imp_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,IMP,"imp_off_com_report_us_overwhelmed",1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1,1);
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1,1);
SetOutOfBoundsVoiceOver(2,"Allleaving");
SetOutOfBoundsVoiceOver(1,"Impleaving");
SetAmbientMusic(ALL,1.0,"all_tat_amb_start",0,1);
SetAmbientMusic(ALL,0.99,"all_tat_amb_middle",1,1);
SetAmbientMusic(ALL,0.1,"all_tat_amb_end",2,1);
SetAmbientMusic(IMP,1.0,"imp_tat_amb_start",0,1);
SetAmbientMusic(IMP,0.99,"imp_tat_amb_middle",1,1);
SetAmbientMusic(IMP,0.1,"imp_tat_amb_end",2,1);
SetVictoryMusic(ALL,"all_tat_amb_victory");
SetDefeatMusic (ALL,"all_tat_amb_defeat");
SetVictoryMusic(IMP,"imp_tat_amb_victory");
SetDefeatMusic (IMP,"imp_tat_amb_defeat");
SetSoundEffect("ScopeDisplayZoomIn","binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut","binocularzoomout");
SetSoundEffect("SpawnDisplayUnitChange","shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange","shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplayBack","shell_menu_exit");
SetPlanetaryBonusVoiceOver(IMP,IMP,0,"imp_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(IMP,ALL,0,"imp_bonus_all_medical");
SetPlanetaryBonusVoiceOver(IMP,IMP,1,"");
SetPlanetaryBonusVoiceOver(IMP,ALL,1,"");
SetPlanetaryBonusVoiceOver(IMP,IMP,2,"imp_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(IMP,ALL,2,"imp_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(IMP,IMP,3,"imp_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(IMP,ALL,3,"imp_bonus_all_hero");
SetPlanetaryBonusVoiceOver(IMP,IMP,4,"imp_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(IMP,ALL,4,"imp_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(IMP,IMP,5,"imp_bonus_imp_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(IMP,ALL,5,"imp_bonus_all_sabotage");
SetPlanetaryBonusVoiceOver(IMP,IMP,6,"");
SetPlanetaryBonusVoiceOver(IMP,ALL,6,"");
SetPlanetaryBonusVoiceOver(IMP,IMP,7,"imp_bonus_imp_training");--advanced training
SetPlanetaryBonusVoiceOver(IMP,ALL,7,"imp_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL,ALL,0,"all_bonus_all_medical");
SetPlanetaryBonusVoiceOver(ALL,IMP,0,"all_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(ALL,ALL,1,"");
SetPlanetaryBonusVoiceOver(ALL,IMP,1,"");
SetPlanetaryBonusVoiceOver(ALL,ALL,2,"all_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(ALL,IMP,2,"all_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(ALL,ALL,3,"all_bonus_all_hero");
SetPlanetaryBonusVoiceOver(ALL,IMP,3,"all_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(ALL,ALL,4,"all_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(ALL,IMP,4,"all_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(ALL,ALL,5,"all_bonus_all_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(ALL,IMP,5,"all_bonus_imp_sabotage");
SetPlanetaryBonusVoiceOver(ALL,ALL,6,"");
SetPlanetaryBonusVoiceOver(ALL,IMP,6,"");
SetPlanetaryBonusVoiceOver(ALL,ALL,7,"all_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL,IMP,7,"all_bonus_imp_training");--advanced training
--end soundconfig

--start activebonus
--end activebonus

--start camerashots
AddCameraShot(-0.404895, 0.000992, -0.914360, -0.002240, -85.539894, 20.536297, 141.699493);
AddCameraShot(0.040922, 0.004049, -0.994299, 0.098381, -139.729523, 17.546598, -34.360893);
AddCameraShot(-0.312360, 0.016223, -0.948547, -0.049263, -217.381485, 20.150953, 54.514324);
--end camerashots

--start footer
end
--end footer



sry for double post

Re: Mission Error

Posted: Wed Jun 10, 2009 7:56 am
by Jendo7
Looks as though you haven't added dc for your locals:
ReadDataFile("dc:SIDE\\des.lvl",
"tat_inf_tuskenhunter",
"tat_inf_tuskenraider")

Just in case you missed it, make sure you have the DES folder from the side assets in your side folder:
BFBuilder\DataTat4\Sides

... and do the following, (right click to edit):

Start:
By MasterNoth & psych0fred
Go to \BFBuilder\DataTat4\_BUILD_PC and locate the file munge.bat and edit it. (Right-click>Edit)
Look for the lines that are commented out that look like:

REM STARTSIDES
REM cd GAM
REM @call munge.bat
REM cd ..
REM ENDSIDES

Remove the REMs and change the GAM to an DES as follows:

REM STARTSIDES
cd DES
@call munge.bat
cd ..
REM ENDSIDES

So you understand, you can add more than one side to all of the files we are modifying. But for this tutorial, we're only changing one.
Under the same folder \BFBuilder\DataTat4\_BUILD_PC locate the clean.bat file and edit it.
Replace GAM with DES in these lines:

cd Sides
cd DES
@call clean.bat
cd ..
cd ..

Go to the folder \BFBuilder\DataTat4\_BUILD_PC\Sides and locate the GAM folder.
Edit the file clean.bat and replace GAM with DES.
Rename the GAM file to DES.
Go to the folder \BFBuilder\DataTat4\_BUILD_PC\Sides\DES
Edit the file munge.bat and replace GAM with DES.

Go to folder \BFBuilder\DataTat4\_LVL_PC.
Create a folder called FPM under _LVL_PC. (Note: FPM should be in all caps.)
Go into folder \BFBuilder\DataTat4\_LVL_PC\FPM.
Create a folder called DES.
Right-click on the _LVL_PC folder and make sure nothing is Read-Only. If it is, simply remove the check and follow the directions to make everything writeable.

Modify you new Sides in your DataTat4\Sides folder!
End.

I've deleted the below entry as that is not needed:

--start worldlvl
ReadDataFile("dc:Tat4\\Tat4.lvl")
SetSpawnDelay(10.0, 0.25)
SetDenseEnvironment("false")

I've changed it in a copy of your lua below.

Plus the format looked different when comparing it against the mod1 example
Keep a copy of your original just in case it doesn't work.

Hope it helps

Code: Select all


function ScriptInit()
--   Empire Attacking (attacker is always #1)
      local ALL = 1
      local IMP = 2
--   These variables do not change
      local ATT = 1
      local DEF = 2

      AddMissionObjective(IMP,"red", "level.Tat4.objectives.1");
      AddMissionObjective(IMP,"orange", "level.Tat4.objectives.2");
      AddMissionObjective(IMP,"orange", "level.Tat4.objectives.3");
      AddMissionObjective(ALL,"red", "level.Tat4.objectives.1");
      AddMissionObjective(ALL,"orange", "level.Tat4.objectives.2");
      AddMissionObjective(ALL,"orange","level.Tat4.objectives.3");

      ReadDataFile("sound\\tat.lvl;tat1gcw");
      ReadDataFile("SIDE\\all.lvl",
               "all_inf_basicdesert",
               "all_inf_lukeskywalker",
               "all_hover_combatspeeder",
               "all_inf_smuggler");

      ReadDataFile("SIDE\\imp.lvl",
              "imp_inf_basic_tie",
              "imp_inf_darthvader",
              "imp_hover_speederbike",
              "imp_walk_atst",
              "imp_inf_dark_trooper");

      ReadDataFile("dc:SIDE\\des.lvl",
             "tat_inf_tuskenhunter",
             "tat_inf_tuskenraider")

      SetAttackingTeam(ATT);

--          Alliance Stats
      SetTeamName(ALL, "Alliance")
      SetTeamIcon(ALL, "all_icon")
      AddUnitClass(ALL, "all_inf_soldierdesert",12)
      AddUnitClass(ALL, "all_inf_vanguard",4)
      AddUnitClass(ALL, "all_inf_pilot",3)
      AddUnitClass(ALL, "all_inf_marksman",4)
      AddUnitClass(ALL, "all_inf_smuggler",1)
      SetHeroClass(ALL, "all_inf_lukeskywalker")

--         Imperial Stats
      SetTeamName(IMP, "Empire")
      SetTeamIcon(IMP, "imp_icon")
      AddUnitClass(IMP, "imp_inf_storm_trooper",12)
      AddUnitClass(IMP, "imp_inf_shock_trooper",4)
      AddUnitClass(IMP, "imp_inf_pilottie",3)
      AddUnitClass(IMP, "imp_inf_scout_trooper",4)
      AddUnitClass(IMP, "imp_inf_dark_trooper",1)
      SetHeroClass(IMP, "imp_inf_darthvader")

--   Attacker Stats
      SetUnitCount(ATT, 24)
      SetReinforcementCount(ATT, 250)
    
--   Defender Stats    
      SetUnitCount(DEF, 24)
      SetReinforcementCount(DEF, 250)

--   Local Stats
      SetTeamName(3, "locals")
      AddUnitClass(3, "tat_inf_tuskenraider", 8);
      AddUnitClass(3, "tat_inf_tuskenhunter", 8);
      SetUnitCount(3, 16)
      SetTeamAsFriend(ATT, 1)
      SetTeamAsEnemy(ATT, 2)
      SetTeamAsFriend(DEF, 2)
      SetTeamAsEnemy(DEF, 1)
      SetAttackingTeam(ATT);


--   Level Stats
      ClearWalkers()
      AddWalkerType(0, 0)
      AddWalkerType(1, 4)
      AddWalkerType(2, 0)
      SetMemoryPoolSize("EntityHover", 12)
      SetMemoryPoolSize("EntityWalker", 12)
      SetMemoryPoolSize("EntityFlyer", 5)
--   SetMemoryPoolSize("EntityBuildingArmedDynamic", 16)
--   SetMemoryPoolSize("EntityTauntaun", 0)
      SetMemoryPoolSize("MountedTurret", 22)
      SetMemoryPoolSize("PowerupItem", 60)
      SetMemoryPoolSize("EntityMine", 40)
      SetMemoryPoolSize("Aimer", 200)
      SetMemoryPoolSize("Obstacle", 725)
--   AddDeathRegion("Sarlac01")
      SetMaxFlyHeight(100)
      SetMaxPlayerFlyHeight(100)

  
--   Sound Stats
      OpenAudioStream("sound\\tat.lvl","tatgcw_music");
      OpenAudioStream("sound\\tat.lvl","tat1");
      OpenAudioStream("sound\\tat.lvl","tat1");
      OpenAudioStream("sound\\gcw.lvl","gcw_vo");
      OpenAudioStream("sound\\gcw.lvl","gcw_tac_vo");
      OpenAudioStream("sound\\tat.lvl","tat1_emt");

      SetBleedingVoiceOver(ALL,ALL,"all_off_com_report_us_overwhelmed",1);
      SetBleedingVoiceOver(ALL,IMP,"all_off_com_report_enemy_losing",1);
      SetBleedingVoiceOver(IMP,ALL,"imp_off_com_report_enemy_losing",1);
      SetBleedingVoiceOver(IMP,IMP,"imp_off_com_report_us_overwhelmed",1);
    
      SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1,1);
      SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1,1);
      SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1,1);
      SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1,1);

      SetOutOfBoundsVoiceOver(2,"Allleaving");
      SetOutOfBoundsVoiceOver(1,"Impleaving");

      SetAmbientMusic(ALL,1.0,"all_tat_amb_start",0,1);
      SetAmbientMusic(ALL,0.99,"all_tat_amb_middle",1,1);
      SetAmbientMusic(ALL,0.1,"all_tat_amb_end",2,1);
      SetAmbientMusic(IMP,1.0,"imp_tat_amb_start",0,1);
      SetAmbientMusic(IMP,0.99,"imp_tat_amb_middle",1,1);
      SetAmbientMusic(IMP,0.1,"imp_tat_amb_end",2,1);
    
      SetVictoryMusic(ALL,"all_tat_amb_victory");
      SetDefeatMusic (ALL,"all_tat_amb_defeat");
      SetVictoryMusic(IMP,"imp_tat_amb_victory");
      SetDefeatMusic (IMP,"imp_tat_amb_defeat");
    

      SetSoundEffect("ScopeDisplayZoomIn","binocularzoomin");
      SetSoundEffect("ScopeDisplayZoomOut","binocularzoomout");
      SetSoundEffect("SpawnDisplayUnitChange","shell_select_unit");
      SetSoundEffect("SpawnDisplayUnitAccept","shell_menu_enter");
      SetSoundEffect("SpawnDisplaySpawnPointChange","shell_select_change");
      SetSoundEffect("SpawnDisplaySpawnPointAccept","shell_menu_enter");
      SetSoundEffect("SpawnDisplayBack","shell_menu_exit");


      SetPlanetaryBonusVoiceOver(IMP,IMP,0,"imp_bonus_imp_medical");
      SetPlanetaryBonusVoiceOver(IMP,ALL,0,"imp_bonus_all_medical");
      SetPlanetaryBonusVoiceOver(IMP,IMP,1,"");
      SetPlanetaryBonusVoiceOver(IMP,ALL,1,"");
      SetPlanetaryBonusVoiceOver(IMP,IMP,2,"imp_bonus_imp_sensors");
      SetPlanetaryBonusVoiceOver(IMP,ALL,2,"imp_bonus_all_sensors");
      SetPlanetaryBonusVoiceOver(IMP,IMP,3,"imp_bonus_imp_hero");
      SetPlanetaryBonusVoiceOver(IMP,ALL,3,"imp_bonus_all_hero");
      SetPlanetaryBonusVoiceOver(IMP,IMP,4,"imp_bonus_imp_reserves");
      SetPlanetaryBonusVoiceOver(IMP,ALL,4,"imp_bonus_all_reserves");
      SetPlanetaryBonusVoiceOver(IMP,IMP,5,"imp_bonus_imp_sabotage");--sabotage
      SetPlanetaryBonusVoiceOver(IMP,ALL,5,"imp_bonus_all_sabotage");
      SetPlanetaryBonusVoiceOver(IMP,IMP,6,"");
      SetPlanetaryBonusVoiceOver(IMP,ALL,6,"");
      SetPlanetaryBonusVoiceOver(IMP,IMP,7,"imp_bonus_imp_training");--advanced training
      SetPlanetaryBonusVoiceOver(IMP,ALL,7,"imp_bonus_all_training");--advanced training
      SetPlanetaryBonusVoiceOver(ALL,ALL,0,"all_bonus_all_medical");
      SetPlanetaryBonusVoiceOver(ALL,IMP,0,"all_bonus_imp_medical");
      SetPlanetaryBonusVoiceOver(ALL,ALL,1,"");
      SetPlanetaryBonusVoiceOver(ALL,IMP,1,"");
      SetPlanetaryBonusVoiceOver(ALL,ALL,2,"all_bonus_all_sensors");
      SetPlanetaryBonusVoiceOver(ALL,IMP,2,"all_bonus_imp_sensors");
      SetPlanetaryBonusVoiceOver(ALL,ALL,3,"all_bonus_all_hero");
      SetPlanetaryBonusVoiceOver(ALL,IMP,3,"all_bonus_imp_hero");
      SetPlanetaryBonusVoiceOver(ALL,ALL,4,"all_bonus_all_reserves");
      SetPlanetaryBonusVoiceOver(ALL,IMP,4,"all_bonus_imp_reserves");
      SetPlanetaryBonusVoiceOver(ALL,ALL,5,"all_bonus_all_sabotage");--sabotage
      SetPlanetaryBonusVoiceOver(ALL,IMP,5,"all_bonus_imp_sabotage");
      SetPlanetaryBonusVoiceOver(ALL,ALL,6,"");
      SetPlanetaryBonusVoiceOver(ALL,IMP,6,"");
      SetPlanetaryBonusVoiceOver(ALL,ALL,7,"all_bonus_all_training");--advanced training
      SetPlanetaryBonusVoiceOver(ALL,IMP,7,"all_bonus_imp_training");--advanced training


--   Camera Stats
      AddCameraShot(-0.404895, 0.000992, -0.914360, -0.002240, -85.539894, 20.536297, 141.699493);
      AddCameraShot(0.040922, 0.004049, -0.994299, 0.098381, -139.729523, 17.546598, -34.360893);
      AddCameraShot(-0.312360, 0.016223, -0.948547, -0.049263, -217.381485, 20.150953, 54.514324);

end


Re: Mission Error

Posted: Wed Jun 10, 2009 9:01 am
by jango
nope.it still crashes :(

Re: Mission Error

Posted: Wed Jun 10, 2009 9:11 am
by Jendo7
I've just updated my post on how to set up sides in case you missed it. This might be the cause of your crash.

Re: Mission Error

Posted: Wed Jun 10, 2009 9:48 am
by jango
but when the map was working i didnt change any of that in the munge. Ugh! This is so confusing!

Re: Mission Error

Posted: Wed Jun 10, 2009 10:14 am
by Jendo7
Did you have DES (Tusken) sides working before it crashed?

Re: Mission Error

Posted: Wed Jun 10, 2009 10:29 am
by Teancum
Why would he need to have a custom Tusken side? They come with the game.

Re: Mission Error

Posted: Wed Jun 10, 2009 11:02 am
by jango
Yes, the tuskens worked fine, along with everything else. I guess when i tried some changes in the lua i messed it up. now if i could just find that part thats messing it up.

Re: Mission Error

Posted: Wed Jun 10, 2009 11:37 am
by Jendo7
Teancum wrote:Why would he need to have a custom Tusken side? They come with the game.
Sorry about that, I made a mistake :oops:

@jango, I hope you get it working. Sorry I wasn't able to help you.

Re: Mission Error

Posted: Thu Jun 11, 2009 11:16 pm
by ANDEWEGET
change this:
jango wrote:ReadDataFile("SIDE\\des.lvl",
"tat_inf_tuskenhunter",
"tat_inf_tuskenraider")
to this:
ReadDataFile("SIDE\\des.lvl",
"tat_inf_tuskenhunter",
"tat_inf_tuskenraider");