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Re: Model showcase thread
Posted: Sat Sep 29, 2007 10:43 am
by Thunder
Falco wrote:
i dont really want that model ingame xD
Nice man

Re: Model showcase thread
Posted: Sat Sep 29, 2007 4:27 pm
by RevanSithLord
I take it that's a Super Cobra? Or is it just a regular Cobra?
Re: Model showcase thread
Posted: Sat Sep 29, 2007 4:41 pm
by Falco
Super Cobra
uff... someone got a tutorial for animations?

Re: Model showcase thread
Posted: Sat Sep 29, 2007 7:06 pm
by t551
A start for a mid- to high-quality eta-2:

Re: Model showcase thread
Posted: Sat Sep 29, 2007 9:18 pm
by VF501
Nice start to the eta-Actis. If the First Stike Devs, ever do clone wars you should send that their way.
New Rep RC model as I never felt the neomarz one to be 'Battlefront' enough. Its a heavily modded shipped Clone trooper, with a tweaked uv map to prevent texture problems. Just need to finish one part on the pack, envelope it and its gold.
Its about 1700+ tris at the moment and will be munger friendly to some extent

.

Re: Model showcase thread
Posted: Sat Sep 29, 2007 9:30 pm
by Darth_Z13
Cool.

Re: Model showcase thread
Posted: Sat Sep 29, 2007 11:24 pm
by t551
NICE, it's about time we had one that didn't lock up VisualMunge for 5 hours.
Re: Model showcase thread
Posted: Sun Sep 30, 2007 4:18 am
by Death_Commando
t551 wrote:NICE, it's about time we had one that didn't lock up VisualMunge for 5 hours.
5 hours

thats alot! :vader2:
Re: Model showcase thread
Posted: Sun Sep 30, 2007 9:49 am
by maxloef
Time for a little Small and Simple Model
The U.E.S.A short for United Earth Space Alliance needed a fast Fighter good for reconnesance and front line battles. Designers eventualy came up with the design for A Scout Named Trident after its Tripple Laser Cannons on its wingtips.
The ship is equiped with Mark 4 Sublight Ion Engine giving it a very high top speed of over 400 Km/s when boost drive was engaged unfortunatly it cant mantain this speed for a long time due to the danger of overheating. She is also equiped with 3 laser canons on each wing tips which can be set by the pilot to either single rapid fire or all at once for a maximum of firepower. The Fighters small size and high top speed makes it hard to hit but on the other side it was also too small to install a shield generator so the lifetime of the fighter solely depends on the skill of the pilot. Trident Class Scouts are found on almost all Capitol Ships of the U.E.S.A.

Re: Model showcase thread
Posted: Sun Sep 30, 2007 2:12 pm
by t551
Further along in the modeling process:

Re: Model showcase thread
Posted: Sun Sep 30, 2007 3:01 pm
by Falco
awesome jedisarfighter model t551 !

Re: Model showcase thread
Posted: Sun Sep 30, 2007 3:24 pm
by Taivyx
How many poly's (not tri's)?
Re: Model showcase thread
Posted: Sun Sep 30, 2007 5:35 pm
by wazmol
wow that changed very quick and its super!
Great Model!
-Wazmol69
Re: Model showcase thread
Posted: Mon Oct 01, 2007 8:22 am
by maxloef
The most trusted fighter of all the UESA's Swift Wing fighter was and still is one of the most sucessfull fighters out there. Equiped with good enginenes giving it a good cruising speed provides the pilot with the speed and agility he needs for an encounter with nearly every TNF fighter out there. On each wingtip a set of dual laser heavy laser cannons with a normal fireing rate are fitted and if thats not enough sslightly behind the cockpit on each side is a set of Missle launchers which can fire 6 Type 3 Anti Fighter in one salvo making short work of every fighter out there. To protect the pilot at all cost the ship is fitted with a mark 2 shield generator capable of protecting t5he sdhip lnog enough for the pilot to find a way to counter the oponent and if all hope fails the pilot can activate his jump drive to quickly get far away. Here end the brief introduction of the swift wing class fighter

Re: Model showcase thread
Posted: Tue Oct 02, 2007 3:17 pm
by Rekubot
Taivyx wrote:How many poly's (not tri's)?
Woh woh woh, what's the difference? Am I missing something here? Excellent models maxloef, t551 and VF501! The cockpit on the ETA looks a bit elongated though, but it could be just because I'm used to the BF2 model.
Re: Model showcase thread
Posted: Tue Oct 02, 2007 4:05 pm
by t551
Yeah, I've changed it some since that picture.
Why do polies matter? Tri's is more accurate.
Re: Model showcase thread
Posted: Tue Oct 02, 2007 5:31 pm
by Caleb1117
Since I got permission from Iryni Forge to use his KotOR models, but was then unable to convert them, I figured I'd make the models myself, and use his skins.
Trapezoidal Container
Retextured Computer interface.
I think I'll start on a work bench now.

Re: Model showcase thread
Posted: Tue Oct 02, 2007 6:24 pm
by Taivyx
t551 wrote:Yeah, I've changed it some since that picture.
Why do polies matter? Tri's is more accurate.
Wait, I'm confused now.
When the documentation says the poly limits for new models, are they referring to polygons or triangles?
@Caleb: I like the box, but the computer interface re-texture looks a bit too...... comic-like. I preferred the original, IMO.
Re: Model showcase thread
Posted: Tue Oct 02, 2007 9:50 pm
by Caleb1117
Work Bench so far:

Comments?
Re: Model showcase thread
Posted: Tue Oct 02, 2007 9:54 pm
by Penguin
Taivyx wrote:t551 wrote:Yeah, I've changed it some since that picture.
Why do polies matter? Tri's is more accurate.
Wait, I'm confused now.
When the documentation says the poly limits for new models, are they referring to polygons or triangles?
@Caleb: I like the box, but the computer interface re-texture looks a bit too...... comic-like. I preferred the original, IMO.
Modelling normally refers to the polygon count