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Terraincutters Not Working Ingame

Posted: Fri Jan 13, 2017 10:46 am
by MissingTexture
I used 4 terrain cutters (downloaded from the released assets) to the base entrances and they look fine in XSI & in Zero Editor, but when I munge everything into the game the terrain cutter do not appear to be there and the entrance is covered. I froze the operator stacks & transforms in hopes that those two things would be the issue but no success.

Here's how they look in XSI:
Hidden/Spoiler:
Image
Any tips?

Re: Terraincutters Not Working Ingame

Posted: Fri Jan 13, 2017 10:52 am
by Teancum
Beaver Creek? Is that converted or did you make the models? (just checking due to conversion rules)

Re: Terraincutters Not Working Ingame

Posted: Fri Jan 13, 2017 4:03 pm
by Luke
Did you hide the terraincutters when you exported your model? I think terraincutters don't work in ZE if they are hidden.

Re: Terraincutters Not Working Ingame

Posted: Fri Jan 13, 2017 4:14 pm
by MissingTexture
Teancum wrote:Beaver Creek? Is that converted or did you make the models? (just checking due to conversion rules)
I personally didn't make it. My friend said he remodelled over the originals and edited the textures, does that still apply? :oops:
Luke wrote:Did you hide the terraincutters when you exported your model? I think terraincutters don't work in ZE if they are hidden.
No I didn't hide the terrain cutters upon exporting, I can see them in ZE

Re: Terraincutters Not Working Ingame

Posted: Fri Jan 13, 2017 9:08 pm
by Oceans14
The cutters need to be a child of a mesh I think. So drag them into cliff_wall maybe.

Re: Terraincutters Not Working Ingame

Posted: Sat Jan 14, 2017 11:21 am
by MissingTexture
Oceans14 wrote:The cutters need to be a child of a mesh I think. So drag them into cliff_wall maybe.
I tried that out, but no luck