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clonetrooper+cloak
Posted: Sat Apr 22, 2006 1:25 pm
by Dark_knight
Hey! I'm making a darth Revan with ep2clonetrooper model. Is it possibly to add a reskinned anakins cloak and a reskinned leias skirt to it?
RE: clonetrooper+cloak
Posted: Sat Apr 22, 2006 2:00 pm
by Jawa_Killer
http://home.comcast.net/~philippians4-6/RevanFINAL.JPG

revan with clone trooper model? believe me it won't look good........
RE: clonetrooper+cloak
Posted: Sat Apr 22, 2006 3:28 pm
by Dark_knight
could you send me a link?
RE: clonetrooper+cloak
Posted: Sat Apr 22, 2006 3:57 pm
by Trans
If you mean for the Revan Jawa_Killer posted, Vyse is going to have him in a map that he, Lord Bandu, and Teancum are working on that can be found here:
http://www.gametoast.com/index.php?name ... pic&t=4236
Look at my cloak
Posted: Sun Apr 23, 2006 4:32 am
by busterkinkade
I got a cloak working ingame for a clone trooper, just go to gamingfiles.co.nr and then search under previews, of course since this is for a mod how I coded it will have to be a secret, but I could tell you when it is released, I might put it in the readme.
RE: Look at my cloak
Posted: Sun Apr 23, 2006 5:00 am
by [RDH]Zerted
That site you provided goes nowhere... Did you forget a letter?
I'm all for sharing of information. The more people know how to do things, the better the maps can be. If you want people to know that you figured out how to do something thats fine with me, write a good tutorial on it, but spread the info.
edit, this isn't an attack aganist you, its just a general statement for everyone.
Well since the link doesn't work
Posted: Sun Apr 23, 2006 6:56 am
by busterkinkade
Well ok, it is pretty easy actually, just download the SWBF assets, copy and paste the .msh for count dooku's cape (from the SWBF assets of course) into the .msh of the side you want to have capes. Then copy and paste this at the bottom of rep_inf_ep3trooper's .odf (in the SWBF II assets)
AnimatedAddon = "CAPE"
GeometryAddon = "cis_inf_countdooku_cape"
AnimationAddon = "cis_inf_dooku_cape"
AddonAttachJoint = "bone_ribcage"
Do all the munging crap then your done.
RE: Well since the link doesn
Posted: Wed Apr 26, 2006 6:16 pm
by DeadlyDarkness
Almost had a heart attack when you said it didn't work... Anyways, my hosting provider is upgrading their servers, so the site should be back soon, at the latest monday.
^DD^
RE: Well since the link doesn
Posted: Wed Apr 26, 2006 7:35 pm
by drummerzoid1
what kind of cape is it, does it go around the shoulders?
Re: RE: Well since the link doesn
Posted: Thu Apr 27, 2006 11:37 am
by busterkinkade
drummerzoid1 wrote:what kind of cape is it, does it go around the shoulders?
It is count dookus cape from SWBF, it goes around the shoulders.
RE: Re: RE: Well since the link doesn
Posted: Thu Apr 27, 2006 11:42 am
by Teancum
And it works? I thought everyone had troulbe with the BF1 capes.
RE: Re: RE: Well since the link doesn
Posted: Thu Apr 27, 2006 12:11 pm
by OGEB1103
Don't forget the animation files in the cis "munged" folder.
RE: Re: RE: Well since the link doesn
Posted: Thu Apr 27, 2006 4:12 pm
by Dark_knight
thx a lot. Sad about the cloak, cause Darth Revan would be much better as a reskined clonetrooper than a reskinned Anakin
Re: RE: Re: RE: Well since the link doesn
Posted: Thu Apr 27, 2006 4:16 pm
by busterkinkade
Dark_knight wrote:thx a lot. Sad about the cloak, cause Darth Revan would be much better as a reskined clonetrooper than a reskinned Anakin
The cloak does work??
RE: Re: RE: Re: RE: Well since the link doesn
Posted: Fri Apr 28, 2006 10:10 am
by Dark_knight
you said that it wouldn't
Re: RE: Re: RE: Re: RE: Well since the link doesn
Posted: Fri Apr 28, 2006 11:31 am
by busterkinkade
Dark_knight wrote:you said that it wouldn't
Ah, that was something else, that was using my method to attach the SWBF II capes to units, you can still attach SWBF capes.
RE: Re: RE: Re: RE: Re: RE: Well since the link doesn
Posted: Fri Apr 28, 2006 1:28 pm
by Dark_knight
ok
i think the problem is the lowrez file, cause you havent a low1 file with anakins cloak+clonetrooper
cloak
Posted: Fri Apr 28, 2006 1:54 pm
by busterkinkade
Well, to get a SWBF II cape working on a unit the unit which you are adding the cape to has to have a hardpoint on its model, some models do not have a hardpoint on them so they could not have SWBF II capes, however, my method which includes adding SWBF capes to units requires no hardpoints at all (and works)
Posted: Sat Apr 29, 2006 7:13 pm
by sawyerdk9
yeah, but their is only one cape, dooku's.
Posted: Sat Apr 29, 2006 11:01 pm
by Teancum
I'm pretty sure the cape is part of the model in BF2.