Issues setting up more than 1 of a character

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AnthonyBF2
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Issues setting up more than 1 of a character

Post by AnthonyBF2 »

It's going to be confusing to explain this. I have made several skins for stock Jango and Boba models, along with coordinating textures for jetpack models.

I have every stock side copied into my mod folder(all,cis,gam etc)
I am currently setting up one Boba and one Jango in each side, for now have only done all and cis sides

So that's 2 Jango and 2 Boba units, each character in each side reads the stock model and stock jetpack model. But each side file has it's own skin for Jango and Boba.

In the game itself, I have gotten 2 Jango selections and 2 Boba selections, BUT they are using the same skin.

Both Jango units are the same skin from cis\msh
and both Boba units are using the skin from cis\msh

I am trying to make more than 1 selection of these characters (which is working) but they are not using the skins I setup. It seems to read only the last skin and apply it to all models.

If I were to add 10 Jango units to 1 side, they all would have the same skin
-Even if there is a different skin for each Jango inside of each side\msh

OverrideTexture also doesn't seem to work. And there seems to be no specific errors in the debug log.

If there is a fix please explain :runaway:

Thanks.
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Maveritchell
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Re: Issues setting up more than 1 of a character

Post by Maveritchell »

http://www.gametoast.com/viewtopic.php?f=27&t=6040

OverrideTexture is a parameter built into specific models, not every model. You're (assumedly) not changing the meshes at all, so when you read the same mesh in twice, it'll only read in one configuration. Read the above-linked topic.
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AnthonyBF2
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Re: Issues setting up more than 1 of a character

Post by AnthonyBF2 »

I have already tried renaming the msh in the odf, reading the changed msh and also hexing the msh to find another texture. It did not work.

At one point, I did something similar and both Jango and Boba lost their animation, in game play they were stuck in that default pose, gliding around with only weapon animations.

I also tried to set up a custom side for every single Boba and Jango but same result - all of each character reads only 1 texture.
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