A couple of things:
-I'm not sure why anyone else is having problems with localization, as I've localized already. I was shown a screen of it, and it looks like any names at all aren't even showing up, not even the semi-random strings that pop up when you have an unnamed entity or weapon. Any further conjecture would be appreciated.
-As you can see in Darth_Maul's picture, the fire definitely works. I'm not exactly sure why the texture's not showing up in yours.
-The rock arch is not near enough a CP (it's really a good distance between two CPs) to affect it, but yeah, it is Rhen Var, and yeah, it will make your lightsaber disappear. It's just a graphical glitch, and there's not a lot I personally can do about it.
-Ok, ok, I'll add a small damageregion to the campfire. Sheesh, what're you doing standing there and not fighting anyway?
-Lava as water. Well, it
is water, strictly speaking. I haven't figured out how to make it look like lava on anything other than lower graphical settings. I've tried tweaking the alpha texture (which I added, it's not part of the original tex), removing the specular, and tweaking the refraction and reflection. I'm still working on this.
-Some of your "power" suggestions are great, but I won't use them, and here's why (most of these I've thought through at one time or another, so this is not just me shooting them down for kicks):
-Stasis Field: the only way to "stop" an enemy is the force choke weapon. Period. It's a very limiting weapon in that you can't add effects to it (no _ord file) and you have to keep it pressed down to work. Now, I could make a multidirectional choke that held all the units in their idle poses (I've tried this and it works, no problem), but I couldn't attach any sort of effect, and, the kicker, I can't make it so the effect stays after you release the button. That's part of why force whirlwind is like it is, I started it as an areaeffectweapon (choke), but had to change it into a multi-ordnance cannon because of the constraints mentioned above.
-Force heal triggered without an ally/canceling poison: Here's the deal. Any buff has to be triggered by "hitting" some unit other than yourself. A while ago, I tried for a long time to make a buffing emitterordnance that only affected yourself, or triggered without contact to someone else, and it just plain doesn't work. Limitation of the game, I'm afraid. Unfortunately, we have the same deal with canceling out poison. I wanted to make a Breath Control/poison cure too, but there's no way to cancel out the poison.
-Force shield: to use leia's buff power as a shield (and note that leia's invulnerability is
not invulnerability, it's a combo defense buff and health buff) would require me to make it another healing weapon, which I will not do. Force heal is hax enough, thanks.

Also, using a droideka shield (which I had originally intended to use) would play havoc with MP; additionally, it's a tricky thing to have it as a toggle on/off power. Theoretically, I could do it as a defense buff that just gave you such a ridiculous defense percentage increase that the damage you took was negligible, but again, then the limitations of buff weapons come into effect - I'd have to make at least one of my teammates invulnerable too.
-Other light side force powers: Here again, I'd love to. Problem is (especially if you look through the list I sent) almost all of the LS powers are buffing powers. Some of those just plain won't apply to BF, as there are only two stats to affect here (well, three, but energy is a nonentity in this map) - attack and defense. Fat lot of good a +2 WIS and +2CHA roll would do for us, eh?
-Re: Lava "damage": The lava has two damageregions. One, as you get near to the lava (in many places this is before you actually go in the lava, see Anakin in EP3) you take a small amount of damage. Then, if you submerge yourself in the lava, you're straight-up dead. I know for a fact the only way you'll die outside of the lava lake is if you get too near to it and you have only a sliver of health remaining. (Or you just sit there. For a long time.)
-Tean, believe it or not, the Force Kill power is not quite as cheap as it sounds. Yes, it will kill you instantly. Yes, the AI
will hit you with it if you attack a large group of them without minding your lightsaber block. But since the AI (and humans, generally) don't just stand around and let you hit them, it's tough for a human player to keep focused on a target for the nearly three seconds you have to to hit with it. In fact, I rarely use it, since in groups it's pretty worthless. Sure, you can take out one guy (if he's not saberblocking), but in the meantime you just got trashed by the four others.
-Attacks not stunning AI: Believe it or not, you're using the same attacks on the AI that they're using on you. It's stunning them (pushing them) same as it is you. If it's not, it's probably because they have saberblock up. (There is a rare occurence where, if you use force whirlwind and you hit the AI while they're just standing up from being knocked over, it'll only do the damage and not spin them around - this may be what you're referring to.) You need to use saberblock in this level, like I mentioned. Otherwise, the AI will trash you with the powers.
-Plague: If you're lightside, it's almost an inevitability you'll get hit with plague. Why? It's not that the AI just like spamming it - heck,
I use it whenever I can when I play DS. Fact is, it's just a good move. Lightside can go into almost any fray with their defense and attack buffed (Force Valor = 250% attack and 500% defense for a short time); it's only fair that DS goes into battle with their enemy taking damage. With things like the abovementioned Valor and Force Heal (which can heal about a third your HP), plague may make you think you're taking lots of damage, but its effects are really just psychological (you're
constantly taking damage).
-Battle Meditation hitting allies
and enemies: Having it buff allies' defense in addition to decreasing enemies' defense is a great idea. So great, in fact, that it's already part of the attack.

Making Force Scream white is a good idea though, I'll do that.
-At the moment, none of the classes are unlockable, since for balance purposes, none is really "better" than any other. In fact, one of (I think) the best classes is the basic guardian class, for either side. I might change this, though (unlockables).
-Balance: This was the $64K question. I'm going to look into it and make sure I didn't send you a version before I'd turned off AIautobalance. Because right now (and granted, having made the force powers and the map I've played it a lot and become rather intimately familiar with the map) I can win with ~20 points over the other team, no problem - LS or DS. I don't want the map to be frustratingly hard, but I don't want it to be too easy, either.
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Again, if anyone has any suggestions on what I might be doing wrong with the localization, let me know. I thought it was localized, but I guess something went wrong. I'll try and get a second beta out to you all in a short matter of time.