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Re: The Mass Effect Mod (build 20111211.0631)
Posted: Tue Dec 13, 2011 12:39 am
by The Nasal Abyss
Marth8880 wrote:
Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
I was going to surprise you, but I may as well spoil it before you get somebody else to start on them.
The N7 armor has been taking a while because I've started on the Geth and Collector's base meshes. (well, that, and I've been simultaneously figuring out my workflows and the like.)
Surprise!
Re: The Mass Effect Mod (build 20111211.0631)
Posted: Tue Dec 13, 2011 12:51 am
by THEWULFMAN
The Nasal Abyss wrote:Marth8880 wrote:
Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
I was going to surprise you, but I may as well spoil it before you get somebody else to start on them.
The N7 armor has been taking a while because I've started on the Geth and Collector's base meshes. (well, that, and I've been simultaneously figuring out my workflows and the like.)
Surprise!
Marth wants to have your babies.
Re: The Mass Effect Mod (build 20111211.0631)
Posted: Tue Dec 13, 2011 12:58 am
by The Nasal Abyss
THEWULFMAN wrote:
Marth wants to have your babies.
Hey, I love Mass Effect, so I don't want this mod to be a simple skin pack. We need new models, and I need to learn to make them, so I just figured I would do a lot of work for this mod!
Re: The Mass Effect Mod (build 20111211.0631)
Posted: Tue Dec 13, 2011 1:01 am
by THEWULFMAN
The Nasal Abyss wrote:THEWULFMAN wrote:
Marth wants to have your babies.
Hey, I love Mass Effect, so I don't want this mod to be a simple skin pack. We need new models, and I need to learn to make them, so I just figured I would do a lot of work for this mod!
Well I can certainly say we all appreciate it. Especially your new wife, Marth. One of these days I need to start on the M-92 Mantis model... I wish I could contribute more to this project, but I have 3 large mods I'm working on as it is(well, 3 publicly announced mods).
Re: The Mass Effect Mod (build 20111211.0631)
Posted: Tue Dec 13, 2011 1:07 am
by Marth8880
The Nasal Abyss wrote:Marth8880 wrote:
Jep. The Nasal Abyss is working on the N7 armor right now and somebody (maybe him, maybe me, maybe 38, maybe someone else, I dunno) will create the Collector and Geth models.
I was going to surprise you, but I may as well spoil it before you get somebody else to start on them.
The N7 armor has been taking a while because I've started on the Geth and Collector's base meshes. (well, that, and I've been simultaneously figuring out my workflows and the like.)
Surprise!

HOLY CRAP! You are constantly saving me so much time to work on the props and (TONS) of ODFs and effects and self-made custom sounds and everything for this quickly growing mod! I cannot thank you enough, man! I think you deserve your own, let's see....page or two of credits.

But really man, I cannot thank you enough for all of this!!!
(Oh, and not to sound like one of, erm, "those guys," but are you doing the Scion model too?)
THEWULFMAN wrote:Marth wants to have your babies.
HEY!...............THAT WAS A SECRET!
The Nasal Abyss wrote:THEWULFMAN wrote:
Marth wants to have your babies.
Hey, I love Mass Effect, so I don't want this mod to be a simple skin pack. We need new models, and I need to learn to make them, so I just figured I would do a lot of work for this mod!
Yeah man!
The Nasal Abyss wrote:THEWULFMAN wrote:
Marth wants to have your babies.
Hey, I love Mass Effect, so I don't want this mod to be a simple skin pack. We need new models, and I need to learn to make them, so I just figured I would do a lot of work for this mod!
Yeah man!
THEWULFMAN wrote:Well I can certainly say we all appreciate it. Especially your new wife, Marth. One of these days I need to start on the M-92 Mantis model... I wish I could contribute more to this project, but I have 3 large mods I'm working on as it is(well, 3 publicly announced mods).
HAHA! Yeah! And yeah, lol... But hey, you have a TON of work you're already doing all at once for your (WAY more than 3 lolsoisoisoi) mods you're making, it's totally understandable!
EDIT:
ALSO! Cerfon Rournes went to the liberty of surprising me with a model for the M-9 Tempest he whipped up! (THANKS AGAIN!)
Re: The Mass Effect Mod (build 20111211.0631)
Posted: Tue Dec 13, 2011 1:15 am
by The Nasal Abyss
Marth8880 wrote:(Oh, and not to sound like one of, erm, "those guys," but are you doing the Scion model too?)
I'll get to that. It'll just be some simple (albeit very, very bulbous) sculpting and some piping on a simple human basemesh. The texture will be fun to make. I'll get to it after the geth and collectors.
Re: The Mass Effect Mod (build 20111211.0631)
Posted: Tue Dec 13, 2011 1:18 am
by Marth8880
The Nasal Abyss wrote:Marth8880 wrote:(Oh, and not to sound like one of, erm, "those guys," but are you doing the Scion model too?)
I'll get to that. It'll just be some simple (albeit very, very bulbous) sculpting and some piping on a simple human basemesh. The texture will be fun to make. I'll get to it after the geth and collectors.
Heh, yeeeaaah...they are so awkwardly shaped!

Thanks again, dawg!
EDIT:
Here's what I did today!

(build 20111212.2236 change log)
- I made sure the N7 units use the proper ammo power weapon against the proper health type; this really has a powerful effect on the balance,
- increased the Scion's health,
- created the splash attack for the Scion,
- fixed Incinerate so it actually homes in on its targets and ignites them, and
- worked on a math.random function template for the sides.
Re: The Mass Effect Mod (build 20111211.0631)
Posted: Tue Dec 13, 2011 9:40 pm
by Cerfon Rournes
Marth8880 wrote:
- I made sure the N7 units use the proper ammo power weapon against the proper health type; this really has a powerful effect on the balance,
- increased the Scion's health,
- created the splash attack for the Scion,
- fixed Incinerate so it actually homes in on its targets and ignites them, and
- worked on a math.random function template for the sides.

Nice update.
About that model...again, No prob.

Re: The Mass Effect Mod (build 20111212.2236)
Posted: Thu Dec 15, 2011 2:43 am
by Marth8880
Oh, and well
I'll say,
what have we
here?
*adjusts monocle*
Re: The Mass Effect Mod (build 20111212.2236)
Posted: Thu Dec 15, 2011 6:00 pm
by Cerfon Rournes
Nice screens.

Re: The Mass Effect Mod (build 20111212.2236)
Posted: Mon Dec 19, 2011 3:19 pm
by RogueKnight
Oh look, new predator texture.

OLD POST:
EDIT: Just kidding, added some more shading and grunge for a better final product.

Re: The Mass Effect Mod (build 20111212.2236)
Posted: Mon Dec 19, 2011 4:12 pm
by Lephenix
Very nice Rogue Knight

.
Re: The Mass Effect Mod (build 20111212.2236)
Posted: Mon Dec 19, 2011 5:34 pm
by THEWULFMAN
Oh hey RK. I didn't realize you were working on this project. Awesome job as always.

Re: The Mass Effect Mod (build 20111212.2236)
Posted: Mon Dec 19, 2011 6:01 pm
by RogueKnight
Lephenix wrote:Very nice Rogue Knight

.
Thank you much, thanks for the pointers earlier.
THEWULFMAN wrote:Oh hey RK. I didn't realize you were working on this project. Awesome job as always.

Thanks! I'm not officially, I'm just the water boy. Haha. Maybe Marth will make me an official member in the future though! You never know!

Re: The Mass Effect Mod (build 20111212.2236)
Posted: Thu Dec 22, 2011 7:42 am
by Marth8880
ohai did I mention I'm working on a new shell?

*giggles*
Re: The Mass Effect Mod (build 20111212.2236)
Posted: Thu Dec 22, 2011 7:57 am
by RED51
Looks great!
Re: The Mass Effect Mod (build 20111212.2236)
Posted: Thu Dec 22, 2011 6:45 pm
by Marth8880
Thanks!
Shell update!
EDIT:
ANOTHER shell update!
Re: The Mass Effect Mod (build 20111212.2236)
Posted: Thu Dec 22, 2011 8:31 pm
by Cerfon Rournes
Fantastic! All you need now is to integrate the Mass Effect font, and you're ready to go.

Re: The Mass Effect Mod (build 20111212.2236)
Posted: Thu Dec 22, 2011 8:37 pm
by Marth8880
Cerfon Rournes wrote:Fantastic! All you need now is to integrate the Mass Effect font, and you're ready to go.

Heh, I was actually discussing this with 38 earlier today.
Re: The Mass Effect Mod (build 20111212.2236)
Posted: Thu Dec 22, 2011 8:57 pm
by Cerfon Rournes
Heh, that's strange..I posted a responce about 10 mins ago, and now it's gone..
I'm busy with homework, but I'll try to get on tomorrow.
Also, I saw a strange texture error in one of your pictures: just wanted to point it out.