Page 6 of 8
Re: Battlefront Extreme 2.2 Final
Posted: Wed Jan 14, 2009 4:21 pm
by Maveritchell
I was originally going to wait to hear back from ARC_Commander before I removed it, but since he just tried to upload a "KotOR Campaign Change" and I know he didn't ask me, I'm going to assume he didn't ask ARC. File's been removed.
Re: Battlefront Extreme 2.2 Final
Posted: Wed Jan 14, 2009 7:41 pm
by ARC_Commander
Whoa, what is this? Someone made a mod, using my BFX stuff? The guy could've at least asked me first.
At any rate, I don't take kindly to the idea of someone releasing a BFX mod without my permission. Thanks, Mav.
Re: Battlefront Extreme 2.2 Final
Posted: Wed Jan 14, 2009 7:45 pm
by Ping
ARC_Commander wrote:Whoa, what is this? Someone made a mod, using my BFX stuff? The guy could've at least asked me first.
At any rate, I don't take kindly to the idea of someone releasing a BFX mod without my permission. Thanks, Mav.
Who would take kindly to that? I can tell you guys one thing, if the person who uploaded that file comes to Gametoast, I doubt he'll get a warm welcome.
Re: Battlefront Extreme 2.2 Final
Posted: Thu Jan 15, 2009 12:18 am
by Maveritchell
Ping wrote:ARC_Commander wrote:Whoa, what is this? Someone made a mod, using my BFX stuff? The guy could've at least asked me first.
At any rate, I don't take kindly to the idea of someone releasing a BFX mod without my permission. Thanks, Mav.
Who would take kindly to that? I can tell you guys one thing, if the person who uploaded that file comes to Gametoast, I doubt he'll get a warm welcome.
Now, he could have just made an honest mistake. He hasn't responded back to my messages, so you never know what exactly his take was.
However, for all (modding rules/etiquette) intents and purposes, SWBFFiles == Gametoast.
Re: Battlefront Extreme 2.2 Final
Posted: Thu Jan 15, 2009 1:48 pm
by lesovikk1
i think you should remove it from swbf files for the time being then when we hear from that person and we get some info about it then maby put it back
but if arc_commander says no then remove it completly and ban the user?
Re: Battlefront Extreme 2.2 Final
Posted: Thu Jan 15, 2009 6:33 pm
by ARC_Commander
If this person actually were to go through the trouble to ask my permission (assuming that they haven't tried to contact me and failed), I'd be more likely to allow it. However, as I have heard nothing from this mystery modder, I refuse to allow it to be uploaded for the time being.
Re: Battlefront Extreme 2.2 Final
Posted: Thu Jan 15, 2009 8:53 pm
by Blade
I've suffered a crash on every level, CW and GCW. I didn't see Installation instructions in the ReadMe, so I assumed that I should install it to the directory that the installer had automatically (/GameData), and it crashes.
I have the Convo Pack 2.0, r117 lite of the v1.3, and ]V['s +123 (I don't know if +123 has anything to do with it, but it had interfered with an earlier version of BFX that I had tried).
Re: Battlefront Extreme 2.2 Final
Posted: Thu Jan 15, 2009 8:56 pm
by Ping
Blade wrote:I've suffered a crash on every level, CW and GCW. I didn't see Installation instructions in the ReadMe, so I assumed that I should install it to the directory that the installer had automatically (/GameData), and it crashes.
I have the Convo Pack 2.0, r117 lite of the v1.3, and ]V['s +123 (I don't know if +123 has anything to do with it, but it had interfered with an earlier version of BFX that I had tried).
If +123 interfered with earlier versions, it's probably interfering with this one, too.
Re: Battlefront Extreme 2.2 Final
Posted: Thu Jan 15, 2009 9:58 pm
by Blade
Well, the reason +123 interfered before was because it already put Uber/XL mode on all maps, and BFX used to replace/create Uber/XL.
Re: Battlefront Extreme 2.2 Final
Posted: Fri Jan 16, 2009 1:29 am
by AQT
Uber mode and XL mode are two different modes. BFX 2.1 added Uber mode to all shipped maps where as the +123 mod added 1-Flag CTF, 2-Flag CTF, XL, Hunt, and Hero Assault to maps that don't have them. It's not a good idea to have the +123 mod installed along with the Conversion Pack 2.0 because they have maps and modes that conflict with each other. You probably have too many missions/maps installed. The Conversion Pack 2.0, +123 mod, and BFX 2.2 combined add a lot of missions/maps. Try removing the +123 mod to see if it makes a difference. If that doesn't work, try removing any maps you may have in your addon folder.
Re: Battlefront Extreme 2.2 Final
Posted: Fri Jan 16, 2009 9:10 am
by Guest
Vanilla maps with BFX shouldn't crush even with too many addon maps, at least I tried putting waaaaay too much addon maps and everything worked fine (except for the 'too many maps' message).
So I assume it is either a bad installation or +123 mod that causes problems (or both). If removing +123 wont help you, try a clean install, then 1.1 patch, then Convo Pack and 1.3 r117. After that install BFX and it might be useful to read the readme.
Re: Battlefront Extreme 2.2 Final
Posted: Fri Jan 16, 2009 11:54 am
by Blade
I will try reinstalling everything, and see if that helps.
but
Blade wrote:I didn't see Installation instructions in the ReadMe
Unless the ReadMe on SWBFFiles and the ReadMe in the setup.exe are different.
Re: Battlefront Extreme 2.2 Final
Posted: Fri Jan 16, 2009 12:30 pm
by lesovikk1
well its been removed which is good
the trobble is how many users have downloaded it lol. we need a message for all users to delete the file but that is unlikely. luckey for me i didnt understand how to install it so i left the game as it is luckey me

. once again arc_commander i love this mod

Re: Battlefront Extreme 2.2 Final
Posted: Sat Jan 17, 2009 10:40 am
by Skipper 24
I just found out you added Weequays in Jabbas Palace as natives along with the gammoreans. Awesome. Shame there is no hunt mode .
Re: Battlefront Extreme 2.2 Final
Posted: Sat Jan 17, 2009 3:58 pm
by alenoguerol
westars sounds like destroyer droids but everything else is perfect GJ

Re: Battlefront Extreme 2.2 Final
Posted: Sun Jan 18, 2009 1:12 am
by AQT
That was done on purpose. If watch Ep. II, Jango's pistol and Droidekas' blasters sound very much alike (the fire sound).
Re: Battlefront Extreme 2.2 Final
Posted: Sun Jan 18, 2009 7:46 pm
by issday
looks good i will try it. :clone:
Re: Battlefront Extreme 2.2 Final
Posted: Thu Jan 22, 2009 3:58 pm
by Skipper 24
I just found a AAT on Mos Eisly! Did you add them? I don't remember them in the stock game.
Re: Battlefront Extreme 2.2 Final
Posted: Thu Jan 22, 2009 4:07 pm
by Aman/Pinguin
Skipper 24 wrote:I just found a AAT on Mos Eisly! Did you add them? I don't remember them in the stock game.
They actually ARE in the stock game, pandemic just didn't load the files needed for them to spawn. So ARC_Commander just loaded them in his BFX lua and voila, there they are.
Re: Battlefront Extreme 2.2 Final
Posted: Thu Jan 22, 2009 4:20 pm
by Skipper 24
Wow! Nice explanation. Thanks ARC.