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Re: The Final Push
Posted: Tue Mar 22, 2011 1:17 am
by CalvaryCptMike
Okay, I have to ask
Do you have custom sound FX for the weapons?
I'm just curious but would really hope you do.
Re: The Final Push
Posted: Tue Mar 22, 2011 1:27 am
by THEWULFMAN
CalvaryCptMike wrote:Okay, I have to ask
Do you have custom sound FX for the weapons?
I'm just curious but would really hope you do.
Yes

Re: The Final Push
Posted: Tue Mar 22, 2011 10:36 pm
by Noobasaurus
Hello. Am I too late to beta-test this? I looked at the first post and some of the spots were not filled so I'm suspecting that it's still open...?
Re: The Final Push
Posted: Tue Mar 22, 2011 10:46 pm
by CalvaryCptMike
agentsmith38 wrote:I'm closing the beta now, I have enough thank you all very much. To those who wanted to beta but wasn't here in time - the mod will be released a few days after the beta has been released, as soon as i get info back from my testers i'll be working very hard to fix/improve the things pointed out. So the wait shouldn't be long at all
He already said the beta was closed. :vader2:
It'll be released soon enough.

Re: The Final Push
Posted: Wed Mar 23, 2011 10:34 pm
by Noobasaurus
Oh, thanks. I was too lazy to read the other pages.

Re: The Final Push
Posted: Sat Mar 26, 2011 5:35 am
by agentsmith38
Having a few problems with my computer, making it really hard to mod now.
Map + Beta will be unfortunately delayed,
Sorry guys..
Re: The Final Push
Posted: Sat Mar 26, 2011 5:58 am
by [Padawan]Helkaan

No problem, I can wait, and I think it's the same for the others testers.
Re: The Final Push
Posted: Mon Mar 28, 2011 7:23 pm
by SAMofBIA
heck, ive been waiting half a century for Wulf's map, this is like a small nap....
Re: The Final Push
Posted: Tue Apr 05, 2011 12:58 am
by CalvaryCptMike
SAMofBIA wrote:heck, ive been waiting half a century for Wulf's map, this is like a small nap....

Not the case here. Sorry Wulf but I'm anticipating this map a lot.
Re: The Final Push
Posted: Tue Apr 05, 2011 1:40 am
by THEWULFMAN
CalvaryCptMike wrote:SAMofBIA wrote:heck, ive been waiting half a century for Wulf's map, this is like a small nap....

Not the case here. Sorry Wulf but I'm anticipating this map a lot.
Not everyone has to like my TCW mod, and I like this map too.
I am helping 38 a tiny bit, getting a couple things made for him, since he is a member of Frayed Wires.
Re: The Final Push
Posted: Tue Apr 05, 2011 1:49 pm
by CalvaryCptMike
I guess I meant to say I was excited about both of them but this one
MORE.
Either way I can hardly wait for either of them.

Re: The Final Push
Posted: Sun Apr 17, 2011 8:03 am
by agentsmith38
Ah, it's good to be back!
I've got some news on The Final Push. It's still making good progress, i've been working on it for the past week, i've decided that an annoying anti-virus isn't going to stop me from getting this mod done.
I've done some experiments with what looks better like the lighting and i've changed the terrain. And Normal Mapping, i've learned decided to do some normal mapping for the infantry and objects.
And, i've also finished all the sides! So, it's really close to it's release. But first, i've gotta get it to the beta testers. Before i do send it to the beta testers, i've got to get some tanks in. Preferably the Cromwell and the Panzer IV
Anyway, below in the pics you can see changed terrain, better lighting (I'll probably change it), Normal Mapped stuff and "Gasp" A flame Thrower for the nazi's? Hot.
In pic 1 theres a comparison for Normal Mapped (left) and Non-normal mapped (right) stuff
Pic 2 is the latest pic on how the terrain and lighting looks, you can see the Flame thrower cooking some poor british lads. Yes, that Flame Thrower is normal mapped, in my opinion, it looks nice. But i'll improve the looks of it.
And finally, in Pic 3 you can see 2 normal mapped things, look at the Sandbags on the mg nest. I like 'em
Re: The Final Push
Posted: Sun Apr 17, 2011 8:05 am
by Lephenix
It looks like an other game , good job

.
Re: The Final Push
Posted: Sun Apr 17, 2011 8:12 am
by agentsmith38
Thank you Lephenix, I also forgot to say, i'm going to add in Shadows to make it look more lively.
Re: The Final Push
Posted: Sun Apr 17, 2011 8:14 am
by THEWULFMAN
Lephenix wrote:It looks like an other game , good job

.
I Concur :plokoon:
Looks superb, I do think that there could be some more activity on the terrain, more buildings, fences, barbed wire, trees, anything.
Re: The Final Push
Posted: Sun Apr 17, 2011 8:18 am
by agentsmith38
THEWULFMAN wrote:Lephenix wrote:It looks like an other game , good job

.
I Concur :plokoon:
Looks superb, I do think that there could be some more activity on the terrain, more buildings, fences, barbed wire, trees, anything.
Thank you,
I totally agree with you on that one, i had some plans on adding in some dead trees, some puddles maybe, dead bodies, and yes, more fences, and barbed wires.
Re: The Final Push
Posted: Sun Apr 17, 2011 8:25 am
by [Padawan]Helkaan
Awesme job 38!
I can make some dead soldiers skins, tell me if you're interested
Re: The Final Push
Posted: Sun Apr 17, 2011 8:35 am
by agentsmith38
[Padawan]Helkaan wrote:Awesme job 38!
I can make some dead soldiers skins, tell me if you're interested
Thank you Helkaan, i've already got some dead body skins ready but thank you very much for your offer. (sounds creepy)
Also, i've a very good idea for you Bunker model you gave me.
Re: The Final Push
Posted: Sun Apr 17, 2011 11:12 am
by SAMofBIA
just a thought (if possible) what about some pre-placed mine feilds around the battle?
Re: The Final Push
Posted: Sun Apr 17, 2011 11:14 am
by THEWULFMAN
SAMofBIA wrote:just a thought (if possible) what about some pre-placed mine feilds around the battle?
It should be able to be done with lua scripting. I will look into it.