Units controlling units

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Maveritchell
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Units controlling units

Post by Maveritchell »

Can anyone think of a way to make a unit controllable via another unit? The idea here is to have a unit dispense a unit and control it like it would control a remote droid.
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Re: Units controlling units

Post by Frisbeetarian »

Couldn't you just reskin a remote droid?
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Re: Units controlling units

Post by Maveritchell »

Frisbeetarian wrote:Couldn't you just reskin a remote droid?
No, because:

1) A reskin still just makes it a remote droid

2) If you meant changing the model, then no, because it would still just float around, animation-less, like a remote droid

3) A remote droid is a vehicle, and not a unit.
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Re: Units controlling units

Post by Frisbeetarian »

Could you give an example of what you mean then?
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Re: Units controlling units

Post by Maveritchell »

Sure.
Maveritchell wrote:The idea here is to have a unit dispense a unit and control it like it would control a remote droid.
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Re: Units controlling units

Post by Taivyx »

I don't see what's so hard to understand about that.
Basically, he wants a unit to be able to "dispense" another unit, and be able to control it like a separate unit, while the "dispensing" unit stays still.

i.e. A stormtrooper dispensing a darktrooper.
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Re: Units controlling units

Post by Frisbeetarian »

Ah, are you talking in terms of aeons?
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Re: Units controlling units

Post by Maveritchell »

Frisbeetarian wrote:Ah, are you talking in terms of aeons?
Yeah, something like that.
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Re: Units controlling units

Post by Frisbeetarian »

In that case, couldn't you just make just make one a vehicle; does it have to be animated?
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Re: Units controlling units

Post by Maveritchell »

Yes, it has to be animated. The model I'm using is an animated character model and needs to move like an infantry unit.
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Re: Units controlling units

Post by Frisbeetarian »

Ok, well, then there are still animated vehicles, why can't it just be that?
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Re: Units controlling units

Post by Syth »

Well i doubt anyone here knows the answer... You tried just making the ordinance a unit ODF right?
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Re: Units controlling units

Post by Maveritchell »

Syth wrote:Well i doubt anyone here knows the answer... You tried just making the ordinance a unit ODF right?
Yeah, I already tried that.
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Re: Units controlling units

Post by RevanSithLord »

Taivyx wrote:I don't see what's so hard to understand about that.
Basically, he wants a unit to be able to "dispense" another unit, and be able to control it like a separate unit, while the "dispensing" unit stays still.

i.e. A stormtrooper dispensing a darktrooper.

Stormtrooper dispenses a Darktrooper.

"It's a boy!" XD

But in any case, I might need this for future maps, so I kinda wanna know how I can do this too. Better to use this thread then asking it in the future when it's already explained on how to do it. :P
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Re: Units controlling units

Post by Maveritchell »

Maveritchell wrote:
Syth wrote:Well i doubt anyone here knows the answer... You tried just making the ordinance a unit ODF right?
Yeah, I already tried that.
Lol. Boy, is my face red. That works, of course. Guess what I did? I just misnamed my _ord .odf (_inf instead of _weap). Lol. Topic over.
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Re: Units controlling units

Post by Frisbeetarian »

Does the controllable act just as it would if it were a playable charater?
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Re: Units controlling units

Post by Maveritchell »

Yep.
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Re: Units controlling units

Post by The Duke »

He basically is trying to mean can u control a unit like a puppet, while the body is moving at the same time.
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