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Spawning somewhere ?

Posted: Sat Jul 07, 2007 5:47 pm
by Alpha-17
Hi all
I'm making a map and i took all things from the kam world1-file into my abc world1 file . But now my own commandposts ( green on the screen ) don't work anymore and I'm spawning somewhere in my map... Probably it has to do with the old kam-shadowregions . Here's a screeen of my map:


Image

Sry for my english and THX for help :wink:

Posted: Mon Jul 09, 2007 12:06 pm
by MercuryNoodles
We need more information. How are your CPs not working? You can spawn, so what exactly is the problem? Did you do any script changes? What does the error log (BFront2.log) say? Also, the shadowregions should not affect your CPs at all, as they are completely unrelated, unless you changed a capture or control region into a shadow region, or improperly edited/replaced the region file in the world1 folder.

Posted: Mon Jul 09, 2007 1:18 pm
by Alpha-17
The MungeLog says nothing ... On the pic are my cp's and their regions, but I'm spawning aproximate at the purple region -- in the air -- and I don't know why because I've only taken the world1 file from kamino and deleted the kamino cp's

Posted: Mon Jul 09, 2007 1:41 pm
by MercuryNoodles
I didn't say MungeLog. I said BFront2.log, which I see wouldn't help in this case, as it wouldn't detect this kind of problem.

The problem you have is that your spawn nodes are out of place. In fact, you may need to move the entire spawn path.

Posted: Mon Jul 09, 2007 2:03 pm
by Hebes24
you need to edit your spawn paths. go into path editing mode and you can see them.

Posted: Tue Jul 10, 2007 8:04 am
by Alpha-17
OK there are some of the old kamino paths, my owns have 7 nodes and are green again :


Image


EDIT --> Now I've seen ( look at the screen ) that there are some more cp5_capture, cp2_ ..... Do you think I'm spawning because there are some of the old paths ??

Posted: Tue Jul 10, 2007 9:53 am
by MercuryNoodles
You should first check your own stuff to make sure no names have been altered, and that everything is still properly linked. After that, you should get rid of anything that's a duplicate, especially if it's not needed, because they may be calling for the same things, thus causing these problems.

Posted: Tue Jul 10, 2007 11:53 am
by Alpha-17
Yeah the problem with spawning is now solved, I got the cp1 and cp2_capture twice :roll:
But I can't capture the cp's and no Bots are spawning ... Probably some mistake with the names and with _capture , _spawn and _control ...