C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\TTM\TTMc_1flag.lua:138: <eof> expected near `end'
ERROR[scriptmunge scripts\TTM\TTMc_1flag.lua]:Could not read input file.ERROR[scriptmunge scripts\TTM\TTMc_1flag.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings
dose any1 know what this error meens?
<eof> expected
Moderator: Moderators
-
Abiter_b
<eof> expected
Last edited by Abiter_b on Wed Mar 28, 2007 2:56 am, edited 1 time in total.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
RE: <eof> expected
yes, open TTMc_1flag.lua, goto line 44 and look whats wrong, if you dont find a fault, goto assets/scripts open a _1flag script, browse to line 44 and the delete differents between the lines, so that line 44 of your lua is exactly like line 44 of the shipped lua.
-
RC-1290
RE: <eof> expected
EOF means End of file... I had this a few weeks ago while mission scripting. Somehow he wanted me to add end, somewhere...
-
Abiter_b
this is my lua up to line 138
i cant see anything rong and cause im tryin to put the anim stuff in its not same as any other luas(kas dosnt have 1flag)
also
ActivateBonus(team, "MEDICAL_SUPPLIES")
at team do i put CIS, DEF or 2?
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
Conquest = ScriptCB_DoFile("ObjectiveOneFlagCTF")
ScriptCB_DoFile("setup_teams")
-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;
function ScriptPostLoad()
SoundEvent_SetupTeams( REP, 'rep', CIS, 'cis' )
ctf = ObjectiveOneFlagCTF:New{teamATT = REP, teamDEF = CIS,
textATT = "game.modes.1flag", textDEF = "game.modes.1flag2",
captureLimit = 5, flag = "flag", flagIcon = "flag_icon",
flagIconScale = 3.0, homeRegion = "homeregion",
captureRegionATT = "team1_capture", captureRegionDEF = "team2_capture",
capRegionMarkerATT = "hud_objective_icon_circle", capRegionMarkerDEF = "hud_objective_icon_circle",
capRegionMarkerScaleATT = 3.0, capRegionMarkerScaleDEF = 3.0, multiplayerRules = true}
ctf:Start()
EnableSPHeroRules()
DisableSmallMapMiniMap()
--Gate Stuff --
BlockPlanningGraphArcs("seawall1")
BlockPlanningGraphArcs("woodl")
BlockPlanningGraphArcs("woodc")
BlockPlanningGraphArcs("woodr")
DisableBarriers("disableme");
SetProperty("woodl", "MaxHealth", 15000)
SetProperty("woodl", "CurHealth", 15000)
SetProperty("woodr", "MaxHealth", 15000)
SetProperty("woodr", "CurHealth", 15000)
SetProperty("woodc", "MaxHealth", 15000)
SetProperty("woodc", "CurHealth", 15000)
SetProperty("sys", "MaxHealth", 1000)
SetProperty("sys", "CurHealth", 1000)
OnObjectKillName(PlayAnimDown, "sys");
OnObjectRespawnName(PlayAnimUp, "sys");
OnObjectKillName(woodl, "woodl");
OnObjectKillName(woodc, "woodc");
OnObjectKillName(woodr, "woodr");
OnObjectRespawnName(woodlr, "woodl");
OnObjectRespawnName(woodcr, "woodc");
OnObjectRespawnName(woodrr, "woodr");
end
function PlayAnimDown()
PauseAnimation("thegateup");
RewindAnimation("thegatedown");
PlayAnimation("thegatedown");
SetProperty("sys", "MaxHealth", 2200)
-- SetProperty("sys", "CurHealth", 50000)
-- PlayAnimation("gatepanel");
--SetProperty("sys", "MaxHealth", 1e+37)
--SetProperty("sys", "CurHealth", 1e+37)
-- Allowing AI to run under gate
UnblockPlanningGraphArcs("seawall1");
DisableBarriers("seawalldoor1");
DisableBarriers("vehicleblocker");
end
function PlayAnimUp()
PauseAnimation("thegatedown");
RewindAnimation("thegateup");
PlayAnimation("thegateup");
-- Allowing AI to run under gate
BlockPlanningGraphArcs("seawall1");
EnableBarriers("seawalldoor1");
EnableBarriers("vehicleblocker");
SetProperty("sys", "MaxHealth", 1000)
SetProperty("sys", "CurHealth", 1000)
end
function woodl()
UnblockPlanningGraphArcs("woodl");
DisableBarriers("woodl");
SetProperty("woodl", "MaxHealth", 1800)
-- SetProperty("woodl", "CurHealth", 15)
end
function woodc()
UnblockPlanningGraphArcs("woodc");
DisableBarriers("woodc");
SetProperty("woodc", "MaxHealth", 1800)
-- SetProperty("woodc", "CurHealth", 15)
end
function woodr()
UnblockPlanningGraphArcs("woodr");
DisableBarriers("woodr");
SetProperty("woodr", "MaxHealth", 1800)
-- SetProperty("woodr", "CurHealth", 15)
end
function woodlr()
BlockPlanningGraphArcs("woodl")
EnableBarriers("woodl")
SetProperty("woodl", "MaxHealth", 15000)
SetProperty("woodl", "CurHealth", 15000)
end
function woodcr()
BlockPlanningGraphArcs("woodc")
EnableBarriers("woodc")
SetProperty("woodc", "MaxHealth", 15000)
SetProperty("woodc", "CurHealth", 15000)
end
function woodrr()
BlockPlanningGraphArcs("woodr")
EnableBarriers("woodr")
SetProperty("woodr", "MaxHealth", 15000)
SetProperty("woodr", "CurHealth", 15000)
end
end
i cant see anything rong and cause im tryin to put the anim stuff in its not same as any other luas(kas dosnt have 1flag)
also
ActivateBonus(team, "MEDICAL_SUPPLIES")
at team do i put CIS, DEF or 2?
