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Crazy_Ewok Assets

Posted: Thu Feb 14, 2008 1:17 pm
by Crazy_Ewok
Here are some capes I've hex-editted. People seem to want capes a lot, so if anyone wants me to hex-edit anything else, ask here instead of PMing me, this way everyone can have it. If you use one of these, make sure you call up the unit that the cape comes from in your Lua. Also, these are not odfs or textures, they are just meshes I think you can get the at-rt driver texture from the ML Kashyyyk assets. All of the others can be found in the BFII modtools assets

http://files.filefront.com/Cape+Assets+ ... einfo.html

Readme:
Readme: This capes have been added by the Crazy_Ewok.
If you use them in your mod map please credit me. None of the meshes were made by me
they are pandemic's and one is from ML Kashyyyk. Give them proper credit also


Here is what each mesh has
cis_inf_magnaguard = magnaguard with dooku cape
trooper = sniper with dooku cape
rep_inf_ep3trooper = ep3 trooper with clone commander cape
RT = at-rt driver with clone commander cape

Credits:
Repsharpshooter-Awesome hex-editting tutorial :bowdown:
NullCommando - Inspiring me to make this

Re: Random Cape Assets

Posted: Thu Feb 14, 2008 1:43 pm
by Eagle Eye
Finaly the magnaguard with a cape released Thanks Crazy_Ewok! :thumbs:
Now i just have to add the electrostaff :wink:

Re: Random Cape Assets

Posted: Thu Feb 14, 2008 9:46 pm
by NullCommando
Awesome Ewok, this will help alot of people!

Re: Random Cape Assets

Posted: Fri Feb 15, 2008 7:40 pm
by Crazy_Ewok
Thanks, sorry to anyone that downloaded this. It appears I had only included the magnaguard. The link in the first post now has all the capes I mentioned.

Re: Random Cape Assets

Posted: Sat Feb 16, 2008 7:15 am
by FOOLIS
Is the Magnaguard cape animated?

Re: Random Cape Assets

Posted: Sat Feb 16, 2008 12:07 pm
by NullCommando
Yeah it is. It's hexedited on.

Re: Random Cape Assets

Posted: Sat Feb 16, 2008 12:16 pm
by The_Emperor
He hex-edited them on, so I'd presume so

Re: Random Cape Assets

Posted: Fri Feb 22, 2008 9:38 pm
by Crazy_Ewok
It appears that the sniper with cape had some issues, these have been resolved. If you want it download the one attached to this post

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 11:28 am
by wazmol
Question: has the magnaguard cape been tested or not? i could not seem to get it to work, could be my own problem though. Thanks

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 12:01 pm
by Crazy_Ewok
The magnaguard cape has been tested extensively by myself and others. It is actually the most solid of the bunch. Look in NullCommando and RevanSithLord's mappack WIP for a picture of it working. What exactly isn't working for you?

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 12:06 pm
by wazmol
okay, can you tell me what to do then as i have done this before yet i cannot get this to work...

whats should the cloths odf be called and what should be in it?

mine is:
odf name:
cis_inf_countdooku_cape
contents

Code: Select all

[GameObjectClass]       
ClassLabel          = "cloth"

[Properties]
attachedmesh    = "cis_inf_magnaguard"
Unit odf contents (short):

Code: Select all

[Properties]

GeometryName            = "cis_inf_magnaguard"
GeometryLowRes          = "cis_inf_magnaguard_low1"
ClothODF                = "cis_inf_countdooku_cape"
SkeletonName            = "magnaguard"
SkeletonLowRes          = "magnaguardlz"
SkeletonRootScale   = "1.24"
So whats up?

thanks

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 12:21 pm
by NullCommando
Add Count Dooku to your .lua and test it out.

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 12:54 pm
by wazmol
i added him as a hero and yet there was no luck, still no cape...

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 1:11 pm
by Crazy_Ewok
Actually, I've found that you don't need a cloth odf if you call dooku up in the Lua. Did you hex-edit the magnaguard any further

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 1:47 pm
by wazmol
not at all.

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 1:55 pm
by NullCommando
Hmm.. Change the cape odf back to Dooku's mesh, remove the cloth .odf line in the Magnagaurd's odf and add Dooku and in the .lua and try.

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 2:25 pm
by Crazy_Ewok
Yeah the cis_inf_magnaguard line in the cloth odf is most likely the problem.

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 3:52 pm
by wazmol
i tried but still no luck, any other ideas, looks at Ace' hehe

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 3:54 pm
by AceMastermind
Heh, give me some time and i'll have a MG with a proper cape. :wink:

Re: Random Cape Assets

Posted: Sun Feb 24, 2008 6:37 pm
by wazmol
Lol you saw my glare! j/k