mission-scripter.
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ForceMaster
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mission-scripter.
I have a problem using the mission-script. I am taking steps to make a simple objective are:
1) create a region in zeroeditor called "goto", properties "goto" and then save the map
2) I open the mission-script, press "Edit" and then ok to startsequence then click "load". loads the startsecuence.
3) Edit my objetive, put the information in popups and then the name of the region.
4) click "load current objective" and load objeive
5) click "edit" in endsequence then ok, then "load" and load the final sequence.
6) I will edit-export and export the lua script in my directory world. then munge.
The result? The display unit selection but when you click "spawn" is not the player. the unit not spawn.
I'm doing wrong? any tutorial for mission-scripter? thanks for the help in advance.
1) create a region in zeroeditor called "goto", properties "goto" and then save the map
2) I open the mission-script, press "Edit" and then ok to startsequence then click "load". loads the startsecuence.
3) Edit my objetive, put the information in popups and then the name of the region.
4) click "load current objective" and load objeive
5) click "edit" in endsequence then ok, then "load" and load the final sequence.
6) I will edit-export and export the lua script in my directory world. then munge.
The result? The display unit selection but when you click "spawn" is not the player. the unit not spawn.
I'm doing wrong? any tutorial for mission-scripter? thanks for the help in advance.
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Master_Ben
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Re: mission-scripter.
Do the CP's appear on the minimap still?
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ForceMaster
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Re: mission-scripter.
No, the cp's no appears in the minimap.
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Master_Ben
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Re: mission-scripter.
Check to make sure the CP's are loaded in the LUA. I think mission-scripter does this, but I remember having troubles with this too.
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Commander_Fett
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Re: mission-scripter.
loading the cps in the LUA don't matter, you only load them if you want them to be part of a conquest victory. I believe the map is having trouble loading the map's world file. did you use the missionscripter's script only? That's only part of the script you need for the map. you past that over the ScriptPostLoad section only.
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ForceMaster
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Re: mission-scripter.
ok, this the LUA that i make whith the mission-scripter.
the first objetive is "go to the barricade" (the region is named "barricade")
the second objetive is "destroy the shield generator" (the object name is "crp_prop_shieldgenerator"
I can't see the CP's in this LUA. How to add ?
the first objetive is "go to the barricade" (the region is named "barricade")
the second objetive is "destroy the shield generator" (the object name is "crp_prop_shieldgenerator"
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- ThePanda
- Private Second Class
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Re: mission-scripter.
Change
To
Code: Select all
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:CRP\\CRP.lvl", "CRP_con")
ReadDataFile("dc:CRP\\CRP.lvl", "CRP_con")
SetDenseEnvironment("false")
Code: Select all
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:CRP\\CRP.lvl", "CRP_conquest")
ReadDataFile("dc:CRP\\CRP.lvl", "CRP_conquest")
SetDenseEnvironment("false")
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ForceMaster
- Lieutenant General

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Re: mission-scripter.
Works!!!! thank you!
i add this lines in the lua.
the CPs appears in the map and the world.
another question:
mission scripter can make a objetive "capture the flag"?
i add this lines in the lua.
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another question:
mission scripter can make a objetive "capture the flag"?
- Sky_216
- Droid Pilot Assassin

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Re: mission-scripter.
No...it can't make Capture flag. Have to make it yourself.
