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Posted: Mon Feb 12, 2007 6:50 pm
by PR-0927
minilogoguy18 wrote:well whoever told you that is wrong, textured decal is the result that the game shows, thats why your textures are dark in XSI and light as hell in game, its throwing you off big time, your metal gray is almost white in game, looks like crap.

Let's be civilized now.

- PR-0927/Majin Revan

Posted: Mon Feb 12, 2007 7:44 pm
by Razgriz
Mini this foolishness has to stop ive seen you critizing alot of people latley and its getting rude and annoying

Posted: Mon Feb 12, 2007 8:16 pm
by -Yock-
YEAH, HUMPF!


lol... maybe mini isn't in his mood, maybe he needs some professional help...

but that's up to him, if he wants to continue with this actions, he eventually will suffer the consequences.


He certainly doesn't look like a former moderator

Posted: Mon Feb 12, 2007 8:26 pm
by Ateas
lol... maybe mini isn't in his mood, maybe he needs some professional help...

but that's up to him, if he wants to continue with this actions, he eventually will suffer the consequences.
Maybe, but he survived long enough to get to "Jedi" and he's been up to the same garbage ever scince I registered. He'll probably slip past the moderaters.
I could totally do without his attitude.

Posted: Mon Feb 12, 2007 9:17 pm
by Gogie
Everyone shouldn't be overly mean to minilogoguy either, he wants things perfect, and he normally makes him stuff relatively perfect, it is what he is use to, he is a good critic, but I just don't like when people jump to conclusions, I mean, sure these may be light textures, but even though he is critisising, he is also helping me to make my map better...

Posted: Mon Feb 12, 2007 9:27 pm
by Ateas
Everyone shouldn't be overly mean to minilogoguy either, he wants things perfect, and he normally makes him stuff relatively perfect, it is what he is use to, he is a good critic, but I just don't like when people jump to conclusions, I mean, sure these may be light textures, but even though he is critisising, he is also helping me to make my map better...
Maybe, but he comes off as mean when he calls your hard work "crap".

Posted: Mon Feb 12, 2007 9:44 pm
by Gogie
tahts just it though, it isnt exactly "hard work", I mean what, it takes me a day to do the mesh and textures, and then the rest is just modifying it to make it "perfect"

Posted: Mon Feb 12, 2007 9:51 pm
by SymbolS
It's still good, hard work or not, better than anything I could do...

Posted: Mon Feb 12, 2007 9:51 pm
by minilogoguy18
geez cry me a river, if you want some harsh criticism go over to filefronts JA forums and look for almighty_gir or gir_teh_almiteh, i just tell it like it is, the textures dont look like crap theyre just waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too bright. set it to textured decal mode and texture in that view and theyll come out more towards a hue that every other screen shot of the craft ive seen. im saying all this in hopes that hell change it so that it can be the best it can be so that if you look at a picture from kotor of what hes modeling his models will be of identical quality. hes also right, its not hard work, ive never had any formal teaching of modeling or game development, just downloaded the program and started clickin stuff till i got it right, trial and error, just like fred posted in the XSI forum, its alot easier than you think if you just try.

Posted: Tue Feb 13, 2007 7:29 pm
by Gogie
geez cry me a river
just because your a big show off doesn't mean the rest of the world has to be perfect, or under your impression of perfect.

Posted: Tue Feb 13, 2007 7:34 pm
by Tuskenjedi
... are we getting angry? ...
maybe we should get a tad bit on topic-er

Do you have any idea of what the starforge interiors look like yet? Or are you just going to have it be a spur of the moment thing?

Posted: Tue Feb 13, 2007 7:36 pm
by Gogie
I've got it planned, but im keepin it too myself til I post screenies

Posted: Tue Feb 13, 2007 7:38 pm
by Tuskenjedi
k, lol. At least I know what I'm waiting for now. :D

Posted: Tue Feb 13, 2007 7:45 pm
by Gogie
I pretty much want to finish the vehicles first so that I can use them, because when I am veiwing my models ingame it is fairly ackward to fly in anakins srfighter near the hammer head.

Posted: Tue Feb 13, 2007 8:01 pm
by Tuskenjedi
hmmm, I can see how that would be true. I guess it would make sense to do that. Don't want era clashes!

Posted: Tue Feb 13, 2007 8:51 pm
by Razgriz
Gogie wrote:
geez cry me a river
just because your a big show off doesn't mean the rest of the world has to be perfect, or under your impression of perfect.
Mini gogie is right your attitude has been off the wall latley and seriously you need to stop
On Topic: Are you going to include a light side revan or bastila shan, or carth onasi in this map?

Posted: Tue Feb 13, 2007 9:00 pm
by Darth_Z13
Razgriz wrote:
Gogie wrote:
geez cry me a river
just because your a big show off doesn't mean the rest of the world has to be perfect, or under your impression of perfect.
Mini gogie is right your attitude has been off the wall latley and seriously you need to stop
On Topic: Are you going to include a light side revan or bastila shan, or carth onasi in this map?
Just some advice Razgriz, it sounds a lot like junior moderating when you talk like that so I'd be careful...

On Topic: Ya Revan, Bastilla and Carth would PWN!

Posted: Tue Feb 13, 2007 9:41 pm
by Xavious
Bastilla would most likely require a new character model. (at least if you wanted a good one)

Posted: Wed Feb 14, 2007 1:14 am
by Protector_Pulch
Nobody needs Bastila, except for the dark siders...after she was turned, she didn't follow Revan, no, she just sat down and used her "incredibly mighty" battle meditation. So what about a Bastila prop?

Juhani and Jolee would be cool if made playable. If it only was possible to remove Aayla's lekkus....

Posted: Wed Feb 14, 2007 3:51 pm
by Tuskenjedi
you know it! Jolee has the power!! oh, it's in the conversion pack, but not juhani. They could use the geometry addon head thingie with mace or that model that aurra sing uses.