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New animationbank

Posted: Sun Jul 27, 2008 5:04 pm
by MandeRek
This might be the XSI skelleton, but i found it more modding since i know the XSI part is good.

I made a char with a new skel. I made an working anim for EVERY asset/stock anim there is, so to replace it. No munge errors, no ingame errors in BFront2.log, and no anim errors in ZenAsset or BinMunge.. Still, after loading, ctd.. Remove him and no crash. I made it skelletonname and the basepose munged alone as skelletonlowres.. What the hack am i missing?!

Re: New animationbank

Posted: Sun Jul 27, 2008 11:26 pm
by FragMe!
That is the fun part about animations they don't give errors they just crash so it is very hard to
figure out what is wrong. Where did you place your animation bank and what did you call it?

Re: New animationbank

Posted: Mon Jul 28, 2008 1:06 am
by MandeRek
In data_ZER\Animations\SoldieranimationBank, and they're called miningdroid and miningdroidlz.

Re: New animationbank

Posted: Mon Jul 28, 2008 9:49 am
by MandeRek
Wow, I've edited this post loads of times now :P When it shoots, it crashes. The rest works fine. Noticed i missed a hp_weapons, so i made one. After loads of trouble and re-exporting, it STILL crashes when i shoot. The rest works fine.. Very weird :S