Page 1 of 1

Posion Spears?

Posted: Sun Sep 10, 2006 10:52 pm
by Big_rich
Ok, the ewoks have spears. I want them to do poison damage over a period of time on impact. Anyone know how to get debuff damage applied once an object hits? In which odf would you apply the code? I've added it to the weapon, ord and exp and still no poision. Or is there a special input for just damage over time.

Re: Posion Spears?

Posted: Sun Sep 10, 2006 11:11 pm
by Maveritchell
Big_rich wrote:Ok, the ewoks have spears. I want them to do poison damage over a period of time on impact. Anyone know how to get debuff damage applied once an object hits? In which odf would you apply the code? I've added it to the weapon, ord and exp and still no poision. Or is there a special input for just damage over time.
Did you make sure to copy all the info from the parent class of the debuff ord - that is, the buff ord?

Posted: Sun Sep 10, 2006 11:36 pm
by Big_rich
tried that and lost the geomerty of the spear itself. The poision worked, but could not see the spear throw. Put in the geometry and still did not work. It acts like a gernade, it's "sticky" class label, and tried to use the emitterordance as the explosion expire, still not doing what I want it to do.

Posted: Wed Sep 13, 2006 3:29 pm
by Qdin
How about using the .odf for the magnaguard's poisin-attack as refference to the buff made by the spear?

Posted: Wed Sep 13, 2006 3:47 pm
by Maveritchell
Qdin wrote:How about using the .odf for the magnaguard's poisin-attack as refference to the buff made by the spear?
You can't - I believe - make a buff (or debuff, as is the case) that emanates from the point of impact (like an exp), but only from the player.

Posted: Wed Sep 13, 2006 5:02 pm
by Big_rich
Yeah I'm kinda seeing that. It's unfortunate. I know I've tried everything I could think of. Just remember hearing someone setting up a poison nade somewhere. Problem I can see is that it's using the ordance as the debuff, not the "explosion". Hince, emitterordance. There has to be another way of doing damage over time, instead of doing damage at point of impact. I'll have to check through some odf's. To see if something jumps out at me. Like maybe a flamethrowers odf, but again I supect it's in the ordanace.

Posted: Sat Sep 16, 2006 10:31 am
by somen00b
the flamethrower has smolder time and damage instead of buff lines
try doing what you did but add these lines instead of the buff lines

SmolderDamageRate = "50.0"

SmolderEffectTimer = "5.0"

SmolderVanishDeath = "0"
hope this helps!