Polymesh Madness
Posted: Sun Mar 22, 2009 12:30 pm
So I'm making a sequel to Tientia and I model an underwater mine based off the top of this (not the chain):
I make the seperate parts, there's around 5. Then I make them into a single polymesh by using create/polymesh/merge and clicking both merge buttons. Then I right click on the polymesh and freeze generator and delete inputs. Then I skin it, freeze the skin, freeze all transforms, and export. When placed in ZE it looks fine. In-game it has no collision, refuses to explode, and is snapped to the ground rather than where I placed it 10 feet above the ground. Did I go about exporting the mesh incorrectly?
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