Cloth with ZETools
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- giftheck
- Droid Pilot Assassin

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Cloth with ZETools
I'm following this tutorial here but obviously ZETools goes about adding cloth a different way to the Pandemic Tools. How do I go about selecting the fixed hardpoints on my cloth model?
- AceMastermind
- Gametoast Staff

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Re: Cloth with ZETools
Fixed Points > Pick
at the bottom of the Cloth ppg, you must have the cloth object already selected before picking.
at the bottom of the Cloth ppg, you must have the cloth object already selected before picking.
- giftheck
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Re: Cloth with ZETools
I'm not seeing anything below the Fixed Points options in the ZETools cloth ppg. I also don't see a way to confirm the selection of the points I want to use as fixed points.
- AceMastermind
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Re: Cloth with ZETools
ZETools is not meant to be a 1:1 copy of the Pandemic Tools. Your installation might be broken or outdated if you can't see the Pick or Clear button. You can confirm your selection by selecting the ZEFixedPoints cluster under your cloth object to highlight your fixed points in the viewport.
- giftheck
- Droid Pilot Assassin

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Re: Cloth with ZETools
Oh, no, I do see those buttons. I just wasn't sure how I would know those Fixed Points had been set afterward.
Out of curiosity, do I need to hide the cloth mesh when I'm finished with it?
EDIT: I'm getting this on export:
Out of curiosity, do I need to hide the cloth mesh when I'm finished with it?
EDIT: I'm getting this on export:
Code: Select all
Last 15 log lines:
INFO (586, convert): Is geodynamic.
INFO (852, do_export): Finished processing.
INFO (849, do_export): Processing model "override_texture".
INFO (575, convert): Is geometry.
INFO (239, get_vertices): Processed 6200 vertices.
INFO (339, get_faces): Processed 2066 faces.
INFO (586, convert): Is geodynamic.
INFO (852, do_export): Finished processing.
INFO (849, do_export): Processing model "arc_cape_SWBF2".
INFO (580, convert): Is cloth.
INFO (508, get_cloth_geo): Retrieved cloth deformers: [u'bone_pelvis']
INFO (516, get_cloth_geo): Processed 80 faces.
INFO (526, get_cloth_geo): Processed 55 vertices.
INFO (852, do_export): Finished processing.
INFO (857, do_export): Removed multiple vertices.
Traceback:
Traceback (most recent call last):
File "<Script Block >", line 35, in exportbutton_OnClicked
File "C:\Users\ggctu\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 811, in export
self.do_export()
File "C:\Users\ggctu\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 858, in do_export
self.msh.models.assign_cloth_collisions()
File "C:\Users\ggctu\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-1.3.0019\Application\Modules\msh2.py", line 904, in assign_cloth_collisions
collision.primitive_type = cloth_collision_primitives[collision.name].primitive[0]
KeyError: 'GroundDummy.c_r_thigh'
- ANDEWEGET
- Ancient Force

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Re: Cloth with ZETools
Either the collision primitive "c_r_thigh" is missing but specified in the "Collisions" field in the cloth property or there's a problem with the names because you have all your objects in a model.
So if "c_r_thigh" exists try moving all your objects out of the "GroundDummy" model.
You can see the fixed points by browsing to your object in the explorer (or Selection dialog in the right panel) and clicking the "ZEFixedPoints" cluster. You can also modify that cluster without using the Cloth dialog.
So if "c_r_thigh" exists try moving all your objects out of the "GroundDummy" model.
You can see the fixed points by browsing to your object in the explorer (or Selection dialog in the right panel) and clicking the "ZEFixedPoints" cluster. You can also modify that cluster without using the Cloth dialog.
- giftheck
- Droid Pilot Assassin

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Re: Cloth with ZETools
Ah, I see. Thanks for the info.
BTW, do I need to hide the cloth once I'm done with it?
BTW, do I need to hide the cloth once I'm done with it?
