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bigger textures?
Posted: Fri Dec 22, 2006 4:01 pm
by Food_Eater
Ok, I'm making a map using many assets from Eddie's Lego Pack. The problem is that the resolution of the lego's texture is 128x128, which looks really bad in-game. Is there a way to make the .msh accept bigger textures so I can make more detailed skins?
RE: bigger textures?
Posted: Fri Dec 22, 2006 7:58 pm
by GuitarMan
Well, sometimes sharpening them brings out the detail a little bit more. Not sure if this will help much though. ? ???? AHHHH? WHY? ARE? QUESTION? MARKS? SO? ADDICTING? ???????????????? AHHHHHHH????????????????
RE: bigger textures?
Posted: Fri Dec 22, 2006 10:50 pm
by Tuskenjedi
What the heck? Guitarman, are you in there?
Anyways, what guitar man said is true, try that out.
RE: bigger textures?
Posted: Fri Dec 22, 2006 11:51 pm
by Food_Eater
Well I've already done that, and if I do it anymore the pixels will be easily visible.
Could there be anything in the msh.option or something in the msh I'd have to hex edit? Or am I stuck with low-res walls forever? And I'm also finding question marks addicting.