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Making the game detect and use more localize files

Posted: Sun Apr 10, 2016 5:50 pm
by AnthonyBF2
In my PSP mods I have decided it would be easier to use the default core.lvl and simply build any new entries into a secondary localization file, this way I won't need to figure out a ton of localize entry strings to re-add to the game. My issue is that I can't find a way to make the new localize files get detected and used. The only thing I could think of which isn't working is to call them from shell_interface.lua.

Any help and tips will be greatly helpful. :wink: