I had a similar issue with the powerups themselves. I kept getting this error in the log:
Code: Select all
Message Severity: 2
.\Source\PowerupItem.cpp(361)
Could not build PowerupItem(Note: it might also be that I'm hitting the overall object limit in my map, because I have a LOT of stuff in the world)
Here are the ammo spawn functions in my lua. All of the timers have been tested and are functional (except the last few in the normal "ammospawn()" function, which seemed to be what was causing the freeze). In the game, the armorspawn() starts first, and 30 seconds later all of the other spawns are started together.
Hidden/Spoiler:
superpowers = function(self)
print("Superpowers has started.")
node1 = math.random(0,2)
print("The node for the swamp is:", node1)
node2 = math.random(3,5)
print("The node for the forest is:", node2)
node3 = math.random(6,8)
print("The node for the town is:", node3)
--node4 = math.random(9,11)
--print("The node for the mountain is:", node)
SPnodes = {node1, node2, node3}--,node4}
--local x = math.random(1,4)
--print("The area for the adrenaline is:", x, SPnodes[x])
--sammo_spawn4 = GetPathPoint("special_ammo_spawn", 3)
--table.remove(SPnodes, x)
local x = math.random(3)
print("The area for the full restore is:", x, SPnodes[x])
sammo_spawn1 = GetPathPoint("special_ammo_spawn", SPnodes[x])
table.remove(SPnodes, x)
x = math.random(2)
print("The area for the invincibility is:", x, SPnodes[x])
sammo_spawn2 = GetPathPoint("special_ammo_spawn", SPnodes[x])
table.remove(SPnodes, x)
sammo_spawn3 = GetPathPoint("special_ammo_spawn", SPnodes[1])
print("The area for the one hit kill is:", 1, SPnodes[1])
spec_powerup1 = CreateTimer("spec_powerup1")
SetTimerValue(spec_powerup1, 120)
OnTimerElapse(
function(timer)
print("Spawning full restore.")
CreateEntity("com_item_powerup_full", sammo_spawn1, "full") --CreateEntity(class, node, name)
DestroyTimer(spec_powerup1)
end,
spec_powerup1
)
spec_powerup2 = CreateTimer("spec_powerup2")
SetTimerValue(spec_powerup2, 120)
OnTimerElapse(
function(timer)
print("Spawning invincibility.")
CreateEntity("com_item_powerup_inv", sammo_spawn2, "invinc") --CreateEntity(class, node, name)
DestroyTimer(spec_powerup2)
end,
spec_powerup2
)
spec_powerup3 = CreateTimer("spec_powerup3")
SetTimerValue(spec_powerup3, 120)
OnTimerElapse(
function(timer)
print("Spawning one hit kill.")
CreateEntity("com_item_powerup_onehit", sammo_spawn3, "onehit") --CreateEntity(class, node, name)
DestroyTimer(spec_powerup3)
end,
spec_powerup3
)
spec_powerup4 = CreateTimer("spec_powerup4")
SetTimerValue(spec_powerup4, 120)
OnTimerElapse(
function(timer)
print("Spawning adrenaline.")
CreateEntity("com_item_powerup_armor", sammo_spawn4, "armor") --CreateEntity(class, node, name)
DestroyTimer(spec_powerup4)
end,
spec_powerup4
)
StartTimer(spec_powerup1)
StartTimer(spec_powerup2)
StartTimer(spec_powerup3)
StartTimer(spec_powerup4)
end
GetPlayersAlive = function(self)
return (GetNumTeamMembersAlive(1) + GetNumTeamMembersAlive(2))
end
cpAmmoSpawn = function(self)
print("The cp ammo spawn has started.")
--get the path point
cp1_ammospawn1 = GetPathPoint("cp1_spawn", 0) --GetPathPoint(Pathname, node)
cp1_ammospawn2 = GetPathPoint("cp1_spawn", 1)
cp2_ammospawn1 = GetPathPoint("cp2_spawn", 0)
cp2_ammospawn2 = GetPathPoint("cp2_spawn", 1)
cp3_ammospawn1 = GetPathPoint("cp3_spawn", 0)
cp3_ammospawn2 = GetPathPoint("cp3_spawn", 1)
cp4_ammospawn1 = GetPathPoint("cp4_spawn", 0)
cp4_ammospawn2 = GetPathPoint("cp4_spawn", 1)
cp1_powerspawn1 = CreateTimer("cp1_powerspawn1")
SetTimerValue(cp1_powerspawn1, 150)
OnTimerElapse(
function(timer)
print("Spawning cp1 ammo 1.")
CreateEntity("com_item_powerup_dual", cp1_ammospawn1, "ammo1") --CreateEntity(class, node, name)
SetTimerValue(cp1_powerspawn1, (math.random(6, 18)*10))
StartTimer(cp1_powerspawn1)
end,
cp1_powerspawn1
)
cp1_powerspawn2 = CreateTimer("cp1_powerspawn2")
SetTimerValue(cp1_powerspawn2, 150)
OnTimerElapse(
function(timer)
print("Spawning cp1 ammo 2.")
CreateEntity("com_item_powerup_dual", cp1_ammospawn2, "ammo2")
SetTimerValue(cp1_powerspawn2, (math.random(6, 18)*10))
StartTimer(cp1_powerspawn2)
end,
cp1_powerspawn2
)
cp2_powerspawn1 = CreateTimer("cp2_powerspawn1")
SetTimerValue(cp2_powerspawn1, 150)
OnTimerElapse(
function(timer)
print("Spawning cp2 ammo 1.")
CreateEntity("com_item_powerup_dual", cp2_ammospawn1, "ammo3")
SetTimerValue(cp2_powerspawn1, (math.random(6, 18)*10))
StartTimer(cp2_powerspawn1)
end,
cp2_powerspawn1
)
cp2_powerspawn2 = CreateTimer("cp2_powerspawn2")
SetTimerValue(cp2_powerspawn2, 150)
OnTimerElapse(
function(timer)
print("Spawning cp2 ammo 2.")
CreateEntity("com_item_powerup_dual", cp2_ammospawn2, "ammo4")
SetTimerValue(cp2_powerspawn2, (math.random(6, 18)*10))
StartTimer(cp2_powerspawn2)
end,
cp2_powerspawn2
)
cp3_powerspawn1 = CreateTimer("cp3_powerspawn1")
SetTimerValue(cp3_powerspawn1, 150)
OnTimerElapse(
function(timer)
print("Spawning cp3 ammo 1.")
CreateEntity("com_item_powerup_dual", cp3_ammospawn1, "ammo5")
SetTimerValue(cp3_powerspawn1, (math.random(6, 12)*10))
StartTimer(cp3_powerspawn1)
end,
cp3_powerspawn1
)
cp3_powerspawn2 = CreateTimer("cp3_powerspawn2")
SetTimerValue(cp3_powerspawn2, 150)
OnTimerElapse(
function(timer)
print("Spawning cp3 ammo 2.")
CreateEntity("com_item_powerup_dual", cp3_ammospawn2, "ammo6")
SetTimerValue(cp3_powerspawn2, (math.random(6, 12)*10))
StartTimer(cp3_powerspawn2)
end,
cp3_powerspawn2
)
cp4_powerspawn1 = CreateTimer("cp4_powerspawn1")
SetTimerValue(cp4_powerspawn1, 150)
OnTimerElapse(
function(timer)
print("Spawning cp4 ammo 1.")
CreateEntity("com_item_powerup_dual", cp4_ammospawn1, "ammo7")
SetTimerValue(cp4_powerspawn1, (math.random(6, 12)*10))
StartTimer(cp4_powerspawn1)
end,
cp4_powerspawn1
)
cp4_powerspawn2 = CreateTimer("cp4_powerspawn2")
SetTimerValue(cp4_powerspawn2, 150)
OnTimerElapse(
function(timer)
print("Spawning cp4 ammo 2.")
CreateEntity("com_item_powerup_dual", cp4_ammospawn2, "ammo8")
SetTimerValue(cp4_powerspawn2, (math.random(6, 12)*10))
StartTimer(cp4_powerspawn2)
end,
cp4_powerspawn2
)
StartTimer(cp1_powerspawn1)
StartTimer(cp1_powerspawn2)
StartTimer(cp2_powerspawn1)
StartTimer(cp2_powerspawn2)
StartTimer(cp3_powerspawn1)
StartTimer(cp3_powerspawn2)
StartTimer(cp4_powerspawn1)
StartTimer(cp4_powerspawn2)
end
ammospawn = function(self)
print("The ammo spawn has started.")
--get the path point
ammospawn1 = GetPathPoint("normal_ammo_spawn", 0) --GetPathPoint(Pathname, node)
ammospawn2 = GetPathPoint("normal_ammo_spawn", 1)
ammospawn3 = GetPathPoint("normal_ammo_spawn", 2)
ammospawn4 = GetPathPoint("normal_ammo_spawn", 3)
ammospawn5 = GetPathPoint("normal_ammo_spawn", 4)
ammospawn6 = GetPathPoint("normal_ammo_spawn", 5)
ammospawn7 = GetPathPoint("normal_ammo_spawn", 6)
ammospawn8 = GetPathPoint("normal_ammo_spawn", 7)
ammospawn9 = GetPathPoint("normal_ammo_spawn",
ammospawn10 = GetPathPoint("normal_ammo_spawn", 9)
ammospawn11 = GetPathPoint("normal_ammo_spawn", 10)
ammospawn12 = GetPathPoint("normal_ammo_spawn", 11)
ammospawn13 = GetPathPoint("normal_ammo_spawn", 12)
ammospawn14 = GetPathPoint("normal_ammo_spawn", 13)
ammospawn15 = GetPathPoint("normal_ammo_spawn", 14)
ammospawn16 = GetPathPoint("normal_ammo_spawn", 15)
-- ammospawn17 = GetPathPoint("normal_ammo_spawn", 16)
-- ammospawn18 = GetPathPoint("normal_ammo_spawn", 17)
-- ammospawn19 = GetPathPoint("normal_ammo_spawn", 18)
-- ammospawn20 = GetPathPoint("normal_ammo_spawn", 19)
powerspawn1 = CreateTimer("powerspawn1")
SetTimerValue(powerspawn1, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 1.")
CreateEntity("com_item_powerup_dual", ammospawn1, "nammo1") --CreateEntity(class, node, name)
SetTimerValue(powerspawn1, (math.random(9, 18)*20))
StartTimer(powerspawn7)
end,
powerspawn1
)
powerspawn2 = CreateTimer("powerspawn2")
SetTimerValue(powerspawn2, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 2.")
CreateEntity("com_item_powerup_dual", ammospawn2, "nammo2")
SetTimerValue(powerspawn2, (math.random(9, 18)*20))
StartTimer(powerspawn13)
end,
powerspawn2
)
powerspawn3 = CreateTimer("powerspawn3")
SetTimerValue(powerspawn3, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 3.")
CreateEntity("com_item_powerup_dual", ammospawn3, "nammo3")
SetTimerValue(powerspawn3, (math.random(9, 18)*20))
StartTimer(powerspawn6)
end,
powerspawn3
)
powerspawn4 = CreateTimer("powerspawn4")
SetTimerValue(powerspawn4, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 4.")
CreateEntity("com_item_powerup_dual", ammospawn4, "nammo4")
SetTimerValue(powerspawn4, (math.random(9, 18)*20))
StartTimer(powerspawn10)
end,
powerspawn4
)
powerspawn5 = CreateTimer("powerspawn5")
SetTimerValue(powerspawn5, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 5.")
CreateEntity("com_item_powerup_dual", ammospawn6, "nammo5")
SetTimerValue(powerspawn5, (math.random(9, 18)*20))
--StartTimer(powerspawn18)
end,
powerspawn5
)
powerspawn6 = CreateTimer("powerspawn6")
SetTimerValue(powerspawn6, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 6.")
CreateEntity("com_item_powerup_dual", ammospawn7, "nammo6")
SetTimerValue(powerspawn6, (math.random(9, 18)*20))
--StartTimer(powerspawn17)
end,
powerspawn6
)
powerspawn7 = CreateTimer("powerspawn7")
SetTimerValue(powerspawn7, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 7.")
CreateEntity("com_item_powerup_dual", ammospawn8, "nammo7")
SetTimerValue(powerspawn7, (math.random(9, 18)*20))
StartTimer(powerspawn9)
end,
powerspawn7
)
powerspawn8 = CreateTimer("powerspawn8")
SetTimerValue(powerspawn8, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 8.")
CreateEntity("com_item_powerup_dual", cp4_ammospawn2, "nammo8")
SetTimerValue(powerspawn8, (math.random(9, 18)*20))
StartTimer(powerspawn11)
end,
powerspawn8
)
powerspawn9 = CreateTimer("powerspawn9")
SetTimerValue(powerspawn9, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 9.")
CreateEntity("com_item_powerup_dual", ammospawn9, "nammo9") --CreateEntity(class, node, name)
SetTimerValue(powerspawn9, (math.random(9, 18)*20))
StartTimer(powerspawn15)
end,
powerspawn9
)
powerspawn10 = CreateTimer("powerspawn10")
SetTimerValue(powerspawn10, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 10.")
CreateEntity("com_item_powerup_dual", ammospawn10, "nammo10") --CreateEntity(class, node, name)
SetTimerValue(powerspawn10, (math.random(9, 18)*20))
StartTimer(powerspawn1)
end,
powerspawn10
)
powerspawn11 = CreateTimer("powerspawn11")
SetTimerValue(powerspawn11, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 11.")
CreateEntity("com_item_powerup_dual", ammospawn11, "nammo11") --CreateEntity(class, node, name)
SetTimerValue(powerspawn11, (math.random(9, 18)*20))
StartTimer(powerspawn16)
end,
powerspawn11
)
powerspawn12 = CreateTimer("powerspawn12")
SetTimerValue(powerspawn12, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 12.")
CreateEntity("com_item_powerup_dual", ammospawn12, "nammo12") --CreateEntity(class, node, name)
SetTimerValue(powerspawn12, (math.random(9, 18)*20))
print(GetTimerValue(powerspawn12))
StartTimer(powerspawn3)
end,
powerspawn12
)
powerspawn13 = CreateTimer("powerspawn13")
SetTimerValue(powerspawn13, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 13.")
CreateEntity("com_item_powerup_dual", ammospawn13, "nammo13") --CreateEntity(class, node, name)
SetTimerValue(powerspawn13, (math.random(9, 18)*20))
--StartTimer(powerspawn20)
end,
powerspawn13
)
powerspawn14 = CreateTimer("powerspawn14")
SetTimerValue(powerspawn14, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 14.")
CreateEntity("com_item_powerup_dual", ammospawn14, "nammo14") --CreateEntity(class, node, name)
SetTimerValue(powerspawn14, (math.random(9, 18)*20))
StartTimer(powerspawn2)
end,
powerspawn14
)
powerspawn15 = CreateTimer("powerspawn15")
SetTimerValue(powerspawn15, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 15.")
CreateEntity("com_item_powerup_dual", ammospawn15, "nammo15") --CreateEntity(class, node, name)
SetTimerValue(powerspawn15, (math.random(9, 18)*20))
StartTimer(powerspawn5)
end,
powerspawn15
)
powerspawn16 = CreateTimer("powerspawn16")
SetTimerValue(powerspawn16, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 16.")
CreateEntity("com_item_powerup_dual", ammospawn16, "nammo16") --CreateEntity(class, node, name)
SetTimerValue(powerspawn16, (math.random(9, 18)*20))
StartTimer(powerspawn12)
end,
powerspawn16
)
-- powerspawn17 = CreateTimer("powerspawn17")
-- SetTimerValue(powerspawn17, (math.random(9, 18)*10))
-- OnTimerElapse(
-- function(timer)
-- print("Spawning normal ammo 17.")
-- --CreateEntity("com_item_powerup_dual", ammospawn17, "nammo17") --CreateEntity(class, node, name)
-- SetTimerValue(powerspawn17, (math.random(9, 18)*20))
-- --StartTimer(powerspawn19)
-- end,
-- powerspawn17
-- )
-- powerspawn18 = CreateTimer("powerspawn18")
-- SetTimerValue(powerspawn18, (math.random(9, 18)*10))
-- OnTimerElapse(
-- function(timer)
-- print("Spawning normal ammo 18.")
-- --CreateEntity("com_item_powerup_dual", ammospawn18, "nammo18") --CreateEntity(class, node, name)
-- SetTimerValue(powerspawn18, (math.random(9, 18)*20))
-- StartTimer(powerspawn8)
-- end,
-- powerspawn18
-- )
-- powerspawn19 = CreateTimer("powerspawn19")
-- SetTimerValue(powerspawn19, (math.random(9, 18)*10))
-- OnTimerElapse(
-- function(timer)
-- print("Spawning normal ammo 19.")
-- --CreateEntity("com_item_powerup_dual", ammospawn19, "nammo19") --CreateEntity(class, node, name)
-- SetTimerValue(powerspawn19, (math.random(9, 18)*20))
-- StartTimer(powerspawn14)
-- end,
-- powerspawn19
-- )
-- powerspawn20 = CreateTimer("powerspawn20")
-- SetTimerValue(powerspawn20, (math.random(9, 18)*10))
-- OnTimerElapse(
-- function(timer)
-- print("Spawning normal ammo 20.")
-- --CreateEntity("com_item_powerup_dual", ammospawn20, "nammo20") --CreateEntity(class, node, name)
-- SetTimerValue(powerspawn20, (math.random(9, 18)*20))
-- StartTimer(powerspawn4)
-- end,
-- powerspawn20
-- )
StartTimer(powerspawn1)
StartTimer(powerspawn2)
StartTimer(powerspawn3)
StartTimer(powerspawn5)
StartTimer(powerspawn6)
StartTimer(powerspawn7)
StartTimer(powerspawn9)
StartTimer(powerspawn10)
StartTimer(powerspawn11)
StartTimer(powerspawn13)
StartTimer(powerspawn14)
StartTimer(powerspawn15)
-- StartTimer(powerspawn17)
-- StartTimer(powerspawn18)
-- StartTimer(powerspawn19)
end
armorspawn = function(self)
print("The armor spawn has started")
--get the path point
armorspawn1 = GetPathPoint("armor_spawn", 0) --GetPathPoint(Pathname, node)
armorspawn2 = GetPathPoint("armor_spawn", 1)
armorspawn3 = GetPathPoint("armor_spawn", 2)
armorspawn4 = GetPathPoint("armor_spawn", 3)
armorspawn5 = GetPathPoint("armor_spawn", 4)
armorspawn6 = GetPathPoint("armor_spawn", 5)
armorspawn7 = GetPathPoint("armor_spawn", 6)
armorspawn8 = GetPathPoint("armor_spawn", 7)
armorspawn9 = GetPathPoint("armor_spawn",
armorspawn10 = GetPathPoint("armor_spawn", 9)
armorspawn11 = GetPathPoint("armor_spawn", 10)
-- armorspawn12 = GetPathPoint("armor_spawn", 11)
-- armorspawn13 = GetPathPoint("armor_spawn", 12)
-- armorspawn14 = GetPathPoint("armor_spawn", 13)
-- armorspawn15 = GetPathPoint("armor_spawn", 14)
-- armorspawn16 = GetPathPoint("armor_spawn", 15)
apowerspawn1 = CreateTimer("apowerspawn1")
SetTimerValue(apowerspawn1, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 1.")
CreateEntity("com_item_powerup_armor", armorspawn1, "armor1") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn1, (math.random(9, 18)*20))
print(GetTimerValue(apowerspawn1))
StartTimer(apowerspawn7)
end,
apowerspawn1
)
apowerspawn2 = CreateTimer("apowerspawn2")
SetTimerValue(apowerspawn2, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 2.")
CreateEntity("com_item_powerup_armor", armorspawn2, "armor2")
SetTimerValue(apowerspawn2, (math.random(9, 18)*20))
StartTimer(apowerspawn13)
end,
apowerspawn2
)
apowerspawn3 = CreateTimer("apowerspawn3")
SetTimerValue(apowerspawn3, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 3.")
CreateEntity("com_item_powerup_armor", armorspawn3, "armor3")
SetTimerValue(apowerspawn3, (math.random(9, 18)*20))
StartTimer(apowerspawn6)
end,
apowerspawn3
)
apowerspawn4 = CreateTimer("apowerspawn4")
SetTimerValue(apowerspawn4, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 4.")
CreateEntity("com_item_powerup_armor", armorspawn4, "armor4")
SetTimerValue(apowerspawn4, (math.random(9, 18)*20))
print(GetTimerValue(apowerspawn4))
StartTimer(apowerspawn10)
end,
apowerspawn4
)
apowerspawn5 = CreateTimer("apowerspawn5")
SetTimerValue(apowerspawn5, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 5.")
CreateEntity("com_item_powerup_armor", armorspawn6, "armor5")
SetTimerValue(apowerspawn5, (math.random(9, 18)*20))
StartTimer(apowerspawn8)
end,
apowerspawn5
)
apowerspawn6 = CreateTimer("apowerspawn6")
SetTimerValue(apowerspawn6, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 6.")
CreateEntity("com_item_powerup_armor", armorspawn7, "armor6")
SetTimerValue(apowerspawn6, (math.random(9, 18)*20))
StartTimer(apowerspawn14)
end,
apowerspawn6
)
apowerspawn7 = CreateTimer("apowerspawn7")
SetTimerValue(apowerspawn7, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 7.")
CreateEntity("com_item_powerup_armor", armorspawn8, "armor7")
SetTimerValue(apowerspawn7, (math.random(9, 18)*20))
StartTimer(apowerspawn9)
end,
apowerspawn7
)
apowerspawn8 = CreateTimer("apowerspawn8")
SetTimerValue(apowerspawn8, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 8.")
CreateEntity("com_item_powerup_armor", cp4_armorspawn2, "armor8")
SetTimerValue(apowerspawn8, (math.random(9, 18)*20))
StartTimer(apowerspawn11)
end,
apowerspawn8
)
apowerspawn9 = CreateTimer("apowerspawn9")
SetTimerValue(apowerspawn9, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 9.")
CreateEntity("com_item_powerup_armor", armorspawn9, "armor9") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn9, (math.random(9, 18)*20))
StartTimer(apowerspawn15)
end,
apowerspawn9
)
apowerspawn10 = CreateTimer("apowerspawn10")
SetTimerValue(apowerspawn10, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 10.")
CreateEntity("com_item_powerup_armor", armorspawn10, "armor10") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn10, (math.random(9, 18)*20))
StartTimer(apowerspawn1)
end,
apowerspawn10
)
apowerspawn11 = CreateTimer("apowerspawn11")
SetTimerValue(apowerspawn11, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 11.")
CreateEntity("com_item_powerup_armor", armorspawn11, "armor11") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn11, (math.random(9, 18)*20))
StartTimer(apowerspawn16)
end,
apowerspawn11
)
apowerspawn12 = CreateTimer("apowerspawn12")
SetTimerValue(apowerspawn12, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 12.")
--CreateEntity("com_item_powerup_armor", armorspawn12, "armor12") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn12, (math.random(9, 18)*20))
StartTimer(apowerspawn3)
end,
apowerspawn12
)
apowerspawn13 = CreateTimer("apowerspawn13")
SetTimerValue(apowerspawn13, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 13.")
--CreateEntity("com_item_powerup_armor", armorspawn13, "armor13") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn13, (math.random(9, 18)*20))
StartTimer(apowerspawn4)
end,
apowerspawn13
)
apowerspawn14 = CreateTimer("apowerspawn14")
SetTimerValue(apowerspawn14, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 14.")
--CreateEntity("com_item_powerup_armor", armorspawn14, "armor14") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn14, (math.random(9, 18)*20))
StartTimer(apowerspawn2)
end,
apowerspawn14
)
apowerspawn15 = CreateTimer("apowerspawn15")
SetTimerValue(apowerspawn15, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 15.")
--CreateEntity("com_item_powerup_armor", armorspawn15, "armor15") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn15, (math.random(9, 18)*20))
StartTimer(apowerspawn5)
end,
apowerspawn15
)
apowerspawn16 = CreateTimer("apowerspawn16")
SetTimerValue(apowerspawn16, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 16.")
--CreateEntity("com_item_powerup_armor", armorspawn16, "armor16") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn16, (math.random(9, 18)*20))
StartTimer(apowerspawn12)
end,
apowerspawn16
)
StartTimer(apowerspawn1)
StartTimer(apowerspawn2)
StartTimer(apowerspawn3)
StartTimer(apowerspawn4)
StartTimer(apowerspawn5)
StartTimer(apowerspawn6)
StartTimer(apowerspawn7)
StartTimer(apowerspawn8)
StartTimer(apowerspawn9)
StartTimer(apowerspawn10)
StartTimer(apowerspawn11)
-- StartTimer(apowerspawn12)
-- StartTimer(apowerspawn13)
-- StartTimer(apowerspawn14)
-- StartTimer(apowerspawn15)
-- StartTimer(apowerspawn16)
end
feast = function(self)
print("The feast function has started.")
feastspawn1 = GetPathPoint("center_ammo_spawn", 0)
feastspawn2 = GetPathPoint("center_ammo_spawn", 1)
feastspawn3 = GetPathPoint("center_ammo_spawn", 2)
feastspawn4 = GetPathPoint("center_ammo_spawn", 3)
feasttimer = CreateTimer("feasttimer")
SetTimerValue(feasttimer, 600)
OnTimerElapse(
function(timer)
print("Feast time!")
ShowMessageText("level.HGS.feast")
option(math.random(1,8))
SetTimerValue(feasttimer, (math.random(6, 10)*60))
StartTimer(feasttimer)
end,
feasttimer
)
option = function(num)
if num == 1 then
print("\tOption 1 was picked; 1 dual.")
CreateEntity("com_item_powerup_dual", feastspawn4, "fammo1")
elseif num == 2 then
print("\tOption 2 was picked; 1 defense and 1 armor.")
CreateEntity("com_item_powerup_defense", feastspawn1, "fbuff1")
CreateEntity("com_item_powerup_armor", feastspawn2, "farmor1")
elseif num == 3 then
print("\tOption 3 was picked; one full restore.")
CreateEntity("com_item_powerup_full", feastspawn3, "fammo1")
elseif num == 4 then
print("\tOption 4 was picked; 1 offense and 3 ammos.")
CreateEntity("com_item_powerup_offense", feastspawn2, "fbuff1")
CreateEntity("com_item_powerup_ammo", feastspawn1, "fammo1")
CreateEntity("com_item_powerup_ammo", feastspawn3, "fammo2")
CreateEntity("com_item_powerup_ammo", feastspawn4, "fammo3")
elseif num == 5 then
print("\tOption 5 was picked; two duals.")
CreateEntity("com_item_powerup_dual", feastspawn1, "fammo1")
CreateEntity("com_item_powerup_dual", feastspawn3, "fammo2")
elseif num == 6 then
print("\tOption 6 was picked; two armors.")
CreateEntity("com_item_powerup_armor", feastspawn4, "farmor1")
CreateEntity("com_item_powerup_armor", feastspawn2, "farmor2")
elseif num == 7 then
print("\tOption 7 was picked; two duals.")
CreateEntity("com_item_powerup_dual", feastspawn3, "fammo1")
CreateEntity("com_item_powerup_dual", feastspawn2, "fammo2")
elseif num == 8 then
print("\tOption 8 was picked; offense, defense, and energy.")
CreateEntity("com_item_powerup_offense", feastspawn4, "fbuff1")
CreateEntity("com_item_powerup_defense", feastspawn3, "fbuff2")
CreateEntity("com_item_powerup_energy", feastspawn1, "fener1")
end
end
StartTimer(feasttimer)
end
print("Superpowers has started.")
node1 = math.random(0,2)
print("The node for the swamp is:", node1)
node2 = math.random(3,5)
print("The node for the forest is:", node2)
node3 = math.random(6,8)
print("The node for the town is:", node3)
--node4 = math.random(9,11)
--print("The node for the mountain is:", node)
SPnodes = {node1, node2, node3}--,node4}
--local x = math.random(1,4)
--print("The area for the adrenaline is:", x, SPnodes[x])
--sammo_spawn4 = GetPathPoint("special_ammo_spawn", 3)
--table.remove(SPnodes, x)
local x = math.random(3)
print("The area for the full restore is:", x, SPnodes[x])
sammo_spawn1 = GetPathPoint("special_ammo_spawn", SPnodes[x])
table.remove(SPnodes, x)
x = math.random(2)
print("The area for the invincibility is:", x, SPnodes[x])
sammo_spawn2 = GetPathPoint("special_ammo_spawn", SPnodes[x])
table.remove(SPnodes, x)
sammo_spawn3 = GetPathPoint("special_ammo_spawn", SPnodes[1])
print("The area for the one hit kill is:", 1, SPnodes[1])
spec_powerup1 = CreateTimer("spec_powerup1")
SetTimerValue(spec_powerup1, 120)
OnTimerElapse(
function(timer)
print("Spawning full restore.")
CreateEntity("com_item_powerup_full", sammo_spawn1, "full") --CreateEntity(class, node, name)
DestroyTimer(spec_powerup1)
end,
spec_powerup1
)
spec_powerup2 = CreateTimer("spec_powerup2")
SetTimerValue(spec_powerup2, 120)
OnTimerElapse(
function(timer)
print("Spawning invincibility.")
CreateEntity("com_item_powerup_inv", sammo_spawn2, "invinc") --CreateEntity(class, node, name)
DestroyTimer(spec_powerup2)
end,
spec_powerup2
)
spec_powerup3 = CreateTimer("spec_powerup3")
SetTimerValue(spec_powerup3, 120)
OnTimerElapse(
function(timer)
print("Spawning one hit kill.")
CreateEntity("com_item_powerup_onehit", sammo_spawn3, "onehit") --CreateEntity(class, node, name)
DestroyTimer(spec_powerup3)
end,
spec_powerup3
)
spec_powerup4 = CreateTimer("spec_powerup4")
SetTimerValue(spec_powerup4, 120)
OnTimerElapse(
function(timer)
print("Spawning adrenaline.")
CreateEntity("com_item_powerup_armor", sammo_spawn4, "armor") --CreateEntity(class, node, name)
DestroyTimer(spec_powerup4)
end,
spec_powerup4
)
StartTimer(spec_powerup1)
StartTimer(spec_powerup2)
StartTimer(spec_powerup3)
StartTimer(spec_powerup4)
end
GetPlayersAlive = function(self)
return (GetNumTeamMembersAlive(1) + GetNumTeamMembersAlive(2))
end
cpAmmoSpawn = function(self)
print("The cp ammo spawn has started.")
--get the path point
cp1_ammospawn1 = GetPathPoint("cp1_spawn", 0) --GetPathPoint(Pathname, node)
cp1_ammospawn2 = GetPathPoint("cp1_spawn", 1)
cp2_ammospawn1 = GetPathPoint("cp2_spawn", 0)
cp2_ammospawn2 = GetPathPoint("cp2_spawn", 1)
cp3_ammospawn1 = GetPathPoint("cp3_spawn", 0)
cp3_ammospawn2 = GetPathPoint("cp3_spawn", 1)
cp4_ammospawn1 = GetPathPoint("cp4_spawn", 0)
cp4_ammospawn2 = GetPathPoint("cp4_spawn", 1)
cp1_powerspawn1 = CreateTimer("cp1_powerspawn1")
SetTimerValue(cp1_powerspawn1, 150)
OnTimerElapse(
function(timer)
print("Spawning cp1 ammo 1.")
CreateEntity("com_item_powerup_dual", cp1_ammospawn1, "ammo1") --CreateEntity(class, node, name)
SetTimerValue(cp1_powerspawn1, (math.random(6, 18)*10))
StartTimer(cp1_powerspawn1)
end,
cp1_powerspawn1
)
cp1_powerspawn2 = CreateTimer("cp1_powerspawn2")
SetTimerValue(cp1_powerspawn2, 150)
OnTimerElapse(
function(timer)
print("Spawning cp1 ammo 2.")
CreateEntity("com_item_powerup_dual", cp1_ammospawn2, "ammo2")
SetTimerValue(cp1_powerspawn2, (math.random(6, 18)*10))
StartTimer(cp1_powerspawn2)
end,
cp1_powerspawn2
)
cp2_powerspawn1 = CreateTimer("cp2_powerspawn1")
SetTimerValue(cp2_powerspawn1, 150)
OnTimerElapse(
function(timer)
print("Spawning cp2 ammo 1.")
CreateEntity("com_item_powerup_dual", cp2_ammospawn1, "ammo3")
SetTimerValue(cp2_powerspawn1, (math.random(6, 18)*10))
StartTimer(cp2_powerspawn1)
end,
cp2_powerspawn1
)
cp2_powerspawn2 = CreateTimer("cp2_powerspawn2")
SetTimerValue(cp2_powerspawn2, 150)
OnTimerElapse(
function(timer)
print("Spawning cp2 ammo 2.")
CreateEntity("com_item_powerup_dual", cp2_ammospawn2, "ammo4")
SetTimerValue(cp2_powerspawn2, (math.random(6, 18)*10))
StartTimer(cp2_powerspawn2)
end,
cp2_powerspawn2
)
cp3_powerspawn1 = CreateTimer("cp3_powerspawn1")
SetTimerValue(cp3_powerspawn1, 150)
OnTimerElapse(
function(timer)
print("Spawning cp3 ammo 1.")
CreateEntity("com_item_powerup_dual", cp3_ammospawn1, "ammo5")
SetTimerValue(cp3_powerspawn1, (math.random(6, 12)*10))
StartTimer(cp3_powerspawn1)
end,
cp3_powerspawn1
)
cp3_powerspawn2 = CreateTimer("cp3_powerspawn2")
SetTimerValue(cp3_powerspawn2, 150)
OnTimerElapse(
function(timer)
print("Spawning cp3 ammo 2.")
CreateEntity("com_item_powerup_dual", cp3_ammospawn2, "ammo6")
SetTimerValue(cp3_powerspawn2, (math.random(6, 12)*10))
StartTimer(cp3_powerspawn2)
end,
cp3_powerspawn2
)
cp4_powerspawn1 = CreateTimer("cp4_powerspawn1")
SetTimerValue(cp4_powerspawn1, 150)
OnTimerElapse(
function(timer)
print("Spawning cp4 ammo 1.")
CreateEntity("com_item_powerup_dual", cp4_ammospawn1, "ammo7")
SetTimerValue(cp4_powerspawn1, (math.random(6, 12)*10))
StartTimer(cp4_powerspawn1)
end,
cp4_powerspawn1
)
cp4_powerspawn2 = CreateTimer("cp4_powerspawn2")
SetTimerValue(cp4_powerspawn2, 150)
OnTimerElapse(
function(timer)
print("Spawning cp4 ammo 2.")
CreateEntity("com_item_powerup_dual", cp4_ammospawn2, "ammo8")
SetTimerValue(cp4_powerspawn2, (math.random(6, 12)*10))
StartTimer(cp4_powerspawn2)
end,
cp4_powerspawn2
)
StartTimer(cp1_powerspawn1)
StartTimer(cp1_powerspawn2)
StartTimer(cp2_powerspawn1)
StartTimer(cp2_powerspawn2)
StartTimer(cp3_powerspawn1)
StartTimer(cp3_powerspawn2)
StartTimer(cp4_powerspawn1)
StartTimer(cp4_powerspawn2)
end
ammospawn = function(self)
print("The ammo spawn has started.")
--get the path point
ammospawn1 = GetPathPoint("normal_ammo_spawn", 0) --GetPathPoint(Pathname, node)
ammospawn2 = GetPathPoint("normal_ammo_spawn", 1)
ammospawn3 = GetPathPoint("normal_ammo_spawn", 2)
ammospawn4 = GetPathPoint("normal_ammo_spawn", 3)
ammospawn5 = GetPathPoint("normal_ammo_spawn", 4)
ammospawn6 = GetPathPoint("normal_ammo_spawn", 5)
ammospawn7 = GetPathPoint("normal_ammo_spawn", 6)
ammospawn8 = GetPathPoint("normal_ammo_spawn", 7)
ammospawn9 = GetPathPoint("normal_ammo_spawn",
ammospawn10 = GetPathPoint("normal_ammo_spawn", 9)
ammospawn11 = GetPathPoint("normal_ammo_spawn", 10)
ammospawn12 = GetPathPoint("normal_ammo_spawn", 11)
ammospawn13 = GetPathPoint("normal_ammo_spawn", 12)
ammospawn14 = GetPathPoint("normal_ammo_spawn", 13)
ammospawn15 = GetPathPoint("normal_ammo_spawn", 14)
ammospawn16 = GetPathPoint("normal_ammo_spawn", 15)
-- ammospawn17 = GetPathPoint("normal_ammo_spawn", 16)
-- ammospawn18 = GetPathPoint("normal_ammo_spawn", 17)
-- ammospawn19 = GetPathPoint("normal_ammo_spawn", 18)
-- ammospawn20 = GetPathPoint("normal_ammo_spawn", 19)
powerspawn1 = CreateTimer("powerspawn1")
SetTimerValue(powerspawn1, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 1.")
CreateEntity("com_item_powerup_dual", ammospawn1, "nammo1") --CreateEntity(class, node, name)
SetTimerValue(powerspawn1, (math.random(9, 18)*20))
StartTimer(powerspawn7)
end,
powerspawn1
)
powerspawn2 = CreateTimer("powerspawn2")
SetTimerValue(powerspawn2, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 2.")
CreateEntity("com_item_powerup_dual", ammospawn2, "nammo2")
SetTimerValue(powerspawn2, (math.random(9, 18)*20))
StartTimer(powerspawn13)
end,
powerspawn2
)
powerspawn3 = CreateTimer("powerspawn3")
SetTimerValue(powerspawn3, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 3.")
CreateEntity("com_item_powerup_dual", ammospawn3, "nammo3")
SetTimerValue(powerspawn3, (math.random(9, 18)*20))
StartTimer(powerspawn6)
end,
powerspawn3
)
powerspawn4 = CreateTimer("powerspawn4")
SetTimerValue(powerspawn4, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 4.")
CreateEntity("com_item_powerup_dual", ammospawn4, "nammo4")
SetTimerValue(powerspawn4, (math.random(9, 18)*20))
StartTimer(powerspawn10)
end,
powerspawn4
)
powerspawn5 = CreateTimer("powerspawn5")
SetTimerValue(powerspawn5, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 5.")
CreateEntity("com_item_powerup_dual", ammospawn6, "nammo5")
SetTimerValue(powerspawn5, (math.random(9, 18)*20))
--StartTimer(powerspawn18)
end,
powerspawn5
)
powerspawn6 = CreateTimer("powerspawn6")
SetTimerValue(powerspawn6, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 6.")
CreateEntity("com_item_powerup_dual", ammospawn7, "nammo6")
SetTimerValue(powerspawn6, (math.random(9, 18)*20))
--StartTimer(powerspawn17)
end,
powerspawn6
)
powerspawn7 = CreateTimer("powerspawn7")
SetTimerValue(powerspawn7, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 7.")
CreateEntity("com_item_powerup_dual", ammospawn8, "nammo7")
SetTimerValue(powerspawn7, (math.random(9, 18)*20))
StartTimer(powerspawn9)
end,
powerspawn7
)
powerspawn8 = CreateTimer("powerspawn8")
SetTimerValue(powerspawn8, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 8.")
CreateEntity("com_item_powerup_dual", cp4_ammospawn2, "nammo8")
SetTimerValue(powerspawn8, (math.random(9, 18)*20))
StartTimer(powerspawn11)
end,
powerspawn8
)
powerspawn9 = CreateTimer("powerspawn9")
SetTimerValue(powerspawn9, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 9.")
CreateEntity("com_item_powerup_dual", ammospawn9, "nammo9") --CreateEntity(class, node, name)
SetTimerValue(powerspawn9, (math.random(9, 18)*20))
StartTimer(powerspawn15)
end,
powerspawn9
)
powerspawn10 = CreateTimer("powerspawn10")
SetTimerValue(powerspawn10, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 10.")
CreateEntity("com_item_powerup_dual", ammospawn10, "nammo10") --CreateEntity(class, node, name)
SetTimerValue(powerspawn10, (math.random(9, 18)*20))
StartTimer(powerspawn1)
end,
powerspawn10
)
powerspawn11 = CreateTimer("powerspawn11")
SetTimerValue(powerspawn11, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 11.")
CreateEntity("com_item_powerup_dual", ammospawn11, "nammo11") --CreateEntity(class, node, name)
SetTimerValue(powerspawn11, (math.random(9, 18)*20))
StartTimer(powerspawn16)
end,
powerspawn11
)
powerspawn12 = CreateTimer("powerspawn12")
SetTimerValue(powerspawn12, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 12.")
CreateEntity("com_item_powerup_dual", ammospawn12, "nammo12") --CreateEntity(class, node, name)
SetTimerValue(powerspawn12, (math.random(9, 18)*20))
print(GetTimerValue(powerspawn12))
StartTimer(powerspawn3)
end,
powerspawn12
)
powerspawn13 = CreateTimer("powerspawn13")
SetTimerValue(powerspawn13, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 13.")
CreateEntity("com_item_powerup_dual", ammospawn13, "nammo13") --CreateEntity(class, node, name)
SetTimerValue(powerspawn13, (math.random(9, 18)*20))
--StartTimer(powerspawn20)
end,
powerspawn13
)
powerspawn14 = CreateTimer("powerspawn14")
SetTimerValue(powerspawn14, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 14.")
CreateEntity("com_item_powerup_dual", ammospawn14, "nammo14") --CreateEntity(class, node, name)
SetTimerValue(powerspawn14, (math.random(9, 18)*20))
StartTimer(powerspawn2)
end,
powerspawn14
)
powerspawn15 = CreateTimer("powerspawn15")
SetTimerValue(powerspawn15, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 15.")
CreateEntity("com_item_powerup_dual", ammospawn15, "nammo15") --CreateEntity(class, node, name)
SetTimerValue(powerspawn15, (math.random(9, 18)*20))
StartTimer(powerspawn5)
end,
powerspawn15
)
powerspawn16 = CreateTimer("powerspawn16")
SetTimerValue(powerspawn16, (math.random(9, 18)*10))
OnTimerElapse(
function(timer)
print("Spawning normal ammo 16.")
CreateEntity("com_item_powerup_dual", ammospawn16, "nammo16") --CreateEntity(class, node, name)
SetTimerValue(powerspawn16, (math.random(9, 18)*20))
StartTimer(powerspawn12)
end,
powerspawn16
)
-- powerspawn17 = CreateTimer("powerspawn17")
-- SetTimerValue(powerspawn17, (math.random(9, 18)*10))
-- OnTimerElapse(
-- function(timer)
-- print("Spawning normal ammo 17.")
-- --CreateEntity("com_item_powerup_dual", ammospawn17, "nammo17") --CreateEntity(class, node, name)
-- SetTimerValue(powerspawn17, (math.random(9, 18)*20))
-- --StartTimer(powerspawn19)
-- end,
-- powerspawn17
-- )
-- powerspawn18 = CreateTimer("powerspawn18")
-- SetTimerValue(powerspawn18, (math.random(9, 18)*10))
-- OnTimerElapse(
-- function(timer)
-- print("Spawning normal ammo 18.")
-- --CreateEntity("com_item_powerup_dual", ammospawn18, "nammo18") --CreateEntity(class, node, name)
-- SetTimerValue(powerspawn18, (math.random(9, 18)*20))
-- StartTimer(powerspawn8)
-- end,
-- powerspawn18
-- )
-- powerspawn19 = CreateTimer("powerspawn19")
-- SetTimerValue(powerspawn19, (math.random(9, 18)*10))
-- OnTimerElapse(
-- function(timer)
-- print("Spawning normal ammo 19.")
-- --CreateEntity("com_item_powerup_dual", ammospawn19, "nammo19") --CreateEntity(class, node, name)
-- SetTimerValue(powerspawn19, (math.random(9, 18)*20))
-- StartTimer(powerspawn14)
-- end,
-- powerspawn19
-- )
-- powerspawn20 = CreateTimer("powerspawn20")
-- SetTimerValue(powerspawn20, (math.random(9, 18)*10))
-- OnTimerElapse(
-- function(timer)
-- print("Spawning normal ammo 20.")
-- --CreateEntity("com_item_powerup_dual", ammospawn20, "nammo20") --CreateEntity(class, node, name)
-- SetTimerValue(powerspawn20, (math.random(9, 18)*20))
-- StartTimer(powerspawn4)
-- end,
-- powerspawn20
-- )
StartTimer(powerspawn1)
StartTimer(powerspawn2)
StartTimer(powerspawn3)
StartTimer(powerspawn5)
StartTimer(powerspawn6)
StartTimer(powerspawn7)
StartTimer(powerspawn9)
StartTimer(powerspawn10)
StartTimer(powerspawn11)
StartTimer(powerspawn13)
StartTimer(powerspawn14)
StartTimer(powerspawn15)
-- StartTimer(powerspawn17)
-- StartTimer(powerspawn18)
-- StartTimer(powerspawn19)
end
armorspawn = function(self)
print("The armor spawn has started")
--get the path point
armorspawn1 = GetPathPoint("armor_spawn", 0) --GetPathPoint(Pathname, node)
armorspawn2 = GetPathPoint("armor_spawn", 1)
armorspawn3 = GetPathPoint("armor_spawn", 2)
armorspawn4 = GetPathPoint("armor_spawn", 3)
armorspawn5 = GetPathPoint("armor_spawn", 4)
armorspawn6 = GetPathPoint("armor_spawn", 5)
armorspawn7 = GetPathPoint("armor_spawn", 6)
armorspawn8 = GetPathPoint("armor_spawn", 7)
armorspawn9 = GetPathPoint("armor_spawn",
armorspawn10 = GetPathPoint("armor_spawn", 9)
armorspawn11 = GetPathPoint("armor_spawn", 10)
-- armorspawn12 = GetPathPoint("armor_spawn", 11)
-- armorspawn13 = GetPathPoint("armor_spawn", 12)
-- armorspawn14 = GetPathPoint("armor_spawn", 13)
-- armorspawn15 = GetPathPoint("armor_spawn", 14)
-- armorspawn16 = GetPathPoint("armor_spawn", 15)
apowerspawn1 = CreateTimer("apowerspawn1")
SetTimerValue(apowerspawn1, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 1.")
CreateEntity("com_item_powerup_armor", armorspawn1, "armor1") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn1, (math.random(9, 18)*20))
print(GetTimerValue(apowerspawn1))
StartTimer(apowerspawn7)
end,
apowerspawn1
)
apowerspawn2 = CreateTimer("apowerspawn2")
SetTimerValue(apowerspawn2, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 2.")
CreateEntity("com_item_powerup_armor", armorspawn2, "armor2")
SetTimerValue(apowerspawn2, (math.random(9, 18)*20))
StartTimer(apowerspawn13)
end,
apowerspawn2
)
apowerspawn3 = CreateTimer("apowerspawn3")
SetTimerValue(apowerspawn3, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 3.")
CreateEntity("com_item_powerup_armor", armorspawn3, "armor3")
SetTimerValue(apowerspawn3, (math.random(9, 18)*20))
StartTimer(apowerspawn6)
end,
apowerspawn3
)
apowerspawn4 = CreateTimer("apowerspawn4")
SetTimerValue(apowerspawn4, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 4.")
CreateEntity("com_item_powerup_armor", armorspawn4, "armor4")
SetTimerValue(apowerspawn4, (math.random(9, 18)*20))
print(GetTimerValue(apowerspawn4))
StartTimer(apowerspawn10)
end,
apowerspawn4
)
apowerspawn5 = CreateTimer("apowerspawn5")
SetTimerValue(apowerspawn5, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 5.")
CreateEntity("com_item_powerup_armor", armorspawn6, "armor5")
SetTimerValue(apowerspawn5, (math.random(9, 18)*20))
StartTimer(apowerspawn8)
end,
apowerspawn5
)
apowerspawn6 = CreateTimer("apowerspawn6")
SetTimerValue(apowerspawn6, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 6.")
CreateEntity("com_item_powerup_armor", armorspawn7, "armor6")
SetTimerValue(apowerspawn6, (math.random(9, 18)*20))
StartTimer(apowerspawn14)
end,
apowerspawn6
)
apowerspawn7 = CreateTimer("apowerspawn7")
SetTimerValue(apowerspawn7, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 7.")
CreateEntity("com_item_powerup_armor", armorspawn8, "armor7")
SetTimerValue(apowerspawn7, (math.random(9, 18)*20))
StartTimer(apowerspawn9)
end,
apowerspawn7
)
apowerspawn8 = CreateTimer("apowerspawn8")
SetTimerValue(apowerspawn8, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 8.")
CreateEntity("com_item_powerup_armor", cp4_armorspawn2, "armor8")
SetTimerValue(apowerspawn8, (math.random(9, 18)*20))
StartTimer(apowerspawn11)
end,
apowerspawn8
)
apowerspawn9 = CreateTimer("apowerspawn9")
SetTimerValue(apowerspawn9, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 9.")
CreateEntity("com_item_powerup_armor", armorspawn9, "armor9") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn9, (math.random(9, 18)*20))
StartTimer(apowerspawn15)
end,
apowerspawn9
)
apowerspawn10 = CreateTimer("apowerspawn10")
SetTimerValue(apowerspawn10, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 10.")
CreateEntity("com_item_powerup_armor", armorspawn10, "armor10") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn10, (math.random(9, 18)*20))
StartTimer(apowerspawn1)
end,
apowerspawn10
)
apowerspawn11 = CreateTimer("apowerspawn11")
SetTimerValue(apowerspawn11, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 11.")
CreateEntity("com_item_powerup_armor", armorspawn11, "armor11") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn11, (math.random(9, 18)*20))
StartTimer(apowerspawn16)
end,
apowerspawn11
)
apowerspawn12 = CreateTimer("apowerspawn12")
SetTimerValue(apowerspawn12, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 12.")
--CreateEntity("com_item_powerup_armor", armorspawn12, "armor12") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn12, (math.random(9, 18)*20))
StartTimer(apowerspawn3)
end,
apowerspawn12
)
apowerspawn13 = CreateTimer("apowerspawn13")
SetTimerValue(apowerspawn13, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 13.")
--CreateEntity("com_item_powerup_armor", armorspawn13, "armor13") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn13, (math.random(9, 18)*20))
StartTimer(apowerspawn4)
end,
apowerspawn13
)
apowerspawn14 = CreateTimer("apowerspawn14")
SetTimerValue(apowerspawn14, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 14.")
--CreateEntity("com_item_powerup_armor", armorspawn14, "armor14") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn14, (math.random(9, 18)*20))
StartTimer(apowerspawn2)
end,
apowerspawn14
)
apowerspawn15 = CreateTimer("apowerspawn15")
SetTimerValue(apowerspawn15, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 15.")
--CreateEntity("com_item_powerup_armor", armorspawn15, "armor15") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn15, (math.random(9, 18)*20))
StartTimer(apowerspawn5)
end,
apowerspawn15
)
apowerspawn16 = CreateTimer("apowerspawn16")
SetTimerValue(apowerspawn16, 1)
OnTimerElapse(
function(timer)
print("Spawning armor 16.")
--CreateEntity("com_item_powerup_armor", armorspawn16, "armor16") --CreateEntity(class, node, name)
SetTimerValue(apowerspawn16, (math.random(9, 18)*20))
StartTimer(apowerspawn12)
end,
apowerspawn16
)
StartTimer(apowerspawn1)
StartTimer(apowerspawn2)
StartTimer(apowerspawn3)
StartTimer(apowerspawn4)
StartTimer(apowerspawn5)
StartTimer(apowerspawn6)
StartTimer(apowerspawn7)
StartTimer(apowerspawn8)
StartTimer(apowerspawn9)
StartTimer(apowerspawn10)
StartTimer(apowerspawn11)
-- StartTimer(apowerspawn12)
-- StartTimer(apowerspawn13)
-- StartTimer(apowerspawn14)
-- StartTimer(apowerspawn15)
-- StartTimer(apowerspawn16)
end
feast = function(self)
print("The feast function has started.")
feastspawn1 = GetPathPoint("center_ammo_spawn", 0)
feastspawn2 = GetPathPoint("center_ammo_spawn", 1)
feastspawn3 = GetPathPoint("center_ammo_spawn", 2)
feastspawn4 = GetPathPoint("center_ammo_spawn", 3)
feasttimer = CreateTimer("feasttimer")
SetTimerValue(feasttimer, 600)
OnTimerElapse(
function(timer)
print("Feast time!")
ShowMessageText("level.HGS.feast")
option(math.random(1,8))
SetTimerValue(feasttimer, (math.random(6, 10)*60))
StartTimer(feasttimer)
end,
feasttimer
)
option = function(num)
if num == 1 then
print("\tOption 1 was picked; 1 dual.")
CreateEntity("com_item_powerup_dual", feastspawn4, "fammo1")
elseif num == 2 then
print("\tOption 2 was picked; 1 defense and 1 armor.")
CreateEntity("com_item_powerup_defense", feastspawn1, "fbuff1")
CreateEntity("com_item_powerup_armor", feastspawn2, "farmor1")
elseif num == 3 then
print("\tOption 3 was picked; one full restore.")
CreateEntity("com_item_powerup_full", feastspawn3, "fammo1")
elseif num == 4 then
print("\tOption 4 was picked; 1 offense and 3 ammos.")
CreateEntity("com_item_powerup_offense", feastspawn2, "fbuff1")
CreateEntity("com_item_powerup_ammo", feastspawn1, "fammo1")
CreateEntity("com_item_powerup_ammo", feastspawn3, "fammo2")
CreateEntity("com_item_powerup_ammo", feastspawn4, "fammo3")
elseif num == 5 then
print("\tOption 5 was picked; two duals.")
CreateEntity("com_item_powerup_dual", feastspawn1, "fammo1")
CreateEntity("com_item_powerup_dual", feastspawn3, "fammo2")
elseif num == 6 then
print("\tOption 6 was picked; two armors.")
CreateEntity("com_item_powerup_armor", feastspawn4, "farmor1")
CreateEntity("com_item_powerup_armor", feastspawn2, "farmor2")
elseif num == 7 then
print("\tOption 7 was picked; two duals.")
CreateEntity("com_item_powerup_dual", feastspawn3, "fammo1")
CreateEntity("com_item_powerup_dual", feastspawn2, "fammo2")
elseif num == 8 then
print("\tOption 8 was picked; offense, defense, and energy.")
CreateEntity("com_item_powerup_offense", feastspawn4, "fbuff1")
CreateEntity("com_item_powerup_defense", feastspawn3, "fbuff2")
CreateEntity("com_item_powerup_energy", feastspawn1, "fener1")
end
end
StartTimer(feasttimer)
end

