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Re: XSI ZETools
Posted: Wed Mar 27, 2013 7:42 am
by minilogoguy18
Looks like I need to head to ModDB and secure my copy of the installer for future needs.
Re: XSI ZETools
Posted: Fri Mar 29, 2013 11:39 am
by ANDEWEGET
I can't promise anything but as long as this community is active and I have access (and use the access) to the newest SI I'll try to update the tools. As long as they don't make changes to the parts of the Cpp SDK I use it should only be a matter of minutes.
Re: XSI ZETools
Posted: Fri Mar 29, 2013 7:23 pm
by minilogoguy18
Well it seems like they changed around the site quite a bit, hopefully they just need to take the time to make it's dedicated page, it'd be absurd for them to no longer offer it, so many people use it.
Re: XSI ZETools
Posted: Fri Mar 29, 2013 9:37 pm
by Marth8880
minilogoguy18 wrote:it'd be absurd for them to no longer offer it, so many people use it.
Yeah, seriously, no kidding, especially considering those who use it to develop assets for Source Engine.
Re: Cloth
Posted: Sun Mar 31, 2013 9:45 am
by noMatt
LEO wrote:Is colth fully supported now??
ANDEWEGET wrote:No.
Will it be supported? Fully?
Re: XSI ZETools
Posted: Sun Mar 31, 2013 3:14 pm
by ANDEWEGET
If I could figure out what the problem is with the structure my exporter writes right now... It would only take a day or two because most of the code already exists.
Re: XSI ZETools
Posted: Sun Mar 31, 2013 6:45 pm
by noMatt
It would be very very nice from you. By the way is psych0fred still active and avaible to answer questions lile this ?
Re: XSI ZETools
Posted: Sun Mar 31, 2013 7:43 pm
by minilogoguy18
He hasn't been around for MANY years.
Re: XSI ZETools
Posted: Sun Mar 31, 2013 8:45 pm
by Marth8880
minilogoguy18 wrote:He hasn't been around for MANY years.
He answered a question of mine (all via e-mail) about sound a few months back, like in December or something.

Re: XSI ZETools
Posted: Sun Mar 31, 2013 9:24 pm
by minilogoguy18
I used to work with him on a project that we never finished, had a disagreement and he kinda split after that. Sucks cause it could have been huge.
Re: XSI ZETools
Posted: Mon Apr 01, 2013 5:39 am
by noMatt
I think that would be the last part were we really need him
Anyway this exporter project is still awesome
Re: XSI ZETools
Posted: Mon Apr 01, 2013 3:21 pm
by ANDEWEGET
Unless he has the source of the Pandemic exporter I don't think he could be of a lot use. The chance that he knows the exact inner workings of the cloth chunk structure and how the munger expects it to be is quite low, especially if he was no pipeline programmer (which IIRC he wasn't).
By comparing the output of my exporter prototype to a Pandemic exporter exported cloth the only reason I came up with why my exporter doesn't work (or rather, why the game doesn't simulate the cloth) is that the munger/simulator expects a specific structure of the vertices and/or the triangles in the corresponding .msh chunks.
But I don't have the time to do any extensive testing to confirm that.
Re: XSI ZETools
Posted: Mon Apr 01, 2013 3:29 pm
by noMatt
Ok so this project wont be finish
Re: XSI ZETools
Posted: Mon Apr 01, 2013 9:37 pm
by Marth8880
noMatt wrote:Ok so this project wont be finish
Incorrect. He
just said that all he needs is to fix like one or two things to get cloth to export successfully; that most certainly
does not mean the project won't be finished.

Re: XSI ZETools
Posted: Tue Apr 02, 2013 12:05 am
by DarthSolous
Marth8880 wrote:noMatt wrote:Ok so this project wont be finish
Incorrect. He
just said that all he needs is to fix like one or two things to get cloth to export successfully; that most certainly
does not mean the project won't be finished.

Cloth or not, it's still great.

Re: XSI ZETools
Posted: Fri Apr 26, 2013 10:27 am
by noMatt
http://www.backerstreet.com/rec/rec.htm
This is one of the leading decompilers.
Maybe it is posibble to decompile the dlls good enough to understand how the cloth data is written.
I am not a good enough programmer but i'll try of course. Any help is great
I`m not sure maybe decompiling is illegal in us but in germany it is legal.
Here for everyone who's german heres the wikipedia artikel about decompiling.
http://de.wikipedia.org/wiki/Decompiler wrote:
Kommerzielle Softwareanbieter weisen in ihren Lizenzen oft darauf hin, dass das Decompilieren ihrer Produkte verboten sei (sei es auch nur zu Studienzwecken oder um die Software für den Eigengebrauch zu verändern).
Allerdings ist es nach § 69e, UrhG in Deutschland erlaubt, ein Programm zu dekompilieren, soweit dies notwendig ist, um die „Interoperabilität“ mit einem unabhängig vom ursprünglichen Programm geschaffenen Computerprogramm zu erhalten. Lizenzvereinbarungen, die dem widersprechen, sind nichtig.
Re: XSI ZETools
Posted: Fri Apr 26, 2013 10:47 am
by Marth8880
Dude, it clearly states in the mod tools' EULA that we are not allowed to do any of that.
Re: XSI ZETools
Posted: Fri Apr 26, 2013 10:53 am
by noMatt
yeah but translate the wikipedia text.
this doesnt count in germany.
EDIT: Heres the google translation
Commercial software vendors have their licenses often point out that the Decompiling their products is prohibited ( to change only for study purposes or download it for personal use). <- this is wrong translated in the orginal text stands that it is not allowed in this case too
However, according to § 69e Copyright Act allowed Germany to decompile a program where this is necessary to get the "interoperability" with an independently created computer program from the original program. License agreements that contradict, are void.
so to conclude it if this text is wrong translated:
you are allowed to decompile in germany

Re: XSI ZETools
Posted: Fri Apr 26, 2013 4:50 pm
by ANDEWEGET
Depending on how that paragraph is interpreted I'm allowed to decompile at least the munge executables and possibly up to the engine/game executables.
That said, as long as the DLL's/EXE's are not written in a .NET language (and are not obfuscated) the chance that you'll get anything useful out of decompiling it (in a reasonable time-frame) are close to zero.
Re: XSI ZETools
Posted: Fri Apr 26, 2013 6:08 pm
by noMatt
I know about that but if i put sometime into it then i'll maybe able to understand the cloth code