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Hardpoint trouble

Posted: Sat Feb 09, 2008 4:58 pm
by DarthD.U.C.K.
i made a set of claws in xsi, but i dont know, where to set the hp_active. i imported the claws to a scene, to put them on the grounddummy. i tryed to make a new null and put it on the place of the hp_weapons, but it wasnt working. how can i put the hardpoiunt on the right place? (copy coordinates from hp_weapons isnt working)

Re: Hardpoint trouble

Posted: Sat Feb 23, 2008 10:58 pm
by t551
A melee weapon needs only one null - hp_grip.