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Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Jun 08, 2009 5:51 pm
by AceMastermind
minilogoguy18 wrote:...You also got a lot of unwelded edges that are only increasing the amount of vertexes, what the game engine actually counts, NOT polygons.
Source please?
You must be thinking of Visual Munge which is just the resource compiler/packer that attempts to "optimize" your model for you.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Jun 08, 2009 9:51 pm
by minilogoguy18
It should show up during the compiling process in the command window, but it has been a while since I've exported anything for this game. It's pretty common knowledge though that every game engine out there counts the vertex's and not the polygons since it's the vertexes that draw the polygons.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Jun 08, 2009 10:30 pm
by CodaRez
Sith Amulet
Not really up to scratch buuuut.....
You can notice all the pretty green shapes around the model,
Tahts cus I havent freezed the textures yet
And I can't because as you can see in the pic there is no freeze button.
Little help on that?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Jun 08, 2009 11:01 pm
by AceMastermind
CodaRez wrote:...You can notice all the pretty green shapes around the model,
Tahts cus I havent freezed the textures yet
And I can't because as you can see in the pic there is no freeze button.
Little help on that?
You can also freeze your projections in the Texture Editor, press F1 and have a look through the docs and you'll find more information.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Jun 08, 2009 11:51 pm
by Grev
Woah Skyhammer. That looks incredible.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Jun 09, 2009 1:08 pm
by minilogoguy18
You need to up your monitor resolution to be able to see all of the buttons on the side panels of XSI, the program isn't meant to be run at anything lower than 1280x1024.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Jun 09, 2009 4:22 pm
by AceMastermind
minilogoguy18 wrote:You need to up your monitor resolution to be able to see all of the buttons on the side panels of XSI, the program isn't meant to be run at anything lower than 1280x1024.
It doesn't really matter since you can still access anything in the UI regardless of your resolution. There are layouts you can use to make it fit better or you can design your own. If neither your monitor nor gfx card supports higher resolutions then it's just not possible to raise it.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jun 12, 2009 6:56 am
by Redline
This member failed to comply with simple posting rules(posted no additional wireframe images) in this topic for a reasonable amount of time therefore the contents of this post have been removed.
-Staff
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jun 12, 2009 7:13 am
by IndianaJoe

wow. nice work
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jun 12, 2009 9:25 am
by Taivyx
Very nice stuff, are you making a BF2142 mod?
One thing I'd change though, is the Titan's external texture.
You've done a good job on the interiors with varying textures, now just apply that to the Titan.
The grey gets a bit "bland" on the eyes, you should try varying up the textures a little.
Also, as I remember from 2142, it had a much darker color to it.
Everything else looks absolutely incredible though, great work!

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jun 12, 2009 12:10 pm
by GangsterJawa
Just curious, does the silo shoot you up, through teleport perhaps, to the Titan?I think it was the silos that did that, but I've never seen BF2142 except for trailers, so I'm not sure...
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jun 12, 2009 4:37 pm
by obiboba3po
wow thats very impressive. looks just like 2142
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jun 12, 2009 5:00 pm
by Grev
obiboba3po wrote:wow thats very impressive. looks just like 2142
I can't be sure, but I think the tank may be ported. But probably not. Looks impressive one way or another.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jun 12, 2009 5:59 pm
by Redline
Grev wrote:obiboba3po wrote:wow thats very impressive. looks just like 2142
I can't be sure, but I think the tank may be ported. But probably not. Looks impressive one way or another.
the tank is not ported. i created the tank modell by myself.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jun 12, 2009 6:09 pm
by GangsterJawa
Grev wrote:obiboba3po wrote:wow thats very impressive. looks just like 2142
I can't be sure, but I think the tank may be ported. But probably not. Looks impressive one way or another.
That tank is very impressive, well enough I'm not surprised they thought it was ported.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jun 12, 2009 6:11 pm
by ecko_66
That's amazing! Are you making a new game mode for the titan map?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sat Jun 13, 2009 10:48 am
by Fiodis
Um, any wireframes for any of that?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sat Jun 13, 2009 1:23 pm
by AceMastermind
Yeah we need to see some wireframes or equivalent. I don't care if it's just a cube...I still want to see it.
Edit
Cleaned up the off-topic stuff, please use Guru chat or the PM feature for that from now on.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jun 14, 2009 3:08 pm
by DarthD.U.C.K.
an easy (animated) door:
model and texture made from scratch
EDIT:its a bit blurry due the paint jpg export
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jun 14, 2009 3:11 pm
by destructo_bot

amazing texture