Faamba Shield Generator [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Faamba Shield Generator [Solved]

Post by EGG_GUTS »

How do I get it working? It doesn't even have animations. I placed as a prop. Am I spose to spawn it like a vehicle? ]v[ got it working.

Does Anyone now how to get it working?

Thanks
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Ace_Azzameen_5 »

I believe there is an old SWBF post that gave its requirements. But I assume you have traced the ODF all the way to the Shield Weapon.

After that, their is an .fx file with the name found in this line of the weapon:

ShieldEffect = "fambaa?_shield"

In \BFBuilder\Assets\Shipped Common Animations\nab_walk_fambaa
you will find the animation MSH's. I don't know if you need anything else.

I'm not sure about the ShieldType: Fambaa2 in the fx file. I could never find that file and it might have been hard coded. If so it might not work in SWBF 2 and you'll need that line to say "droidekashield" instead. Which will look funny turning on.

P.S. If you get a shield texture working, bigger than the droideka's please tell me (send assets?) 'cause mines' stuck invisible.
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

I got it working. (with shield texture and stuff too, Ace)

The fambaa in bf2 lacks anims, so I had to give it infinite health from the lua.

Edit: Above didn't really make sense. I had to give it infinite health because, due to its lack of animations, upon dieing it simply disappeared from the map. Which, as you could guess, was not appropriate.

Other than that it works the same - map starts, shield spreads down around area. You can then 'kill' the shield by attacking either the fambaa or the shield itself. However, once its down it just disappears and the fambaa just stands there. Its not really that big a deal but just don't expect any nice death anims.

I'll try to dig up everything in a few minutes, then I'll edit this post and give you everything you need (I changed the fambaa effect a tad bit to make it the same size as in the movies, but that is an edit within the effect file itself and should have nothing to do with the odf).

I will post the code here and then make a rar with all the needed assets and a set-up folder structure.
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Ace_Azzameen_5 »

Yeah, what about the BF1 asset anims?

Also, you have to edit the odf to match the fx shield size or else you'll have an invisible shield and a shield that lets weapons fire right through it.
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

Bf1 anims dont work in bf2 last I heard (I mean that was a while ago I haven't been around much lately). Though Teancum did get the Kaadu working. I dunno you'd have to ask him but yeah as far as I'm concerned no anims.

I haven't got to it yet I had to do yardwork tonight I will try to get to it tomorrow.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Fambaa animations

Post by AceMastermind »

This is the munged Fambaa animations for SWBF2:
fambaa_animations

Extract the files:
nab_walk_fambaa.anims
nab_walk_fambaa.zaabin
nab_walk_fambaa.zafbin

to:
data_ABC/worlds/abc/munged
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Post by 1z2x3c »

for some resen when i place the fambaa the shield dosnt come out.
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Post by EGG_GUTS »

Ok so it all works Kudoz to Ace, Ace, and Pvt (By thew way I'll still send you that Duros pilot skin, I've been busy :wink: ) But the shield is really weak, anyway of increasing it's health
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Post by 1z2x3c »

edit the nab_weap_bldg_fambaa_sheild

health is in here some where
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Post by EGG_GUTS »

I did it said 100000 I changed it to 900000 and it did nothing.
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Post by 1z2x3c »

add this to your lua and delete the original one... the addshield is the prob, its set at -10000 or someting. just change it to this!!! wala it should work!!!



MaxShield = 50000
AddShield = -10
AddShieldOff = 1000
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Post by EGG_GUTS »

Ok, thanks 1z. :wink:
Post Reply