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Adding Lowrez to very large models

Posted: Tue Aug 25, 2020 12:16 pm
by kiprobin
I've been making a lot of very large custom objects for my lothal map. They were initially too big and kept crashing modelmunge, so I had to break them up into smaller objects so the game could process them, but they're still really large. Now the dilemma I face is adding lowrez models to them, which is essential for my map, but will increase the objects' file size and may just crash modelmunge again. Does anyone have any suggestions on how to get around this, or knowledge of the maximum vertex count modelmunge can take so I can at least know my upper limit?

Re: Adding Lowrez to very large models

Posted: Tue Aug 25, 2020 2:35 pm
by INMR
I'm not sure if this completely addresses your questions but this thread should have some helpful information: viewtopic.php?p=204181#p204181

I hope that helps.

Re: Adding Lowrez to very large models

Posted: Wed Aug 26, 2020 7:00 pm
by kiprobin
Well I know how to add the lowrez, my problem was that adding them made the files too large and crashed modelmunge. I got around this by breaking them up into many small objects and exporting them separately, but it would still be helpful to know what modelmunge's limits are in terms of msh file size, or object vertex count, etc., so that I know for the future how much I have to break up the models, rather than just guess and go with trial and error, which took many hours to do. If anyone knows those things, that would be very helpful in the future, and these arent likely to be the last large models I make. Thanks though!