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Spawn Paths and Different Heights

Posted: Sun Aug 14, 2005 3:39 am
by MasterNoth
I am trying to build a map that is more height (sans Bespin: Platforms) and utilizes the discs from Bespin. So, I created a new world, moved the stuff from Bespin into my world and began putting everything into the game that I wanted. Now, my issue is in moving the current spawn points (CP1Spawn & CP2Spawn) to different heights. I can't seem to figure it out in ZE! I know I can select all of the paths by right-clicking... And I can rotate them (Hold X; Use mouse and buttons). But I want to move them into the air using their Z axis.

So, how do I move current Spawn Paths 100m into the air? Thanks again for the help!

Posted: Sun Aug 14, 2005 4:37 am
by Dragonum
use the C button and the middle mouse button, for the Z axis.
for move objects, you can use the Y,X,C buttons and the different mousebuttons.
Y and left mouse button or C and middle mouse button and so on...


dragonum

Posted: Sun Aug 14, 2005 5:24 am
by MasterNoth
Yeah, but when I press C, nothing gets marked. I mean, nothing on the path marks. As if nothing is selected. And when I press and hold C and use the middle button, nothing moves.

Posted: Sun Aug 14, 2005 5:53 am
by Darth-Derkie
Hold shift while moving them.

Posted: Sun Aug 14, 2005 6:41 am
by Dragonum
you select the object and then use the C,X,Y and mouse buttons.
thats the only way i know, to move objects in all axis.

dragonum

Posted: Sun Aug 14, 2005 7:43 am
by Delta_57_Dash
C doesn't make a box around it dude... only z and x do that...
x = rotate each object singly (for multi-select) rotate object (regular select)
z = rotate group ( for multi-select) rotate object (regular select)
c = move selected object(s)

Posted: Sun Aug 14, 2005 10:38 pm
by MasterNoth
Darth Derkie: You got it, mate! Thanks a million! Gonna fully test it now...

Posted: Mon Aug 15, 2005 5:47 am
by Darth-Derkie
It's in the documentation:
Nodes and paths can have their heights adjusted and locked using the LOCK HEIGHTS button and/or by holding the shift key.

Posted: Mon Aug 15, 2005 10:15 am
by EraOfDesann
Goody, I've been needing to know this too. :D