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Yavin watchtower glitch
Posted: Sat Jul 09, 2016 7:18 am
by SkinnyODST
I placed the Yavin watchtower (with a turret) in my world and it looks fine in ZeroEditor, but when in game, the actual turret part gets moved to the very bottom so it cant be seen unless you go under the map, and it won`t let me in it! I copied over all the msh and odf files from Yavin so I don`t know if there are some assets I need from something else OR because of the fact it`s a turret, it requires more then just placing it in the world
Thanks guys (if you help me XD)
Re: Yavin watchtower glitch
Posted: Sat Jul 09, 2016 11:12 am
by AnthonyBF2
SkinnyODST wrote:I placed the Yavin watchtower (with a turret) in my world and it looks fine in ZeroEditor, but when in game, the actual turret part gets moved to the very bottom so it cant be seen unless you go under the map, and it won`t let me in it! I copied over all the msh and odf files from Yavin so I don`t know if there are some assets I need from something else OR because of the fact it`s a turret, it requires more then just placing it in the world
Thanks guys (if you help me XD)
Select the turret in ZE then on the left look for a height option and adjust that number until your turret's bottom is where the ground meets it.
Re: Yavin watchtower glitch
Posted: Sat Jul 09, 2016 12:08 pm
by Samee3
AnthonyBF2 wrote:Select the turret in ZE then on the left look for a height option and adjust that number until your turret's bottom is where the ground meets it.
I think he means that the 'basket' of the turret is being moved, while the tower part itself is static, like it's supposed to be.
SkinnyODST wrote:I placed the Yavin watchtower (with a turret) in my world and it looks fine in ZeroEditor, but when in game, the actual turret part gets moved to the very bottom so it cant be seen unless you go under the map, and it won`t let me in it! I copied over all the msh and odf files from Yavin so I don`t know if there are some assets I need from something else OR because of the fact it`s a turret, it requires more then just placing it in the world
Thanks guys (if you help me XD)
There may be some LUA code missing, so make sure you at calling the turret in your LUA, and double-check the memory pools.
Re: Yavin watchtower glitch
Posted: Sat Jul 09, 2016 10:19 pm
by SkinnyODST
Everything is there except the actual turret, the long part that shoots, the basket is there and everything but the long grey part that shoots is stuck under the base of it
Re: Yavin watchtower glitch
Posted: Sat Jul 09, 2016 11:43 pm
by AnthonyBF2
SkinnyODST wrote:Everything is there except the actual turret, the long part that shoots, the basket is there and everything but the long grey part that shoots is stuck under the base of it
A screenshot would help much more, just saying.
In the MemoryPool section of your map script, make sure you've got one for
MountedTurret and set the number pretty high to around 32 maybe.
Re: Yavin watchtower glitch
Posted: Sun Jul 10, 2016 3:20 am
by SkinnyODST
It is at 32, and I dont really know how to post pics on this site XD I click "Img" and it just says
Re: Yavin watchtower glitch
Posted: Sun Jul 10, 2016 3:24 am
by AnthonyBF2
SkinnyODST wrote:It is at 32, and I dont really know how to post pics on this site
Take an ingame screenshot using a recording utility of your choice.
Visit imgur.com, upload images, right-click on images and press "open image in new tab"
Copy those direct image links
Put those image links inside img tags
Re: Yavin watchtower glitch
Posted: Sun Jul 10, 2016 5:50 am
by SkinnyODST
Ok thanks for the tip! And I have actually just figured it out, I was using the odf file from my world folder when I should have been using the one from the tur folder in sides! But I am noticing now the standard grey, cylinder shaped turret doesn`t show up at all in my world, or the chaingun turret. Only the watchtower shows up for some reason...strange