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My most n00bish question
Posted: Fri Apr 06, 2007 9:06 pm
by BF2-Master
How do I munge a side in Bf1???

Posted: Sat Apr 07, 2007 12:26 am
by BF2-Master
It doesn't munge the new sides though!
Posted: Sat Apr 07, 2007 1:19 am
by Darth_Z13
Maybe you forgot to make a folder for the sides in the _BUILD/SIDE folder? I don't know much about SWBF1 though...
Posted: Sat Apr 07, 2007 2:04 am
by BF2-Master
Yes. I did everything in _build/side as well as in just side. Modified the files, then munged. But for some reason, it didn't munge.
Posted: Sun Apr 08, 2007 11:43 am
by Laserblast
I don't think BFBuilder ever compiled the sides for me. Therefore, I created a workaround. Not sure how well it works on other computers, though. In my case, I modified the REP side.
First, I created the folder in _build_pc (c:\lucasarts\bfbuilder\<modid>\_build_pc\sides\rep) and made sure the clean and munge from the example GAM side were in there. I moved munge_side and munge_fpm into there as well. Finally, I copied Levelpack, ConfigMunge, ModelMunge, OdfMunge, and TextureMunge into the folder as well.
I then went to that folder with the DOS prompt. From there I run munge_side. If the munge of this method doesn't work, you could try moving all the tools from the bin in.
It is probably better to try the other methods first. It has been a while since I set this up, and I am not sure these are all the steps I took.