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Well whad'ya know...crash [Solved]

Posted: Mon Sep 22, 2008 11:34 am
by YTGTangerine
The horror!

Okay I started over on the mod I was previously working on. I skinned my republic clones and...CA-RASH! :| Naturally I am a bit ticked off. I haven't tampered with anything else, besides putting the SetUberMode(1) in my lua. Here is an
ErrorLog:
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2008-09-22 0825
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CC11EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 9
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = c era_c
EraSelection.subst = c era_c
num, Selection = 1 table: 03CC11EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 26
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

this.CurButton = check_era2
cur_button = nil
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: SOSc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_inf_lightsaber" not found[/code]
Sorry I'm not real good with interpreting these...

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 11:42 am
by woner11
Did you turn RLE compression off?

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 11:48 am
by YTGTangerine
woner11 wrote:Did you turn RLE compression off?
I don't think so because I don't know how...

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 11:52 am
by woner11
When you're saving a new skin in Gimp it will give you the option. By default its checked on, so resave it turn it off and hopefully that should work. :yes:

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 11:58 am
by Teancum
I'm not sure what RLE compression has to do with anything here...

The issue is that it can't find com_weap_inf_lightsaber. Seems pretty obvious. If it's not in your /side/odf, then copy it over from /assets/common/odf.

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 12:03 pm
by woner11
Well, I saw that, but he said:
YTGTangerine wrote:I skinned my republic clones and...CA-RASH!
So I figured I'd try that first and then look into the lightsaber. RLE compression has crashed numeroud maps for me, so I figured that was it.

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 1:20 pm
by Teancum
Oh, missed that. The lightsaber issue is at least one cause of the crash though.

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 4:32 pm
by SBF_Dann_Boeing
I'm pretty sure you re skinned it just fine. Even if you hadn't saved the skin right, it wouldn't cause a crash, you probably just forgot to copy the common side over. Always look for the Message Severity: 3 errors, errors of that level usually cause crashes.

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 6:19 pm
by [RDH]Zerted
FYI: I think the RLE compression would have caused a munge error as well.

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 6:22 pm
by woner11
I think it only causes an error in the pcmunge log. This is his BFront2.log.

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 6:30 pm
by destos
no acctually tean is right that needs to be taken care of first.... i have the same issues it doesnt show up in my munge log but it does cause my game to crash..... its one of those weird things that pandemic added in to scare ppl away =P

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 8:31 pm
by YTGTangerine
The skins were made by Satti, not me. I'll check that lightsaber thing, but I really wonder why it is missing...

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 8:46 pm
by woner11
Did you copy over the common folder in the assets?

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 10:26 pm
by obiboba3po
YTGTangerine wrote:The skins were made by Satti, not me. I'll check that lightsaber thing, but I really wonder why it is missing...
alot of times i get that error and all it needs is a clean. never fully understood why it works like that tho :?

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 11:09 pm
by YTGTangerine
woner11 wrote:Did you copy over the common folder in the assets?
Arhar! I knew I forgot something. :funny2: Thank you! This was an obvious one too...

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 11:10 pm
by woner11
After all that all I can say is wow... :lol:

Re: Well whad'ya know...

Posted: Mon Sep 22, 2008 11:52 pm
by YTGTangerine
Yep. This was...well...pretty pathetic...just a stupid thing I forgot to do...this is embarassing... :lol: