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Kama crashes..?

Posted: Sun Jan 31, 2010 8:01 pm
by 501st_commander
Every time i add the kama to my odf it crashes the game when i click the unit. The error log contains nothing on that at all, the odf are fine (deviss checked them). I'm mot too sure if its the msh that makes it crash when i add the kama to the odf. Has anyone had this problem before, and how did you fix it if you did?

thanks.

Re: Kama crashes..?

Posted: Sun Jan 31, 2010 8:34 pm
by Fiodis
You know that besides adding the kama lines to the unit's odf, you also have to paste over the kama's odf as well as hex-edit the kama to the unit mesh if it doesn't normally have one?

Re: Kama crashes..?

Posted: Sun Jan 31, 2010 9:08 pm
by 501st_commander
yes, and deviss made the model

Re: Kama crashes..?

Posted: Sun Jan 31, 2010 9:52 pm
by Fiodis
Does that mean it's good? He's a very good hexer, but he's not infallable. Try running basic checks to see exactly what is causing the issue. Run it without the odf line, for example, and see if it works.

Re: Kama crashes..?

Posted: Sun Jan 31, 2010 10:48 pm
by 501st_commander
Without the lines it works.

Re: Kama crashes..?

Posted: Sun Jan 31, 2010 11:17 pm
by Deviss
Fiodis wrote:Does that mean it's good? He's a very good hexer, but he's not infallable. Try running basic checks to see exactly what is causing the issue. Run it without the odf line, for example, and see if it works.
for me the model worked xD, i don't understand why for him now :S
501st_commander wrote:Every time i add the kama to my odf it crashes the game when i click the unit. The error log contains nothing on that at all, the odf are fine (deviss checked them). I'm mot too sure if its the msh that makes it crash when i add the kama to the odf. Has anyone had this problem before, and how did you fix it if you did?

thanks.
please post bfront2 log , cape.odf and unit.odf :)

Re: Kama crashes..?

Posted: Mon Feb 01, 2010 12:11 am
by 501st_commander
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "cloth"

[Properties]
attachedmesh = "rep_inf_sharp_cape"
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_sharp"


[Properties]
ClothOdf = "rep_inf_sharp_cape"
GeometryName = "rep_inf_sharp"
GeometryLowRes = "rep_inf_sharp"
FirstPerson = "rep\reptroop;rep_1st_comtrooper"
errorlog: http://textbin.com/70j14
password = gametoast :)

Re: Kama crashes..?

Posted: Mon Feb 01, 2010 12:22 am
by Deviss
501st_commander wrote:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "cloth"

[Properties]
attachedmesh = "rep_inf_sharp_cape"
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_sharp"


[Properties]
ClothOdf = "rep_inf_sharp_cape"
GeometryName = "rep_inf_sharp"
GeometryLowRes = "rep_inf_sharp"
FirstPerson = "rep\reptroop;rep_1st_comtrooper"
errorlog: http://textbin.com/70j14
password = gametoast :)
wow what is this??
Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\CWH\Data\_lvl_pc\Load\common.lvl is not a binary UCF file.

Message Severity: 3
.\\Source\\EntitySoldier.cpp(11179)
Soldier "cis_inf_default" explosion "cis_inf_droid_exp" not found

Message Severity: 3
.\\Source\\LoadUtil.cpp(829)
Unable to find level chunk cis_fly_droidgunship_sc in C:\\Program Files\\LucasArts\\Star Wars Battlefront II\\GameData\\AddOn\\CWH\\Data\\_lvl_pc\\SIDE\\cis.lvl

i never saw them :S but i can help you with this

Message Severity: 3
.\\Platform\\Pc\\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\\REP\\rep.lvl

Message Severity: 3
.\\Platform\\Pc\\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\\CIS/cis.lvl

and you should modify your lua for change memory pools also XD

Re: Kama crashes..?

Posted: Mon Feb 01, 2010 2:35 am
by AQT
Hidden/Spoiler:
attachedmesh = "rep_inf_sharp_cape"
What's in red should be rep_inf_sharp.

Re: Kama crashes..?

Posted: Mon Feb 01, 2010 6:23 pm
by 501st_commander
O.o? ok.. i'll change that..

edit:
saved again by AQT. Thanks, it workes.