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.msh.option question

Posted: Fri Oct 05, 2007 3:29 pm
by MandeRek
Didn't think i had to post it by XSI forum because i don't want XSI to be involved actually. Right! My question, can you use the .msh.option to scale a characters msh, so it becomes smaller. For example, want to have the Ki Adi on Yoda format but when i do that the bones overleap. And when i do Yoda on Ki Adi animations i'll get long stretch bones. So can i help this with the .msh.option?


~ :jango:

Re: .msh.option question

Posted: Fri Oct 05, 2007 5:50 pm
by BountyHunterV
lol...this was literally like 3 posts before yours

http://www.gametoast.com/forums/viewtop ... 27&t=11531

Re: .msh.option question

Posted: Fri Oct 05, 2007 6:36 pm
by Caleb1117
Or perhaps, try messing around with these line, found in Yoda's ODF
SkeletonRootScale = "0.342974"
SkeletonRootScaleLowRes = "0.342974"
CollisionRootScale = "0.42"

Re: .msh.option question

Posted: Sat Oct 06, 2007 5:13 am
by MandeRek
Ok thanks guys.. Will try something with that. Thanks for your help :)
I think the odf part will do! Thanks a lot again!

~ :jango: