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Modeling trees.

Posted: Wed Jan 26, 2011 11:36 am
by swado95
Ok could someone describe the steps to making a tree/plant for swbf2. Every time I try its always a weird color (gray)/(black) or it wont show up or some of the textures wont work or it crashes.

It would be nice if you could use pictures to show whats going on (im a visual learner) :shock:

Re: Modeling trees.

Posted: Wed Jan 26, 2011 11:41 am
by DarthD.U.C.K.
so do you have problems only with trees or generally with getting models from xsi to swbf2?

Re: Modeling trees.

Posted: Wed Jan 26, 2011 12:05 pm
by swado95
Both, I never can seem to get them working and when i do the textures never show up, and as for tree im not sure the correct ways to make transparency maps for the leaves so they still show up when your under the tree.

Re: Modeling trees.

Posted: Wed Jan 26, 2011 12:12 pm
by DarthD.U.C.K.
can you please post a picture of one of your models in xsi and ingame?

Re: Modeling trees.

Posted: Thu Jan 27, 2011 12:34 am
by swado95
I would yet sadly all the models/pictures were deleted when i restored my computer. Though I was able to get my m16 in game with a texture, however it was held 10 feet in front of a guy. The biggest problem im having is getting the model in game WITH the texture on it. And also I have little to no clue on how to make a transparency mask for say tree leaves.

Re: Modeling trees.

Posted: Thu Jan 27, 2011 9:20 am
by DarthD.U.C.K.

Re: Modeling trees.

Posted: Thu Jan 27, 2011 10:22 am
by swado95
I do know how to texture them in XSI its just XSI-Ingame im having trouble with. Like what do I need to do to the textures once my model is textured, dont I need to make a TGA for it?

Ps I did not see the transparency.

I just took a look but it did not seem that way would work for softimage 7.5

Re: Modeling trees.

Posted: Fri Jan 28, 2011 11:44 am
by Darth_Spiderpig
swado95 wrote:Like what do I need to do to the textures once my model is textured, dont I need to make a TGA for it?
Well, you have your texture, then you open it in for example gimp and save it as tga (with rle compression off) and then apply this texture to your model, then export it and put it with your .tga in your world's (or side's) msh folder.