Re: Christophsis Battle (Crystal City)
Posted: Sat May 30, 2009 6:41 pm
Downloading Crystophsis. I've been following this thread... the map looks GREAT so far. =)
As for Teth, why not make the AT-TE stationary, as in just have it basically glued to the side of the cliff? Just a highly detailed protrusion that can be entered / manned, almost like a turret. And rather than doing the whole length of the cliff from ground to monastery, you could just have the top portion of the cliff, with the rest below a certain point activating the falling-and-dying sequence... the cliff could just be like a quarter of the map, with the rest in front of and inside the monastery.
As for Teth, why not make the AT-TE stationary, as in just have it basically glued to the side of the cliff? Just a highly detailed protrusion that can be entered / manned, almost like a turret. And rather than doing the whole length of the cliff from ground to monastery, you could just have the top portion of the cliff, with the rest below a certain point activating the falling-and-dying sequence... the cliff could just be like a quarter of the map, with the rest in front of and inside the monastery.