Tranquan: Tech Centre

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Sky_216
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Tranquan: Tech Centre

Post by Sky_216 »

Tranquan: Tech Centre
or "CTO" as it will appear in your map list. Heh, sorry about that. Didn't localize it before uploading.

Last DS outtake map for now. Was going to be Taris, then Catacran take two, now its this. Uses mostly custom models. Stock sides.
Like Ark Mion/Dalonni, lighting should be set to medium.

Screens:
Hidden/Spoiler:
Image

Image

Image
Credits:
Caleb1117 - some props.
Pandemic, Teancum - CW assets

DL:
http://www.filefront.com/14560445/CTO.exe





NB: This map, Dalonni: Cavern and Ark Mion: Rorgon Bay will be made into a mini map pack, have the few errors they have left (this one has a texture glitch and the name) fixed and be uploaded to SWBF Files.
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Re: Tranquan: Tech Centre

Post by mswf »

And yet another fun map! I was already wondering if you were going to release the three as a small mappack
Wouldn't it be possible to release the three of them seperately when DS comes out, with LD and DT support, as some sort of boosterpack? (just an idea, if you don't like it, please ignore it)
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Re: Tranquan: Tech Centre

Post by Sky_216 »

@mswf: sort of. :)
What'll happen is I'll release these three as a map pack, and for either release 1 or final of DS I'll add in LD/DT support (so if you have DS installed and these installed these will get LD/DT eras.)
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Re: Tranquan: Tech Centre

Post by mswf »

Ok, I've played this. It was loads of fun! All those destructible objects and cover made up for a nice gameplay!
Here are the only bugs that I found:
-The grass texture that can be seen from the CP where the CIS start is not quite the same colour as the grass in the background.
-You won't get healed by the Medical droid at the CP where the CIS starts (the one surrounded by boxes and next to a spawn point)
-There is one spawn point at the CP where the CIS starts where you will immediately face the windows. Though it probably is by intention, it looks off when you're trying to capture it and the AI face the wrong direction as they spawn (it's an unfair advantage to the attacker)

I haven't seen an AI get stuck, which is very good (though you could place more "cover" hint nodes behind the fallen desks etc.)
In other words, great; as usuall :D
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Re: Tranquan: Tech Centre

Post by DarthD.U.C.K. »

the map is the best of the three!
it looks so fresh because of the great use of assets!

but wasnt the kotorbed made by repsharpshooter?
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Re: Tranquan: Tech Centre

Post by Hawk »

nice work, man!
Its a cool map :thumbs:
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Re: Tranquan: Tech Centre

Post by Revan-Shan »

The map looks really good, but it takes place on an invented planet. It would be better if it was of the star wars universe.
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Re: Tranquan: Tech Centre

Post by Ping »

Revan-Shan wrote:The map looks really good, but it takes place on an invented planet. It would be better if it was of the star wars universe.
Frankly, that's up to the creator whether the planet should be canon or non-canon.
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Re: Tranquan: Tech Centre

Post by DarthD.U.C.K. »

i cant understand that, what difference would it make if it was Triffis:Tech Center instead of Tranquan: Tech Center???
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Re: Tranquan: Tech Centre

Post by AQT »

Revan-Shan wrote:The map looks really good, but it takes place on an invented planet. It would be better if it was of the star wars universe.
Off topic: All planets of the Star Wars universe were "invented."
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Re: Tranquan: Tech Centre

Post by Caleb1117 »

DarthD.U.C.K. wrote:
but wasnt the kotorbed made by repsharpshooter?
Naa, I did that one.
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